MCRL - Rocket League 2.1.32

Play the popular video game Rocket League in Minecraft!

  1. NavyDev
    Tested Minecraft Versions:
    • 1.12
    No longer supports 1.8.8
    Likely to work on 1.11, 1.10 - Not tested.
    [​IMG]

    If you have any issues you can request support in the DISCORD channel within the #Rocket-League topic.

    https://discord.gg/4m37uSw



    Other images:

    [​IMG]

    [​IMG]
    This gif shows the announcement of the team selection process.
    [​IMG]
    This picture shows the responses of "/rkl active arenas".
    [​IMG]
    This gif shows the rotation of the boosts. Note, they rotate a lot smoother in-game. The 'jumpy' look is happening due to the lower fps of a gif.


    Want to help with the continuation of this resource?
    Consider donating: :);)
    [​IMG]

    Setting up an arena:
    1. /rkl arena create [Name] - Do this where you want the ball to spawn
    2. /rkl arena setTeamSpawns [ArenaName]
    3. Use the items given to set the spawns of each team. Set as many as you want. To do this, stand and look in the direction you want the player to be spawned in and click.
    4. /rkl arena setGoalRegions [ArenaName]
    5. Use the items given to set the goal regions (if the ball enters this area it will count as a goal). To do this fly to 1 corner of the goal and click and then fly to the opposite corner and do the same. The location set is where you are, this is scheduled to change.
    6. /rkl arena setBoosterSpawns [arenaName]
    7. Much like the team spawn items fly to the location and face the direction you want the boosters to spawn in and click.
    8. Although /rkl arena setGoalAuraRegions are currently disabled. You will need to add them. These go in the two corners of the goal face.
    9. Your arena is now playable. Use /rkl join [arenaName] or set a sign up using the information above!
    10. Do not forget to set your hub /rkl arena hub - Otherwise your players will teleport to the void!
    Youtube videos:

    (None, if you've made one message me the link!)

    Commands:

    Code (Text):
    Command - - Permission
    Description

    /rkl - - N/a
    Main Command

    Player Commands:
    /rkl join [arena] - - rkl.join
    Joins the arena specified

    /rkl leave -- rkl.leave
    Leaves the current arena.

    /rkl stats - - N/A
    Allows the player to view their stats.

    /rkl active arenas - rkl.active
    Shows the current active arenas and their stats

    Admin Commands:
    /rkl spawnboost - - rkl.spawnboost
    Spawns 10 units of booster fuel at your location

    /rkl config reload [arenaName] - - rkl.admin
    Reload your selected config

    /rkl spawnball - - rkl.spawnball
    Spawns a ball at your location

    Arena Commands:
    /rkl arena - - rkl.admin
    Main arena Command

    /rkl arena options - - rkl.admin
    Shows the arena options

    /rkl arena hub - - rkl.admin
    Sets the hub players will teleport back to after a match

    /rkl arena create [arenaName] - - rkl.admin
    Creates an arena

    /rkl arena setGoalRegions [arenaName] - - rkl.admin
    Gives you items to set the goal regions

    /rkl arena setTeamSpawns [arenaName] - - rkl.admin
    Gives you items to set team spawns

    /rkl arena setBoosterSpawns [arenaName] - - rkl.admin
    Gives you items to set booster spawns
    Code (Text):

    # ---------------------------------------------- #
    #     Welcome to the RocketLeague.yml file       #
    # ---------------------------------------------- #
    # In this file you can edit the rewards your     #
    # players will receive when a match finishes     #
    #                                                #
    # To do this just create a list of commands      #
    # below in your desired event and the plugin     #
    # will dispatch them as the console.             #
    # ---------------------------------------------- #

    # By putting {player} in your command the plugin
    # will replace it with the players name.

    # onWin is triggered when a player has won their match.
    onWin:
       - "broadcast {player} doesn't get a prize because they haven't been set!"
       - "remember, no tabs in a yml file"

    # onLose is triggered when a player has lost their match.
    onLose:
       - "broadcast {player} doesn't get a prize because they haven't been set!"
       - "remember, no tabs in a yml file"
     
