OldCombatMechanics - Disable 1.9 hit cooldown 1.6.5

Makes combat work like before 1.9, with no weapon cooldown etc.

  1. 1.6.5 - Fixed armour strength bug

    Fixed bug where armour strength value would be removed from armour when wearing it, causing armour to not reduce any incoming damage.
    Coolkc456 and Pluginsel like this.
  2. 1.6.4 - Update checker rewritten

    • Fixed NullPointerException error when doing /ocm reload
    Update checker system has been rewritten to be more robust and flexible, including:
    • Removed check that was delaying server startup
    • Made update checker asynchronous to prevent server hanging
    • Changed Spigot update checker entirely to use Spiget API
    • Now also Spigot update checker returns direct link to specific update page
    CCCCarsten, chuky025, Broxxx and 8 others like this.
  3. 1.6.3 - Fixed gapples and brewing stands

    • Fixed gapples and napples not giving saturation
    • Fixed brewing stand refuelling module not working in newest MC versions
    pinkpig, Bolean, Pluginsel and 2 others like this.
  4. 1.6.2 - Disable dragging when reeling in & plenty more

    Your config.yml will be reset when upgrading to this version

    New features:

    • Added option to disable dragging hooked entity towards you when reeling in
    • Added configurable list of items that stop blocking mechanic
    • Updated Bukkit dependency to 1.12.2
    • Made weapon damages & armour values be loaded only when relevant modules are enabled
    • Changed how notch-apple recipe is added
    Bug fixes:
    • Added method for...
  5. 1.6.1 - Fixed fatal bug on start

    Fixed fatal bug where plugin wouldn't start
  6. 1.6.0 - Revamped collisions & shield blocking modules

    • Revamped no collisions module to use packets instead of teams to reduce conflicts and be compatible with tablist and scoreboard plugins
    • Made shield blocking not stop every three seconds but work as normal blocking
    • Added config option for minimum damage while blocking & shield damage reduction
    • Change shield damage reduction from 1/2 a heart to 50% (like was in 1.8)
    • Added extra checks to avoid creating invincible players
    • Added oldcombatmechanics.nolapis permission...
  7. 1.5.1 - Bug and error fixes

    • Internal code improvements
    • Fixed shield dropping if killed while sword-blocking
    • Fixed some errors in fishing knockback module
    • Fixed no-enderpearl-cooldown module duplicating enderpearls
    • Fixed no-enderpearl-cooldown module consuming the first available enderpearl instead of the selected one
    • Fixed not being able to take chestplate off with elytra module enabled
    • Fixed NullPointerException in elytra module
  8. 1.5.0 - No enderpearl cooldown, revamped elytra & brewing modules

    WARNING: your config will be backed up and reset when updating to this version

    New features:
    • Made brewing stand module not use blaze powder to avoid duplication issues
    • Completely revamped elytra module to not allow you to wear elytras instead of simply deleting the item
    • Added disable enderpearl cooldown module
    • Fixed NPE in shield crafting module in 1.12
    • Fixed NPE when accessing virtual inventories such as /enderchest...
  9. 1.4.2 - Fixed duplication bugs

    • Changed default offhand module mode to whitelist
    • Fixed brewing stand blaze powder duplication issues
    • Fixed enchantment table lapis duplication issues
  10. 1.4.1 - Update for 1.12 and bug fixes

    Updating to this version will cause your config to be backed up and reset.
    • Plugin now requires Java 8
    • Updated for 1.12
    • Added many interactive blocks to sword blocking exclusion list, such as workbench, bed, lever, trapdoor, fence gate, burning furnace and shulker box
    • Fixed many bugs with fishing rod knockback module
    • Fixed offhand item not getting restored upon death while blocking