nuNPCDestinations - Create Living NPC's (1.8.3 - 1.12) 2.1.20

Stop having boring NPC's and impress your users with an immersive NPC RPG experience

  1. Putting fingers in your ears and saying "lalala" does not make the issue go away.

    Nutty101
    Fixes:
    • I had been using and old function. Swapped to the newer version of the function. You might have been getting some console errors.
  2. You might have the whole gear, but one tooth missing can stop the train.

    Nutty101
    Additions:
    • None
    Changes:
    • None
    Fixes:
    • Broke the plugin interface notification for a new location.
      • @Arctomium this will resolve the animations / sleeping issue. Thanks for letting me know about it.
    MrEMan and PsychoLynx like this.
  3. It's the little things that can stop an army in their tracks

    Nutty101
    Additions:
    • None
    Changes:
    • None
    Fixes:
    • Support for Sentinel 1.0.1.
      • I was using a decimal to track the version internally. This broke when a revision version was added. Fixed
    • WorldGuard Errors
      • Fixed where an older version of WorldGuard would cause Destinations to error out on...
    _Le0_ and joshua31177 like this.
  4. Running out into the street without looking can be dangerous.

    Nutty101
    Additions:
    • None
    Changes:
    • MC 1.12 support
      • PLEASE NOTE: This is very untested as Citizens has not updated yet. I am putting it out for when they do, and I am busy / unable to update it at that moment.
    Fixes:
    • None
  5. Sometimes you may not want to go, but you are forced to

    Nutty101
    Additions:
    • Ability to set a destination to disabled.
      • /nd addlocation never
      • /npcdest loctime NPC# LOC# never
    Changes:
    • None
    Fixes:
    • Minor errors with the help system (wrong arguments) as related to external plugins.
    Dolostar and smeths like this.
  6. Being lazy drives innovation!

    Nutty101
    Additions:
    • Support for BetonQuest 1.10
    • Tabbed commands!
      • Now the commands will help you fill out the values allowed. Just hit tab and they will come up. This includes plugins for my plugin due to how I wrote the system. :)
    Changes:
    • API:
      • If you wrote a plugin for the 2.0 version, there are...
    PsychoLynx and MrRapais like this.
  7. I'm falling for you

    Nutty101
    Fixes:
    • See the change, could be both a fix and change.
    Changes:
    • addlocation command
      • The command would set the location to 1 below, if you only had a 1 block thick floor, the NPC would get lost, or fall through the floor.
    Additions:
    • None
    Hmmcrunchy likes this.
  8. Numbers are only numbers until you need to know something

    Nutty101
    Fixes:
    • Worldguard 6.2+ now supported.
    Changes:
    • addlocation command
      • This now sets the Yaw
        • No need to set the location, then use locloc on it to fix the yaw missing.
    Additions:
    • ...
    PsychoLynx likes this.
  9. When you belong to something, and someone removes that, you will always miss it.

    Nutty101
    Fixes:
    • If your version of worldguard does not meet the minimum version requirement of the plugin, it will let you know and not spew an error.
    Changes:
    • Sentinel
      • autoswitch is now supported
      • squad is now supported
    Additions:
    • None
    Dolostar and Kylan28 like this.
  10. Nothing is really magical until you believe it's impossible.

    Nutty101
    Fixes:
    • None
    Changes:
    • Added the ability to remove the teleport on stuck action from the citizen's navigator. This seems to break the NPC from going through doors, but it may help you out.
      • Usage: /npcdest citizens <PathDistance> <PathMargin> <Y/N new path finder> <Y/N Swimming> <Y/N Avoids Water> <Y/N Teleport on stuck>
    [COLOR=rgb(0, 102,...
    PsychoLynx likes this.