- Tested Minecraft Versions:
PingKick will kick players with high pings.
You can customize all messages and the ping threshold.
When a player first joins they have 60 seconds to let their ping stabilize.
If their ping passes the ping limit nothing will happen for 10 seconds. After 10 seconds, they will get a warning unless disabled. 10 seconds after that they will get kicked. In other words, their ping has to be pass the limit for 30 seconds to be kicked.
Kicking people with high ping will reduce server lag and combat lag and network lag.
- /ping <player> - Tells you the ping of a player. Their ping will jump all around the place when they first join.
- pingkick.void - Anyone with this permission will not be kicked for high ping.
- pingkick.cmd - Allows access to /ping. Defaults to all playersCode (Text):#Ping limit before being kicked in milliseconds
#If this is true, then players will get a warning 10 seconds before they are kicked.
usage: 'Usage: /ping <player>'
playerNotFound: '&cThat player could not be found.'
ping: '&6Ping: &7%ping%'
kickWarning: '&cWarning: &7Your ping is too high. You will be kicked in 10 seconds
if your ping does not decrease.'
kickMessage: '&cKicked: &7Ping too high'
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