Orebfuscator 4.4.3

The definitive Anti X-Ray plugin for CraftBukkit

  1. NitomeGR
    NitomeGR
    4/5,
    Version: 4.4.3
    good plugin, but it seems like the author has been inactive for 16 weeks and it seems like the plugin is dead.... we need a new anti-xray plug for 1.14 people!
  2. otakuXzack
    otakuXzack
    4/5,
    Version: 4.4.3
    please update to 1.14.1
    i used this in the past and it is great to stop xray hakers
  3. Bloody_Earth
    Bloody_Earth
    5/5,
    Version: 4.4.3
    Great plugin. An indispensable thing on the servers.
    I am waiting for the update for 1.14. When it will be?
  4. InTheVan
    InTheVan
    5/5,
    Version: 4.4.3
    love the concept! Also seems like a great plugin! Lagged the heck out of my server when it came to chunk loading speed with the plugin and without. The server would also crash under high pressure with this plugin.
  5. thierrybla
    thierrybla
    4/5,
    Version: 4.4.3
    Usually works great but when entering nether it now makes the server lag for 3-4 seconds.
  6. Asqhal
    Asqhal
    5/5,
    Version: 4.4.3
    Good Plugin For Anti X-Ray . I cant say anything again :D "Rating"
    --------------------------------------------------------------------------
  7. beastman1101
    beastman1101
    5/5,
    Version: 4.4.3
    I love this plugin. Stops xray with no affect to normal players gameplay. Whilst some say its too performance intensive I think its worth it. If i had to ask for anything more it would be improvements to performance but i understand this plugin by nature of what it does is performance intensive.
  8. xGRAFx
    xGRAFx
    5/5,
    Version: 4.4.2
    Works Perfectly. X-Ray Users are crying now, bcs they have to farm legit.
    Works Great on Spigot and the config is very easy to setup.
  9. matthewsteel86
    matthewsteel86
    5/5,
    Version: 4.4.2
    Amazing plugin works very well except, how can I block caves? Also is it possible if players build a base underground with torches that xrayers cannot spot it?
    1. DevotedMC
      Author's Response
      You can increase a bit the air percentage to disguise caves -- but hiding them completely is not presently supported. For underground bases, you can set up specific rules for hiding signs, which players can use to hide "air" in their bases. From there, you'd need to also hide typical base-building materials, like obsidian, doors, etc.
  10. comonier
    comonier
    5/5,
    Version: 4.4.1
  11. Gida
    Gida
    5/5,
    Version: 4.4.1
    [07:41:34 WARN]: java.io.IOException: No data to read.
    [07:41:34 WARN]: at com.lishid.orebfuscator.chunkmap.ChunkReader.readByte(ChunkReader.java:95)
    [07:41:34 WARN]: at com.lishid.orebfuscator.chunkmap.ChunkMapManager.readSectionHeader(ChunkMapManager.java:346)
    [07:41:34 WARN]: at com.lishid.orebfuscator.chunkmap.ChunkMapManager.moveToNextSection(ChunkMapManager.java:324)
    [07:41:34 WARN]: at com.lishid.orebfuscator.chunkmap.ChunkMapManager.moveToNextLayer(ChunkMapManager.java:268)
    [07:41:34 WARN]: at com.lishid.orebfuscator.chunkmap.ChunkMapManager.readNextBlock(ChunkMapManager.java:229)
    [07:41:34 WARN]: at com.lishid.orebfuscator.obfuscation.Calculations.obfuscate(Calculations.java:171)
    [07:41:34 WARN]: at com.lishid.orebfuscator.obfuscation.Calculations.obfuscateOrUseCache(Calculations.java:69)
    [07:41:34 WARN]: at com.lishid.orebfuscator.hook.ProtocolLibHook$1.onPacketSending(ProtocolLibHook.java:84)
    [07:41:34 WARN]: at com.comphenix.protocol.injector.SortedPacketListenerList.invokeSendingListener(SortedPacketListenerList.java:195)
    [07:41:34 WARN]: at com.comphenix.protocol.injector.SortedPacketListenerList.invokePacketSending(SortedPacketListenerList.java:149)
    [07:41:34 WARN]: at com.comphenix.protocol.injector.PacketFilterManager.handlePacket(PacketFilterManager.java:588)
    [07:41:34 WARN]: at com.comphenix.protocol.injector.PacketFilterManager.invokePacketSending(PacketFilterManager.java:564)
    [07:41:34 WARN]: at com.comphenix.protocol.injector.netty.ProtocolInjector.packetQueued(ProtocolInjector.java:338)
    [07:41:34 WARN]: at com.comphenix.protocol.injector.netty.ProtocolInjector.onPacketSending(ProtocolInjector.java:298)
    [07:41:34 WARN]: at com.comphenix.protocol.injector.netty.ChannelInjector.processSending(ChannelInjector.java:367)
    [07:41:34 WARN]: at com.comphenix.protocol.injector.netty.ChannelInjector.access$800(ChannelInjector.java:66)
    [07:41:34 WARN]: at com.comphenix.protocol.injector.netty.ChannelInjector$3.handleScheduled(ChannelInjector.java:332)
    [07:41:34 WARN]: at com.comphenix.protocol.injector.netty.ChannelInjector$3.onMessageScheduled(ChannelInjector.java:302)
    [07:41:34 WARN]: at com.comphenix.protocol.injector.netty.ChannelProxy$2.schedulingRunnable(ChannelProxy.java:127)
    [07:41:34 WARN]: at com.comphenix.protocol.injector.netty.EventLoopProxy.execute(EventLoopProxy.java:95)
