nuNPCDestinations - Create Living NPC's (1.8.3 - 1.12) 2.2.1

Stop having boring NPC's and impress your users with an immersive NPC RPG experience

  1. The took me long enough update.

    Nutty101
    This one has quite a bit of stuff changed internally.

    * Debugging system has been re-worked
    * API / Plugin integration system.
    * Updated chat menu
    * New settings for undersurface (-1 = level 0, # = # under the surface)

    Plus a bunch more. Just to lazy to list it all
  2. The power of opening a box to see what is inside!

    Nutty101
    Additions:
    • API:
      • Locations can be managed by plugins. They do not save when the plugin shut's down, and need to be added by a plugin. They can be viewed by users with permissions, but cannot be modified.
    • Added events:
      • Location_Added: Fires upon a new location being added to an NPC by a user (Can be cancelled)
      • Location_Deleted: Fires when a location is being deleted by a user (Can...
  3. Sometimes, you just need a break..

    Nutty101
    Added:.
    • Player pausing timeouts
      • /nd pauseplayer <distance> <timeout # Seconds>
      • if you omit the seconds, it defaults to unlimited
    • Location based pausing
      • /nd locpause <loc#> <distance> <timeout> <all,traveling,wandering>
      • The timeout is in seconds.
      • ALL - Cause's the NPC to...
  4. Making the locinv (Inventory) work as the help reads (With help video)

    Nutty101
    Fixes:
    • Updated the locinv command to make the --clear portion work like the help shows. Prior it was used to toggle clearing the inventory.
    Video of using the inventory settings:
    PsychoLynx likes this.
  5. I'd forget my brain if it wasn't locked in my head.

    Nutty101
    Fixes:
    • BetonQuest integration was broke in 1.46-1.47. This has been fixed.
    • Fixed a couple of errors that came up when the NPC was being unloaded.
    Thank you to @Grnknght for pointing this one out to me in chat tonight. Let me know if this resolves your issues with the BetonQuest portions. It should also address the other errors you pasted to me.
    PsychoLynx likes this.
  6. The stubborn NPC fix.

    Nutty101
    Fixes:
    • Minor issue that could cause an NPC to stand for longer than they should in timed situations.
    Hmmcrunchy, PsychoLynx and Kopale089 like this.
  7. Animations, and fixes. Pouring like waterfall.

    Nutty101
    1.45 had an issue with anything < 1.10.2, this just fixes that.


    Added:
    .
    • Animations (Fishing, Sleeping, and Sitting)
      • /nd locanimate <Loc#> <sleep/fish/sit/clear>
        • Allows you to have the NPC perform an animation at a destination.
      • Also 1.11...
    PsychoLynx likes this.
  8. Give them activities! 1.45 bug fix.

    Nutty101
    1.45 had an issue with anything < 1.10.2, this just fixes that.


    Added:
    .
    • Animations (Fishing, Sleeping, and Sitting)
      • /nd locanimate <Loc#> <sleep/fish/sit/clear>
        • Allows you to have the NPC perform an animation at a destination.
      • Also 1.11 support has...
  9. Give them more activites

    Nutty101
    Added:.
    • Animations (Fishing, Sleeping, and Sitting)
      • /nd locanimate <Loc#> <sleep/fish/sit/clear>
        • Allows you to have the NPC perform an animation at a destination.
      • Also 1.11 support has been added.

    Examples of the animations:...
  10. The be demanding, be commanding update.

    Nutty101
    Added:.
    • Ability to have commands executed when the NPC reaches a destination
      • /nd loccommands <loc#>
        • Shows commands attached to the destination
      • /nd locaddcmd <loc#>
        • Adds a command to be executed upon reaching a destination.
      • /nd...
    Hmmcrunchy and PsychoLynx like this.