MeteoritesPro v1.5.3

The Ultimate Meteorites Plugin

  1. v1.5.3 - Support for 1.16.1

    OliPulse
    New Minecraft Version:
    • MeteoritesPro now supports Minecraft 1.16.1
    Notes:
    • The 'meteorite not randomly spawning in not-generated/unloaded chunks'-bug is still a thing in this version.
    • The total recode MeteoritesPro v2.0.0 is currently in development, this new version will contain some new features and also hope to fix this bug.
    FoxSpellCaster and Ducki0210 like this.
  2. v1.5.2

    OliPulse
    Bug Fix:
    • Fixed a bug where the players without the meteoritespro.shoot permission would still be able to shoot meteorites.

    Notes:
    • MeteoritesPro is the first public plugin I ever created. It will receive a complete recode & thus a substantial update this summer, after my exams, stay tuned.
    • Thanks for the incredible amount of support and downloads, you guys rock!
  3. v1.5.1

    OliPulse
    New Feature:
    • You can now setup MeteoritesPro so random meteorites will not fall in/near ANY WorldGuard region. This includes claiming plugins that work with WorldGuard regions.
    Tweaks:
    • Meteorite Guardians will no longer spawn inside of blocks and suffocate.
    • Improved certain parts of the code.
    Note:
    • Make sure...
    Piv, ANDREI923, PawPawDude and 2 others like this.
  4. v1.5.0 - Support for Minecraft 1.15

    OliPulse
    MeteoritesPro will now support Minecraft servers up to 1.15.
    [​IMG]

    Notes:
    • Because of the performance updates in Minecraft 1.15, meteorites with an explosion power of 0 will no longer maintain their round shape when landing in 1.15 (See picture above). However there will be a performance boost for meteorites with high diameter / explosion power.
    • If you're using the Worldguard /...
    Hmmcrunchy and LatePacket like this.
  5. Tweak

    OliPulse
    Minor Tweak:
    • Added a message that states your available meteorite names when you use an invalid name. I did this because a lot people were asking the names of the default meteorites, (they're in the config).
      The two default meteorites are called '1' and '2'.
    Note:
    • Massive thanks for all of the support guys. You guys have really blown me away with all of it. Stay tuned for more projects from me coming soon...
    Hmmcrunchy and maxlehot1234 like this.
  6. Tweaks

    OliPulse
    Tweaks:
    • Updated the in-game help menu to display the new '/mp shoot <name>' syntax and contain the new '/mp shootrandom' command.
    • Updated the plugin's page 'Commands & Permissions' image.
    Hmmcrunchy likes this.
  7. v1.4

    OliPulse
    New Features:
    • You can now configure multiple types of meteorites at the same time!
      They can be shot individually through the command '/mp shoot <MeteoriteName>'.
      Customizable settings per meteorite are:
      * Chance: The random chance of this meteorite appearing
      * Core, inner and outer layer block types
      * Inner and outer layer size
      * Chat message and commands at launch
      * Speed
      * Clean-up interval...
    Disc likes this.
  8. v1.3

    OliPulse
    New Features:
    • MeteoritesPro now interacts with GriefPrevention!
      You can now make sure that no random meteorites will spawn in or near claimed areas. You can set a buffer zone amount (the number of blocks around claims to keep safe) in the config file.
    • Run commands at launch (with launch location placeholders)
    • Run commands at landing (with landing location placeholders)
    • Send customizable...
    Gustavo_Player and HexedHero like this.
  9. Minor Tweaks

    OliPulse
    Minor Tweaks:
    • Removed some unnecessary console messages.
    • Description changes in the default config file.
    • Some minor performance optimization throughout the entire plugin.
    Note:
    • Because so many of you suggested it, GriefPrevention integration is on the way, stay tuned! :giggle:
    HexedHero and LucidAPs like this.
  10. Bug Fix

    OliPulse
    Bug Fix:
    • Fixed a bug where the plugin wouldn't correctly detect whether an option or complete section of the config file was absent. This didn't have much of an effect until now, but caused serious errors when dealing with the new particle feature.
    Hmmcrunchy likes this.