    #onDraw is triggered when a player has drawn their match.
    onDraw:
       - "broadcast {player} doesn't get a prize because they haven't been set!"
       - "remember, no tabs in a yml file"
     
    #arenaTime is the amount of time your games will continue for in seconds.
    arenaTime: 300

    #celebrationTime is the amount of time in seconds a player gets
    # to celebrate and is added on to the total time of the game.
    celebrationTime: 10
     
    Code (Text):

    # ------------------------------------------------ #
    #    Welcome to the Rocket League Messages.yml
    # ------------------------------------------------ #
    # Within this configuration file you will be able
    # to edit selected messages within the plugin. In
    # the future there will be more messages that you
    # will be able to customise, so do not worry about
    # that.                                      
    #                                            
    # The point of this header is to help you    
    # understand what you're editing. So I will do my
    # best to explain.                            
    #                                            
    # Within the messages you can use placeholders.
    # Placeholders are "tags" that the plugin reads
    # and swaps them out for variable data.      
    # For example, [arenaName] would be change to the
    # arena the player is playing in. A message such
    # as "&bYour match in the arena [arenaName] will
    # begin now." would look something like this:
    # "Your match in the arena test will begin now."
    #                                            
    # One thing worth noting is that currently not all
    # placeholders work for every message, this will
    # also change pretty soon. Below you can see what
    # place holder works for what.                
    # ------------------------------------------------ #

    # ------------------------------------------------ #
    #                  Placeholders              
    # ------------------------------------------------ #
    # [amount]:                                  
    #   Works for: Match-About-To-Begin          
    #   What it does: "It will divide the total player
    #                 count by 2 and display that"
    # [arenaName]:                                
    #   Works for: Match-Begin, Match-About-To-Begin
    #   What it does: "Shows the arenaName found in
    #                 the arena.yml file"        
    # [scoringTeam]:                              
    #   Works for: Goal-Scored                    
    #   What it does: "Displays the name of the team
    #                 that scored"
    # [timeAdded]:
    #   Works for: Celebration-Message
    #   What it does: "Displays the amount of time that
    #                 will be added when a goal is scored
    #                 to celebrate"
    # [teamOneScore]:
    #   Works for: End-Game-Message
    #   What it does: "Shows the score of teamOne (red)"
    #
    # [teamTwoScore]:
    #   Works for: End-Game-Message
    #   What it does: "Shows the score of teamTwo (blue)"
    # [banSecondsLeft]:
    #   Works for: Player-Banned-Time-Left
    #   What it does: "Displays the amount of time left
    #                 on a players ban"
    # ------------------------------------------------ #

    # Celebration-Message is triggered when a goal is scored in an arena. Will add the colour of the team that
    # scores but you can override it by adding a colour.
    # Game-Already-Running is triggered when a player tries to join an arena
    # that is already in progress.
    # Player-Banned-From-Matches is triggered when a player has left early
    # too many times during a game and is currently not allowed to play Rocket League
    # Player-Ban-Lifted is triggered when a players ban has been removed after
    # a set amount of time.
    # Player-Banned-Time-Left is triggered when a banned player tries to join a
    # Rocket League match and is denied. This message lets them know how long
    # they have until they can play.
    # Match-About-To-Begin is triggered when a player has joined an arena and
    # it is about to start.
    # Match-Begin is triggered when a player has joined an arena and it is
    # starting.
    # Player-Message-Win is triggered when a game finishes and their team won the match
    # Player-Message-Draw is triggered when a game finishes and they have drawn the match
    # Player-Message-Lose is triggered when a game finishes and their team lost the match
    # Goal-Scored is triggered when a player scores a goal.
    # End-Game-Message is triggered at the end of a match and is sent as one whole message
    # in the same format it is in the yml file.

