MLG Damage Indicators 1.2

Holographic indicators showing the amount of damage/healing done to an entity

  1. RoboMWM
    Tested Minecraft Versions:
    • 1.12
    Source Code:
    https://github.com/MLG-Fortress/MLGDamageIndicators
    Requires HolographicDisplays

    So, those numbers that pop out to show how much damage your attack did in those video games? Well, here it is in Minecraft with the use of "holograms."

    Well, it was already brought here by some other plugins, but there's only a handful out there that are updated sporadically or something, which is why some people wanted my version of it. So here it is, unbundled from my main server plugin.

    If you guys could contribute videos or images of it, I'd be a-ok sticking them on here. Otherwise I think you can see them in my DeathSpectating plugin video:



    Features
    • Shows damage dealt (by entities - ignores block damage like cactus, lava, etc.)
    • Shows healing
    • Indicators "float" up from the entity
    • Healing/Damage is displayed as a 1 point = 1 heart. (In MC, 1 health point = half heart. Thus, the total damage dealt/healed is divided by 2 internally).
    There is no config, and I don't intend to put one in to prevent unnecessary clutter in the plugin folder (and also the infinite suggestions that can come forth - no, I'm not going to make holograms bounce around) - but I will take any suggestions and PRs to the source.

    Also idk if it works on older versions (it probably does).
    If you would like to donate, I'd highly appreciate those of authentic spiritual substance, as those are both infinitely more necessary and worthwhile. Praying a rosary for the intentions of reparation of the sins against the Immaculate Heart would be one of the best.

    If you still insist on providing monetary support, I have a patreon.

Recent Updates

  1. 1.2
  2. 1.1

Recent Reviews

  1. Chalkie
    Chalkie
    5/5,
    Version: 1.0
    Works great. Thanks for updating/creating a needed plugin.

    Keep up the good work!
    1. RoboMWM
      Author's Response
      creating is the correct word :)