nuNPCDestinations - Create Living NPC's (1.8.3 - 1.12) 2.1.23

Stop having boring NPC's and impress your users with an immersive NPC RPG experience

  1. If the door is locked, there is a good chance windows are not. Try a different approach

    Nutty101
    Fixes:
    • LocWand (Command)
      • Locwand refused to allow the --blocks argument due to an incorrect max arguments number
    • Console-Spam
      • Error when an NPC is attacking a user and they teleport out of the current world. Reported by @Superola.
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    _Le0_ and PsychoLynx like this.
  2. That lake was nothing more than a mirage in the desert, it really doesn't exist

    Nutty101
    Fixes:
    • PlotSquared
      • Seems I never took into account that some people might have multiple worlds for plotSquared, or only a portion of the worlds managed by it. So this caused errors to crop up across the board. Sorry about that. Thanks to @Arctomium for pointing this out.
        • Hopefully this...
    PsychoLynx likes this.
  3. Sometimes I like to just sit inside a square and never leave.

    Nutty101
    Additions:
    • PlotSquared integration!
      • This allows admins to allow NPC Destinations to be used by players on their plots.
      • Wander mode, the NPC's will not go outside the plot
      • They cannot add locations outside the plot (you can merge and have them work across that). If the plots are not connected the NPC will not be able to cross to the other plots
      • Use my...
    PsychoLynx likes this.
  4. Putting fingers in your ears and saying "lalala" does not make the issue go away.

    Nutty101
    Fixes:
    • I had been using and old function. Swapped to the newer version of the function. You might have been getting some console errors.
  5. You might have the whole gear, but one tooth missing can stop the train.

    Nutty101
    Additions:
    • None
    Changes:
    • None
    Fixes:
    • Broke the plugin interface notification for a new location.
      • @Arctomium this will resolve the animations / sleeping issue. Thanks for letting me know about it.
    MrEMan and PsychoLynx like this.
  6. It's the little things that can stop an army in their tracks

    Nutty101
    Additions:
    • None
    Changes:
    • None
    Fixes:
    • Support for Sentinel 1.0.1.
      • I was using a decimal to track the version internally. This broke when a revision version was added. Fixed
    • WorldGuard Errors
      • Fixed where an older version of WorldGuard would cause Destinations to error out on...
    _Le0_ and joshua31177 like this.
  7. Running out into the street without looking can be dangerous.

    Nutty101
    Additions:
    • None
    Changes:
    • MC 1.12 support
      • PLEASE NOTE: This is very untested as Citizens has not updated yet. I am putting it out for when they do, and I am busy / unable to update it at that moment.
    Fixes:
    • None
  8. Sometimes you may not want to go, but you are forced to

    Nutty101
    Additions:
    • Ability to set a destination to disabled.
      • /nd addlocation never
      • /npcdest loctime NPC# LOC# never
    Changes:
    • None
    Fixes:
    • Minor errors with the help system (wrong arguments) as related to external plugins.
    Dolostar and smeths like this.
  9. Being lazy drives innovation!

    Nutty101
    Additions:
    • Support for BetonQuest 1.10
    • Tabbed commands!
      • Now the commands will help you fill out the values allowed. Just hit tab and they will come up. This includes plugins for my plugin due to how I wrote the system. :)
    Changes:
    • API:
      • If you wrote a plugin for the 2.0 version, there are...
    PsychoLynx and MrRapais like this.
  10. I'm falling for you

    Nutty101
    Fixes:
    • See the change, could be both a fix and change.
    Changes:
    • addlocation command
      • The command would set the location to 1 below, if you only had a 1 block thick floor, the NPC would get lost, or fall through the floor.
    Additions:
    • None
    Hmmcrunchy likes this.