    Celebration-Message: "&b[timeAdded] seconds has been added to celebrate that amazing goal!"
    Game-Already-Running: "&cWe're sorry but this arena is already running."
    Player-Banned-From-Matches: "&cWe're sorry but you're currently banned from Rocket League matches"
    Player-Banned-Time-Left: "&cYou have [banSecondsLeft] seconds until your ban is lifted"
    Player-Ban-Lifted: "&bYour Rocket League ban has been lifted."
    Match-About-To-Begin: "&bYour [amount]Vs[amount] RL match in the arena [arenaName] will begin in 10 seconds."
    Match-Begin: "&bYour match in the arena [arenaName] will begin now."
    Player-Message-Win: "&bCongratulations on winning your last Rocket League match!"
    Player-Message-Draw: "&bWell done on drawing your last Rocket League match!"
    Player-Message-Lose: "&bUnlucky for losing your last Rocket League match!"
    Goal-Scored: "Goal! One point as been added to the [scoringTeam] tally!"
    End-Game-Message:
       -  "&7&m---------&7 End Of Game &7&m---------"
       -  "        &7- &c&lRed: [teamOneScore] &7- &b&lBlue: [teamTwoScore]"
       -  "&7&m------------------------------"

     
    Milestones:
    • 100 downloads - 18/09/17
    • 250 downloads - 19/10/17
    • 500 downloads
    • 1,000 downloads
    • 5,000 downloads
    • 10,000 downloads(???)

Recent Updates

  1. Rocket League - 2.1.32
  2. Rocket League - 2.1.31
  3. Rocket League - 2.1.3

Recent Reviews

  1. Legoman99573
    Legoman99573
    5/5,
    Version: V1.6
    good plugin to play with friends on test server. Is there a possibility to make it work with the vehicles plugin? it would be cool.
    1. NavyDev
      Author's Response
      Thank you, I’m mostly shooting towards making my own vehicles. However, I can see that taking a while. So I might take a look at using the vehicles plugin to close the gap - good idea!
  2. ItzzSebasGamer
    ItzzSebasGamer
    5/5,
    Version: V1.4.46
    Good job. Map please


    XD-----------------------------------------------------------------
    1. NavyDev
      Author's Response
      Thank you, I would make a map but I’m sure there are people much better than I would be
  3. Thijscream
    Thijscream
    5/5,
    Version: V1.4.45
    Plugin is good but i'm sad it doesn't work for 1.8.8 anymore.
    My players loved it, will it maybe return for 1.8.8?
    1. NavyDev
      Author's Response
      Awesome! Glad your players liked it. Feel free to message me your server IP!
      It is a possibility. When I’m able to properly sit down and code I will likely add it 1.8.8 to the plugin as one jar
  4. LegoDude
    LegoDude
    5/5,
    Version: V1.4.44
    Updated to 1.11 and 1.12. Super hyped To test it out. Keep up the great work mate
    1. NavyDev
      Author's Response
      Thank you mate! Any bugs feel free to PM me or put it in the resource discussion. :)
  5. BourneDev
    BourneDev
    5/5,
    Version: V1.4.3
    Those guys who rated two starts are complete idiots, good job for making such a fantastic resource for us to enjoy in your spare time!!!!!
    1. NavyDev
      Author's Response
      Thank you so much! Really means a lot! <3
  6. Crallison
    Crallison
    5/5,
    Version: V1.4.3
    I'm only here cause of the 2 stupid reviews below, really good job guys 1 staring a new plugin
    1. NavyDev
      Author's Response
      Thank you, really kind of you :)
  7. patricianko
    patricianko
    1/5,
    Version: V1.4.3
    Where is cars? Where is good physic of ball? Where is boost state?

    Really bad, sorry.
  8. Sallomy
    Sallomy
    4/5,
    Version: V1.3.2
    Is there is a premade map for this plugin? It’s awesome!

    If yes tell me the link :D
    1. NavyDev
      Author's Response
      Hi, Thank you for the review! Unfortunately, there is no pre-made map. Maybe someone will make one!
  9. LegoDude
    LegoDude
    4/5,
    Version: V1.0
    Looks awesome, only issue, 1.10 my boy.. Cmon... 1.11.2 at the least! lol great plugin and idea tho. Updating to 1.11.2 isn't hard, everything code wise is exactly the same
    1. NavyDev
      Author's Response
      Haha yeah very true, I'll be adding an update tonight, 1.2 will be 1.12
  10. TeddyGoSleep
    TeddyGoSleep
    4/5,
    Version: V1.0
    more screenshots pls :D
    0000000000000O0000000000000000000000000000000000000000O000
    1. NavyDev
      Author's Response
      Feel free to send me some! But I will add some more in time.