NTAC - Advanced NoCheatPlus patchwork [Spigot 1.9] ABANDONDED

NTAC -> [Upgrading NC+] - [Killaura] - [BoatFly] - [AntiKnockback] - [Speed] - [AutoBan]

  1. NTAC is abadoned and open-source

    Vinc0682
    Hey there,
    I've been loosing my overall interest in Minecraft the past few month (haven't opened the launcher for a while), so in NTAC, which lead to very small updates with a huge timespan inbetween.

    Since I don't want NTAC to die brutally, I decided to put it open source (as many people requested) hoping it would lead to some awesome forks and maybe an developer community maintaining it, so have fun and an cheat-free server :)

    https://github.com/Vinc0682/NTAC...
    Simomz, justin2001, bsn_nick and 4 others like this.
  2. [1.9-b19] Speed model update & criticals recode

    Vinc0682
    Changelog:
    [IMPROVED] Fixed a bunch of possible (non-existent) speed bypasses...

    IMPORTANT: Set the "VL-Decrease" in the config.yml to 2 or false-positives will occur!
    [IMPROVED] Recoded criticals for better performance, cleaner, code and slowly get rid of HorizonCode's...
    justin2001, Manic97 and McVerge like this.
  3. [1.9-b18] No adf.ly

    Vinc0682
    I didn't know that these are forbidden, I'm sorry.
    Thanks to @mrdado243 for telling me :)
    justin2001 likes this.
  4. [1.9-b18] Some minor bug fixes

    Vinc0682
    This update just contains some minor bug fixes (@magexD ) and the performance was improved a little bit.

    Since I'm back from my vancations, feel free to report any issue you experience! :)
    justin2001 and Captain_Obvious like this.
  5. [1.9-b17] A little update, still bugs to be fixed :(

    Vinc0682
    Hey there,
    I'm currently rebuilding my network so I'm less coding and I'll be in vancation for 5 weeks soon so I sadly wouldn't update that quickly :(

    [DIRTY] Speed-false positive, you now need more knockback to raise speed-false-positives. (Better velocity handling is WIP)
    [IMPROVED] Added option to always spawn bots with a random identity.
    justin2001 and Captain_Obvious like this.
  6. 1.9-b16 | A lot of fixes and improvements

    Vinc0682
    I currently have to learn a lot for exams so I'm unable to update as quickly as before, sorry for letting you wait :(

    Changelog:
    [IMPROVED]
    Added a jump multiplier to the botcheck.
    [IMPROVED] Made the down-movement more smooth so the bot shouldn't pop up in the field of view that often.
    [IMPROVED] NCP-Drag-Down now kompletly dragging to...
  7. [NTAC 1.9-b15] A few bugfixes

    Vinc0682
    Changelog:
    [FIX] AntiKnockback is now in serveral cases it didn't before like, ehm, pvp... :D @ridalarry
    [FIX] Players in survival but are allowed to fly are now able to fly @NoChanceSD
  8. BadPackets check | Player respawn | Jesus false positive fixes

    Vinc0682
    Changelog:
    [NEW] Bad-Packets check, which checkes for short, but intensive packet spam, this fixes all damage-exploits I know, so it's an indirect glide fix. It may also fix blink / limit the lag range.
    [NEW] Respawning players when s.o is suspected for hacking, this abuses a killaura-flaw ignoring players that has just been spawned. PLEASE DELETE YOUR OLD CONFIG TO APPLY...
    justin2001 and ridalarry like this.
  9. Some nice graphical stuff | GUI | 1 new check

    Vinc0682
    Hey there,
    this update brings a new GUI, which can be accesses via /ntac gui but still lacks of features (you can reload and toggle checks atm)...
    Also, console output is now colored and a new check is added which abuses a flaw in mostly every vanilla / creative fly.

    Changelog:
    [NEW] Gui, still lacks of features, /ntac gui
    [NEW] Abilities check, trolls vanilla-fly-hackers (by...
    justin2001 likes this.
  10. Speed and Criticals | False positives fixed

    Vinc0682
    Hi,

    it's been a time since the last update (arround 1,3 Weeks), the reasons were school, school, school...

    Nope, I was just making fun of the fact actually should have learned but didn't :D

    Instead I was working on a statistic-based artificial intiligencie to detect killaura (inspired by @konsolas :D), wich I'll maybe release soon (started working a bit, still not really accurate) while there have been some more intensive testing for false positives by my server staff.,...
    justin2001 and DarksideCode like this.