NavyCraft-Lite 2.1.2

Build, drive and fight with custom ships, submarines, airplanes, and tanks!

  1. Maximuspayne
    Tested Minecraft Versions:
    • 1.11
    • 1.12
    Source Code:
    https://github.com/Maximuspayne/NavyCraft2-Lite.git
    Contributors:
    Maximuspayne, Premejo, Sycoprime, Yogoda
    A public release version of the plugin that ran the famous Naval Battlezone server!

    BETA STATE - This plugin was just released and is extremely untested. Expect many bugs and updates...read below for more info.

    Check out my fundraiser page to support development of the plugin and future NBZ server time...

    https://www.gofundme.com/navalbattlezone


    Description

    The NavyCraft plugin allows players to build, drive, and fight with custom made vehicles that they make out of blocks in game. NavyCraft is a fork off of an old 2012 abandoned version of MoveCraft, that has since added many exciting combat and physics based features to make the experience more realistic and fun. The blocks in the vehicles don't move smoothly through space, but instead they change their position in steps. The plugin allows for a lot of detail, the following is a short list of features of the plugin...

    • Ability to custom build, drive, and fight with ships, submarines, airplanes, helicopters, and tanks (other vehicles possible).
    • Vehicle weapons, cannons, torpedoes, depth charges, and bombs.
    • Detailed vehicle equipment available through the use of customized signs. Signs can work as a functioning radar, sonar, radio, submarine diving controls, helm readouts, and more.
    • Custom Blocks and Textures. Many of the Minecraft blocks have been repurposed (armor blocks, barrel blocks, etc) some with custom uses and values like weight. You can see the results of the NavyCraft resource pack in our screenshots and videos.
    • Physics. Vehicles exhibit momentum in their movement and mimic their real life counterparts. Buoyancy is modeled in ships and submarines. Ships can sink if they dip too low in the water or take too much damage. Aircraft have to reach takeoff speed and fall out of the sky after too much damage.
    • Crew system. Players can team up and be a part of a crew on a vehicle together with a captain as their leader.

    And also to go to Youtube and search Naval Battlezone, there are many user-made videos of the server and plugin. A couple of excellent channels include
    DWING
    https://www.youtube.com/user/dwingman97
    Robotic_Gaming
    https://www.youtube.com/channel/UC6RMmZKSYmmZ33uVuuMI-og

    Lite-Version

    This "lite" version removes some of the complex features that were intended only for Naval Battlezone, and are too difficult to maintain or make configurable in a public version. The automated shipyard and associated commands have been removed, the official automated battle system has been removed, and the player rank system has also been removed. It is still possible to manually build SELECT plots and use the SPAWN system though. Note that a working shipyard, battle system, and the newest and greatest features of the full version are being maintained at Naval Clash...
    Website: navalclash.net
    Server: play.navalclash.net

    Installation Notes

    -BETA-

    Note that this plugin is still very raw and under a lot of work, but I went ahead and uploaded this early version to get my page going and make it available for server operators to begin testing and getting familiar with using it. Expect many bugs and updates soon to fix them. I do not recommend trying this plugin unless you are an experienced server operator, and only do so at your own risk, and make sure to backup everything. Even when everything works correctly, a plugin full of battleships, torpedoes, and bombs can be very destructive to any world.

    After running the plugin once, it will generate it's configuration folder and basic vehicle types. Open the navycraft.xml to set your EnabledWorlds to the name of the world(s) you want the plugin's weapons to be able to function in. It is a lot easier if you have some of the original NBZ server files to help with the setup process, and I apologize for the difficulty. Over time we will be working on making this process much easier.

    On first time running, the plugin will automatically generate its configuration files and new updated default vehicle type files. The plugin should now automatically be ready to work, and will be configured to work for world name "world". If you are upgrading from an older version, I recommend you delete your NavyCraft configuration folder and run it to generate the newer configs.

    You can download the resource packs and some of the old worlds from the old NBZ to help your setup here...
    http://navalbattlezone.com/downloads/


    Dependencies
    • EssentialsX
    • WorldEdit
    • WorldGuard
    AimCannonNC is no longer a needed dependency, it is fully integrated into NavyCraft now. EssentialsGroupManager is no longer a dependency.


    No client mods are necessary to use a NavyCraft server. However, we do highly recommend using Optifine. Optifine not only improves the look and performance of your client, but also makes the vehicle movement (especially on large vehicles) look much better and update quicker if configured right.


