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Displays .obj files as particle effects
Forgot to include config file since the project got wiped out on my workspace
Fixed serveral bugs:
scaling is now based on the vectors between [-1|-1|-1] and [1|1|1]
made base objects scaleable along each axis (the scaling part is now a vector)
BlockRenderer with status message
BlockBuilder(setting faces instead of vertices)
triangle/voxel check for each triangle of the model
Fix the collision algorithm rounding
Implement a generic way to load the data dynamically...