PvPToggle 1.3.3

Extremely simple pvp toggle plugin!

  1. legit_craft
    Tested Minecraft Versions:
    • 1.10
    • 1.11
    • 1.12
    Source Code:
    Extremely simplistic plugin to toggle the ability to PvP
    In order to PvP both players have to have their PvP enabled!​

    • Plug and Play. No configs, just drop the .jar into your plugins folder, add perms, and start the server!
    • When PvP is off all tradition forms of PvP are blocked (Hit, Bow, Splash Potion, Lingering Potion)
    • Ability to set others PvP state (for staff/console)
    • View other players PvP state
    • Lightweight

    • /pvp {toggle|on|off|status} - used to change pvp state
    • /pvp <player> - used to see the pvp state of another player
    • /pvp <player> {toggle|on|off} - used to set the pvp state of another player
    • pvptoggle.allow - grants access to /pvp {toggle|on|off|status} command
    • pvptoggle.others - grants access to /pvp <player> command
    • pvptoggle.others.set - grants access to /pvp <player> {toggle|on|off} command

    This plugin was originally developed for and is installed on play.phanaticmc.com! (Skyblock, Skygrid, and Survival servers) I recommend you check it out there before installing on your server. If you have any suggestions feel free to leave a comment or send me a private message. If you like the plugin please leave a rating!

Recent Updates

  1. Version 1.3.3

Recent Reviews

  1. SpermaGot
    Version: 1.3.3
    At first the plugin worked with interruptions, but the author helped me with this. The plugin is easy to use.
  2. Zander0507
    Version: 1.3.3
    This is a convenient plugin
    I highly recommend
    Very simple and easy to use
    Good developer
    1. legit_craft
      Author's Response
      Thanks for the review!
  3. ItsMCB
    Version: 1.3.2
    I think this is a good plugin over all, except it has a few bugs. For example people can hit players with a fishing rod when PVP is off.
    1. legit_craft
      Author's Response
      I fixed the fishing rod issue in the new update, 1.3.3, I'd be happy to take a look at any other bugs you find.