- Citymonstret, Empire92
This is just the generator taken from PlotSquared and doesn't come with the plot management system.
(The standalone generator is new, so please tell me if you spot any issues)
This plugin is a simple yet advanced plot generator. It supports schematic generation on top of it's highly configurable stock generator.
- 0.15.x: download
Use this generator instead of the PlotMe-Default generator for a whole range of improvements:
- Near instant plot clearing (even on large plots)
- Many other performance improvements
- Optional schematic generation (see below)
- Support for multiple top and plot fill blocks with percentage composition.
- Lots of other configuration
(Let me know if there's something else you want)
Schematic example image:
Navigate to "plugins/PlotSquared/config/settings.yml" to configure the plotworld. Downloading the plugin comes with an example settings.yml which you can base your worlds off of.
Most of it should be fairly self explanatory, but I'll give you an example of percentage composition. Let's say we want the top of a plot to be 5% wood and 95% bedrock, here is an example configuration:
To create the world with Multiverse use:
/mv create plotworld normal -g PlotSquaredSG
Or with MultiWorld:
/mw create plotworld pluginlotSquaredSG
If you do not have a multiworld plugin, you can manually add a world in the Bukkit.yml
Adding schematics is fairly straightforward, but can be somewhat tedious if you want to build like 15 and see what each one looks like in a whole world.
Adding a road schematic
Generate a plotworld as usual then find some plot. Build the roads around this plot then execute the following command:
Adding a plot schematic
Navigate to the following directory: plugins\PlotSquaredSG\schematics\GEN_ROAD_SCHEMATIC\<world> You may need to create the directories if they do not exist (case sensitive).
- Replace <world> with the name of your world
Put a schematic called plot.schematic in the folder, then generate the world (see below).Note: the schematic pastes from the plot height defined in the settings.yml
All new chunks will now generate with this schematic, however existing chunks will stay the same. To regenerate the entire map, go to your server root, then into the folder for the world and delete the "region" folder. Your server will need to be stopped to do this, afterwards you can start the server and all the chunks should be regenerated.
If you want to convert an existing world to schematics, you will need to use the PlotSquared plot management system.
PlotSquared SG 1.0.0
PlotSquared standalone generator
It's very good plugin, total personalize plotworld and very fast and no bug.
Just detail I try it on Cauldron Server ( plugin and mod ) every block of mods in road schematic was replace to stone egg monster.
So I view source code and I see you don't use worldedit for schematic, so can you make a generator with use worldetit for schematic because worldedit don't replace mod block.
Same issue for rotate ( example mod carpenters block issue to rotate block ) block I think It's beter to keep choice use schematic sideroad or
sideroad-west and sideroad-north.
Finally, I very like your plugin but same issues can be fixed easily for every server comparability.