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Pass the night/storm if a player sleeps, based on the OnePlayerSleep datapack
java isn't handling loops correctly
when doing global sleep, the message shouldn't kick off twice
added configurable cooldown in ms for entering a bed
fixed some message issues
fixed per-player messages
fixed config overwrite
set default values for message stuff
added option to reset all players' sleep statistics
improved handling of config updates
added globalNightSkip config option to sync worlds on sleep
updated sleep event logic a bit
all messages have the same cantWakeup value for now but it can be changed on a per-message basis
made sleep.ignore false by default for testing purposes
added a message for sleep.bypass cases. I'll make it configurable later.
tested as far back as 1.11
Added help command & function
Simplified permission lookup