    Usage

    This plugin has a very steep learning curve and we don't have a lot of help available yet unfortunately. The best resources would be to check out our wiki and to check out Youtube training videos that members have posted.
    NBZ Wiki
    http://navalbattlezone.com/wiki

    For in-game help type "/navycraft" or just "/nc"

    For vehicle specific commands, type "/ship help"


    Permissions

    Permissions have recently been reworked, and require further testing.

    Basic Perms
    • navycraft.[VEHICLE TYPE] - grants permission to use specific vehicle type ex. "navycraft.ship" "navycraft.aircraft"
    • navycraft.basic - grants usage of basic help commands, allows periscope and aa-gun use
    • navycraft.signcreate - allows players to place vehicle and equipment signs
    • navycraft.takeover - allows players to takeover an enemy ship after a timer
    Advanced Perms
    • navycraft.admin - grants usage of admin commands and cleanup mode
    • navycraft.free - makes vehicle and equipment purchases free
    • navycraft.kit - grants usage of the "/sailor" kit
    • navycraft.reload - reload weapons, not functional at this time
    • navycraft.drive - allows driving vehicle using command instead of sign (unsupported at this time)
    • navycraft.remote - allows remote controlling of vehicles (unsupported at this time)
    • navycraft.other - allows use of hyperdrive and other unsupported commands

    Images

    1. sub3.png
    2. nbz2_logo2.jpg
    ChillerKraft likes this.

Recent Reviews

  1. Banbeucmas
    Banbeucmas
    2/5,
    Version: 2.1.2
    Normally I wouldn't make a review like this, but this time I had to make an exception after seeing a piece of code of yours on IRC.
    The code, to be honest, well things still works but it was poorly written, You put a heck tons of line into your code which would make it harder to maintain on the future. I honestly suggest before trying to make any update, you should rewritten the code for cleaner and better chance of maintaining it for the future.
    I rate it 2 stars not because the plugin it self it's bad, the idea is interesting but the code is bad, like really bad.
  2. Victorous
    Victorous
    5/5,
    Version: 2.1.2
    Ok, this plugin is very awesome. Planes, ships, airships, tanks, all work. I love it! Thank you developer for posting!
  3. micki9393
    micki9393
    5/5,
    Version: 2.1.2
    This plugin deserves 5 stars but the wiki is really confusing and you should separate the server wiki from the wiki of the plugin. In addition you should put on how to build any type of "ship" and what signs are used on that type of ship. Aircraft and airship do not work in version 2.1.2 the engine does not exceed 10% or I'm not able to fly them but I repeat in the wiki it's all too unclear. The periscope continues to be destroyed and this is not explained in the wiki. I found a lot of videos on the youtube channel "DWING Productions" but tutorials on how to build any kind of "ship" are missing. Sorry for my English I used google translator, I hope you follow my advice to make this great plugin much more accessible.
    1. Maximuspayne
      Author's Response
      Thank you for your review. I apologize for the lack of tutorials and information...I've had a few volunteers who have mentioned wanting to make some more tutorials hopefully some come out soon. You can go to play.navalclash.net server, and check out their website too, they have schematics available and you'll get to see some working examples. If you go to www.navalbattlezone.com/downloads/ there a few zipped worlds under NBZ worlds. If you grab one of the shipyard ones, you'll see many player examples and if you can find the "center" area it has a lot of examples on how to build periscopes and all the other systems.

      For the aircraft, you need to be in 2nd or 3rd gear, you switch gears by holding shift and right clicking forward, or backward, while driving with the golden sword. "Gears" affect how frequently a plane or ship moves...a vehicle in higher gear will move faster, but it does get more difficult to walk around and perform tasks on a vehicle in high gear. Aircraft use first gear as the taxi gear, and higher gear is required before you can accelerate faster. Once up to takeoff speed (about 8 if I remember right), look up and right click to set "up elevator", and the aircraft should lift off at that point. The periscope gets destroyed because it has to have a certain number of nether brick fence post blocks located above the periscope sign...there is a cross like region that the periscope is allowed to be located in above the sign. I'm sorry I can't explain it better right now, but if you are able to get that shipyard world, it has examples in its tutorial area that show where the periscope can be placed.
  4. Sidious82
    Sidious82
    5/5,
    Version: 2.0.4
    Ok, real review time: runs without errors, is intuitive for players to use and only requires a small amount of learning. Development is active and responsive. I can't wait to get my ocean world set up and running!
  5. Sidious82
    Sidious82
    5/5,
    Version: 2.0.3
    Active development, tastes great with orange juice and cleans tar off of the driveway better than gasoline
  6. Sidious82
    Sidious82
    5/5,
    Version: 2.0.1
    i know the source of this plugin and that alone deserves a 5/5 rating. Thank you for keeping the spirit alive!