PlotSquared 4.221

What do you get when you multiply PlotMe and PlotZ together?

  1. I-S
    Native Minecraft Version:
    Tested Minecraft Versions:
    • 1.7
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    • 1.13
    Source Code:
    Citymonstret, Empire92, MBon29, dordsor21
    Languages Supported:
    German, Spanish, French, Italian, Korean, Chinese

    { Wiki |
    Discord | Source | Dev Builds | Legacy Dev Builds | JavaDocs | bstats }
    The top world management plugin!
    By Citymonstret & Empire92 & MBon29 & dordsor21

    Support PlotSquared: paypal

    What is PlotSquared?
    • PlotSquared is a land management plugin and world manager which also comes with several highly configurable world generators. (See images below)
    • You can create plots of land in existing worlds using plot clusters, or you can have a full world of plots.
    Conversion to PlotSquared is automated
    • See here for PlotMe conversion. (Not supported in 1.13)
    • See here for Plotz conversion. (Not supported in 1.13)
    PlotSquared is not just for creative servers
    • Survival servers: We have a "town" template included with the plugin, or create your own using /plot setup
    • Skyblock: "skyblock" template included with the plugin
    • Are you a programmer? Use it to manage minigames. Clear arenas async, and manage plots using the plot cluster API.
    • It's also being used on forge servers such as pixelmon.
    Fast, scalable and efficient
    • Async plot clearing is more than 800 times faster than PlotMe, among many other performance improvements
    • Async world generation using PaperMC
    • Works with hundreds of thousands of plots, or monster 2K x 2K custom terrain plots, with many functions built specifically for mass plot management
    • Plot condensation and world trimming can drastically reduce the size of the world on disk
    • Powerful plot analysis and auto clearing mean you can further remove low quality plots
    • Legacy support for Bukkit 1.7 - 1.12, Sponge, and Nukkit (MCPE)
    • Updated support for Bukkit 1.13
    • Support for offline mode servers
    • Community translations for several languages (may be outdated)
    • In built plot downloading + cross server saving and loading + some optional web interfaces
    • Plot swapping / copying and cross world plot moving
    • Plot merging, your own plots or between friends
    • Extensive flag system so you can decide what should be protected on a per world, or per plot basis
    • Plot entry notifications / per plot time / weather / music etc with the flag system
    • Add custom roads to existing maps to make them look nicer
    • Recolor all text easily and configure additional messages however you want
    • Dynamic world border to prevent excessive exploring
    • Mob protection and per plot mob limiting
    • Interactive commands such as plot listing
    • Plot rating, ranking, complexity analysis, and auto clearing calibration
    • Use javascript to add new commands or script simple things like auto merging all plots
    • Plot schematic saving, loading and pasting
    • Per player settings such as plot chat and entry notifications
    • World creation either with multiverse, /plot setup, or manual yml configuration
    • Command recommendation if you mistype something
    • Plot commenting and inboxes
    • World auto trimming which reduces the CPU and disk usage when people explore
    • Pistons and Sand/TNT cannons are properly restricted
    • Per plot redstone settings + plot redstone disablers
    • Optional fast async worldediting
    • WorldEdit (included)/VoxelSniper (with addon) restricted to plots
    • Chunk processing to safely unload dangerous chunks (also processes WorldEdit commands)
    • Component setting (floor, wall, border)
    • Section off areas (e.g. an area for donors) with plot clusters, or add plot clusters to vanilla worlds
    • Use holograms instead of signs if you want (HoloPlots addon)
    • Four tiers of plot allowance: Owner, Helper, Trusted, Denied
    • Plot naming (for teleportation)
    • Configurable command confirmation (e.g. for /plot clear)
    • Manage islands, skyblock, vanilla worlds, or certain sections of worlds as plots
    • A lot of generators, and settings to choose from
    More Info
    Official addons we created:

    Plot2Dynmap (Dynmap addon)
    Official generators:
    • HybridGenerator (This is bundled with PlotSquared.jar and supports plot + road schematics as well as Augmented generation)
    • BiomeGenerator (Natural biomes within plots|not a world generator)
    • PlotSquaredSG (Standalone generator|not a plot manager)
    • AdvPlots (Non square schematic generation)
    • BasicPlots (Basic generator with 1 plot per chunk)
    • PlotSquaredMG (Large custom terrain gen)
    • IslandPlots (Islands in ocean)
    Useful plugins (third party):
    Video tutorials:
    Add roads to your world...
    In built plot downloading (no setup required)...

    • Just use /plot download
    • Cross server "/plot save", "/plot load" and "/plot schematic paste url:<value>"
    • See addons above for additional web interfaces
    Plot merging...

    In game world creation...
    • Use /plot setup
    Combine generators; with or without roads...
    • click here for tutorial
    • Generate using any generator you want e.g. Normal terrain, Nether, or even TerrainControl
    Plots can be anywhere...
    Actually set the plot biome...
    Notifications/Per plot time + weather...
    Complete control over plot composition...
    • Default generator bundled with PlotSquared
    • Percentage control over plot components and blocks
    Any plot shape...


    1. 2014-10-15_14.56.55.png
    2. PLOTSQUARED.png
    3. enter.png
    4. plots.png
    5. plotsquared.png
    6. plotsquared.png
    7. Logo_Other.png

Recent Reviews

  1. YAML
    Version: 4.221
    Fix website other than that this plugin is amazing! :D -----------------------------
  2. QuikMiner
    Version: 4.221
    Ignore negative reviews. They are outdated or they just don't LOOK for stuff. This plugin is epic. Thank you.
  3. LetsBrowniii
    Version: 4.221
    I Use the Version Spigot 1.8.8 and if i put the Plugin in to my Plugins Folder and Reload my server, it isnt install, and i dont know why.
    So i think its a bug from the Plugin and not from my Server.
    I Hope its get fix really fast!
    1. I-S
  4. WolfyGamer123
    Version: 4.221
    Great plugin! One quick question/problem. When a player does /plot auto or /plot claim it says that they can't claim any more plots when they've not claimed any.
  5. dinoboss2001
    Version: 4.196
    1.8.8?¿???????????errrrrrorrrrrrrrrrrrr no funciona bien mm me pregunto si es error del código ?
    1. I-S
      Author's Response
  6. Piv
    Version: 4.196
    Had a plotserver back in the days, and now that I have started to host again, it was damn nice to find an updated version of the plugin. Keep up the great work
  7. Nick227
    Version: 4.0
    Hi! Is there any way I can get some help on my server for PlotSquared? The world generates like normal, but nothing else works after that. This only occurred after I added in factions. Do you think this has anything to do with it? Thank you.
    1. I-S
      Author's Response
  8. Gober
    Version: 4.0
    The support is very great. citymonstret is so good at handling your questions.

    The plugin itself works perfect. <3
  9. BoozleDoof
    Version: 4.0
    Amazing plugin, fantastic addition to any server with creative building.
    Has been useful for our monthly creative build contests.
    VERY customizable with many configuration options.

    Take your time and read the how-to information and play around with it.
    Once you're familiar, this is a fantastic plugin with a lot of amazing features.

    Discord Support is there when you need it.

    For those on 1.13 needing FAWE support.
    It has been stated that FAWE will be supported once FAWE is 1.13-ready.
    Be patient folks, I'm also excited for this!
    1. I-S
      Author's Response
      FAWE dev builds now support PlotSquared.
  10. royalkingkb
    Version: 4.0
    Cleanup of the API on the latest version is much appreciated. I respect the decision to use WE7 as a dependency instead of writing it from scratch. It'll be better in the long run.