MobBorder 1.1.1

A more natural world border.

  1. Hydrogenn
    Tested Minecraft Versions:
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    Note to servers using 1.10 or older: You must set 'use-subtitles' to false in the configuration file! Doing otherwise is not supported.

    Mobs now have an experience level. The further they are from spawn, the higher their level. If their level is greater than your vanilla experience level, they deal more damage and takes less. They will also yield more experience if you kill the mob yourself. The end result: mobs serve as your world border.

    Even if the members on your server are crazy enough to enter regions way above their level, they will die much more easily and have a hard time doing much of anything against the monsters.

    The mob buff is based on the difference between your level and the mob level, not their proportions. In other words, a level 1 player vs a level 3 mob is the same as a level 21 player versus a level 23 mob.

    For what it matters, the display is quite fancy.

    Configuration Settings:
    • Mob health, damage and experience value: You can change the proportions as you see fit. By default, they gain a quarter of their default health, damage and experience for every level.
    • Experience cap: Apparently offering massive bonuses to experience for venturing far out is kind of self-defeating. You can now limit the gain to whatever you please. By default, mobs never drop more than double experience.
    • PvP: Comes with a special PvP mode. This means vanilla experience gives more health and damage, but only up to the local mob buff. Note that this is untested, can be very overpowered, and will encourage players to move far away from spawn to get the full effect. It's off by default.
    • World settings: You can customize worlds to your liking, expanding and contracting the mob border as you see fit. You can set a default level, a grace area where mobs don't level up (like spawn), and most importantly how quickly the mobs level up.

    This plugin is not for everyone, as it does not feel like Vanilla nor fit in with other big plugins (Slimefun comes to mind.)

    Known bugs:
    • mcMMMO unarmed skill is overpowered, as its +3 damage from the get-go can't be changed by this plugin.
    • Deflected ghast fireballs deal normal damage.

    Feedback is appreciated.

Recent Reviews

  1. McGamerMax
    McGamerMax
    5/5,
    Version: 1.1.1
    Nice plugin i'm gonna use this on my new factions server daylight.fun we have the sell heads plugin so it will be cool to have this also.
  2. Funtime
    Funtime
    5/5,
    Version: 1.1
    Any chance of supporting 1.8+? ===================================================
    1. Hydrogenn
      Author's Response
      Added!
      This should now work on just about any version of Minecraft.
      You will have to change the config, however, to get it reliably working. 'use-subtitles' should be false.
  3. Mangy_Lobster
    Mangy_Lobster
    5/5,
    Version: 1.01
    Really good idea, well implemented. Does exactly what it says.

    One question though, could you set it up so it can be turned on and off per-world? That would be awesome.
    1. Hydrogenn
      Author's Response
      Added!
      You'll have to change the configuration file per world, however. Set the 'blocks-per-level' to 0 and the 'center-level' to 0 and it will act as though it wasn't there.