    [07:41:34 WARN]: at net.minecraft.server.v1_13_R2.NetworkManager.b(NetworkManager.java:200)
    [07:41:34 WARN]: at net.minecraft.server.v1_13_R2.NetworkManager.sendPacket(NetworkManager.java:163)
    [07:41:34 WARN]: at net.minecraft.server.v1_13_R2.PlayerConnection.a(PlayerConnection.java:1462)
    [07:41:34 WARN]: at net.minecraft.server.v1_13_R2.PlayerConnection.sendPacket(PlayerConnection.java:1435)
    [07:41:34 WARN]: at net.minecraft.server.v1_13_R2.PlayerChunk.sendChunk(PlayerChunk.java:194)
    [07:41:34 WARN]: at net.minecraft.server.v1_13_R2.PlayerChunk.a(PlayerChunk.java:128)
    [07:41:34 WARN]: at net.minecraft.server.v1_13_R2.PlayerChunkMap.addPlayer(PlayerChunkMap.java:285)
    [07:41:34 WARN]: at net.minecraft.server.v1_13_R2.PlayerList.a(PlayerList.java:311)
    [07:41:34 WARN]: at net.minecraft.server.v1_13_R2.PlayerList.onPlayerJoin(PlayerList.java:410)
    [07:41:34 WARN]: at net.minecraft.server.v1_13_R2.PlayerList.a(PlayerList.java:180)
    [07:41:34 WARN]: at net.minecraft.server.v1_13_R2.LoginListener.b(LoginListener.java:170)
    [07:41:34 WARN]: at net.minecraft.server.v1_13_R2.LoginListener.Y_(LoginListener.java:66)
    [07:41:34 WARN]: at net.minecraft.server.v1_13_R2.NetworkManager.a(NetworkManager.java:253)
    [07:41:34 WARN]: at net.minecraft.server.v1_13_R2.ServerConnection.c(ServerConnection.java:130)
    [07:41:34 WARN]: at net.minecraft.server.v1_13_R2.MinecraftServer.b(MinecraftServer.java:1118)
    [07:41:34 WARN]: at net.minecraft.server.v1_13_R2.DedicatedServer.b(DedicatedServer.java:439)
    [07:41:34 WARN]: at net.minecraft.server.v1_13_R2.MinecraftServer.a(MinecraftServer.java:943)
    [07:41:34 WARN]: at net.minecraft.server.v1_13_R2.MinecraftServer.run(MinecraftServer.java:841)
    [07:41:34 WARN]: at java.lang.Thread.run(Thread.java:748)
    1. DevotedMC
      Author's Response
      Did you delete your cache before installing the new version? That looks like it tried to load the old cache and things went sideways. Make sure also that ProtocolLib is updated to 4.4.0 or newer. Let me know if that resolves!
  12. KizburbOfficial
    KizburbOfficial
    5/5,
    Version: 4.3.3
    Good plugin that works very well but I'd like to see an update for 1.13
    Overall 9/10 rating.
  13. Zendrique
    Zendrique
    4/5,
    Version: 4.3.3
    update for 1.13 <3
    its a good plugins !
    and goog anti cheat !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  14. Skajdrovski
    Skajdrovski
    4/5,
    Version: 4.3.3
    This plugin works very well, but sometimes players can see ores on stone walls or mountains. We are waiting for 1.13 :>
  15. LegacyPrison
    LegacyPrison
    1/5,
    Version: 4.3.3
    dont work for tacospigot plz update this plugin !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    1. DevotedMC
      Author's Response
      What, exactly is TacoSpigot? We don't claim to support anything other then mainline Spigot builds. Probably won't work in forks.
  16. Stoermy
    Stoermy
    3/5,
    Version: 4.3.3
    This Plugin work´s only for OP´s on Server.
    Non Op´s can use Xray Texturepack and Client ??
    Pls Help
    1. DevotedMC
      Author's Response
      This sounds like a configuration problem? Please review the setup instructions in our wiki on the github release site, and be certain to open an issue there if you continue to have issues or would like more focused help.
  17. alexander_q
    alexander_q
    2/5,
    Version: 4.3.3
    Seems to stop X-Ray, but we're having strange and annoying problems. Many strange blocks appear at random, and only turn back into their real blocks (usually) stone when touched, regardless of light level.

    For example, sailing along, I saw diamond, clay, an item frame with a creeper head, and gold ore in a cliffside. The illusion was maintained until I hit the blocks.

    Is this the result of a particular setting, or a bug?
    1. DevotedMC
      Author's Response
      This is generally caused by engine mode 2, which replaces everything with random ores as defined in config (can include any valid blocks). Frame with creeper head would not be defineable as far as I am aware. Engine Mode 1, which just replaces with stone, is often less confusing.

      There is a known issue regarding stone exposed along chunk boundaries. An optimistic fix in an earlier version led to bad performance so was removed. A fix may appear in future versions, if a performant approach can be found, otherwise switching to engine mode 1 should resolve the problem.
  18. Raphy123
    Raphy123
    1/5,
    Version: 4.3.3
    Your latest version caused huge latency when loading chunks. That's a big problem
  19. DanielBackman
    DanielBackman
    5/5,
    Version: 4.3.3
    Great plugin, would love a "Example Config" for towny servers or whatever. Keep it up bruh
  20. MichiW101
    MichiW101
    5/5,
    Version: 4.3.3
    Great Plugin, works perfectly against Chest Finder, Xray and Freecam. Intuitive config. Thanks alot :).