Quality Armory 1.1.131

A quality gun plugin similar to CrackShot.

  1. SrSammyi
    SrSammyi
    5/5,
    Version: 1.1.109e
    Para la 1.13 se ven como hachas y no con la textura del arma! :,v
    Por favor solucion!
    1. zombie_striker
      Author's Response
      Are you accepting QA's resourcepack? If you have a server-resourcepack already set, you will either need use /qa getResourcepack to download the resourcepack manually, or download the resourcepack and add the contents of the resoucepack into your server-resourcepack.
      -------------------------------------------------------------
      ¿Estás aceptando el paquete de recursos de QA? Si tiene un paquete de recursos de servidor ya configurado, necesitará usar / qa getResourcepack para descargar el paquete de recursos manualmente, o descargue el paquete de recursos y agregue los contenidos del paquete de recursos en su paquete de recursos del servidor..
  2. EnityStaller
    EnityStaller
    5/5,
    Version: 1.1.109e
    =========================
    Good plugins for my project :)
    Tks for your plugins
    Keep work :)
    5 star
    =========================
  3. prodigyrick
    prodigyrick
    5/5,
    Version: 1.1.109c
    Sure this is suppose to say Sulfer and not Gunpowder? I was baffled at first unless you plan on messing isotopes?
    1. zombie_striker
      Author's Response
      Sulfur is the Spigot name for gunpowder for versions 1.12 and lower. Spigot corrected the name in 1.13, so once 1.13 is stable, you should update your server to fix this issue.
  4. LeHuuHoa
    LeHuuHoa
    5/5,
    Version: 1.1.109b
    Good plugin! Friendly support! Surely 5 stars .
  5. LeHuuHoa
    LeHuuHoa
    5/5,
    Version: 1.1.108d
    This is an excelent plugin! But... the scopes of sniper guns suck :V .
    1. zombie_striker
      Author's Response
      Thank you for your input. Could you elaborate on what you find lacking so I can try to improve upon the system?
  6. Resoluciones
    Resoluciones
    5/5,
    Version: 1.1.108c
    Thank you again to the Developer for this wonderful plugin! Install it in your server and you won't regret. If you want to try it first: IP 158.69.25.99:25602
  7. AliAgayev
    AliAgayev
    3/5,
    Version: 1.1.106
    Hey Man I Think If You Change Diamond_axe Item To sugar Or Any Item Then This Problem FIxed
    1. zombie_striker
      Author's Response
      But then sugar would be removed from the game. QA is purposefully designed to make sure it does not affect the base games items.
  8. Gustavo_Player
    Gustavo_Player
    5/5,
    Version: 1.1.106
    AMAZING!!! :O
  9. Roland04
    Roland04
    5/5,
    Version: 1.1.103
    Hi! Im know that the Flamethrower is a very hard thing... But will be look nice and cool... (sorry my english) ... But if this gun very hard, please can u do the Minigun?
  10. hung1612
    hung1612
    5/5,
    Version: 1.1.103
    i have some idea...
    1. Make the iron sight zoom longer with effect slow...you can make scope attachment
    2. Create primary,secondary weapons limit . I have gun server.....player use ar gun full inventory,never use pistol
    3. Message config not full
    4. Weight weapons
    5. Smoke grenade not have enough particles...easy to look through
    1. zombie_striker
      Author's Response
      1.Slowness is already applied to the player when they zoom.
      2. I'll add that as an optional feature in another update.
      3. Can you rephrase what this meant?
      4. How exactly would this be used? If it is just a item-message stat that does not affect gameplay, I don't really know how this would be useful feature.
      5. Though this was done to make sure slower computers could handle rendering the particles, I'll try to add a way to make it harder to see through.
  11. XMiner987
    XMiner987
    5/5,
    Version: 1.1.103
    I love the plugin but i have one problem how do you turn off the shop? On my server you dont need permissions for different things so how do i change that? Because i just want them to be able to craft things not buy it...
    1. zombie_striker
      Author's Response
      Set "enableShop" in the config to false.
  12. ChargedNova
    ChargedNova
    2/5,
    Version: 1.1.103
    Unfortunately, neither grenades nor rpg work and the weapons are still far too imprecise
    REALLY IMPRECISE
    i was standing like 20 blocks away a zombie and shoot at him with an ak47 and didnt hit a single shot
    1. zombie_striker
      Author's Response
      #1 Are there any errors when you try to use grenades or RPGs? If so, can you post them? If not, can you describe how exactly they are breaking (do they simply do nothing? Is it that the explosions are broken?)

      #2 Precision aiming requires the user to use sights, which either means they need to Sneak or (if you enabled ironsights-on-rightclick) click RMB. Just like in real life, aiming down the signs will make your shots much more precises. Most weapons have them, though the AK47 is currently an exception(Sights for the AK are being worked on).
  13. Jugmentyman
    Jugmentyman
    5/5,
    Version: 1.1.101
    Its a great plugin. My one problem is it says users are not permitted to use the gun, but the have the permission needed to. They can craft the guns. Please help
    1. zombie_striker
      Author's Response
      Are you sure the player has either the "qualityarmory.usegun" or the "qualityarmory.default" permissions?
  14. kingred12345
    kingred12345
    5/5,
    Version: 1.1.101
    good but no laod pack gun plz fix erro ...................................................
    1. zombie_striker
      Author's Response
      Are you having difficulties downloading the resourcepack? If so, this may be an issue with your internet connection/computer speed. If accepting the resourcepack makes you crash, use "/qa getResourcepack" and download the resourcepack manually.

      If this is not the case, and its that the *server* is crashing or has an error message, could you post the error?
  15. MaskMarckson
    MaskMarckson
    4/5,
    Version: 1.1.101
    In the plugin it is impossible to translate the word price into another language, it is impossible to translate the name of the store and many of the names of weapons are not translated. When translated into place names remain ????????????. And yet - I want to make automatic weapons fired in bursts without shift, and the default automatic fire would be when you press the LMB. It is also not clear where to take first-aid kits, grenades and what is a bulletproof vest. Could you make more options for plugin translation and fire mode settings?
    1. zombie_striker
      Author's Response
      1.The ability to translate the price and shopname strings will come in the next update .

      2. All weapon names can be translated in the current version. However, you will need to disable the updates to all of the gun files, or else the default systems will override the changes. Before changing the displayname, set "allowUpdates" to false in the gun's yml file.

      3. I'll add the shifting switch as an optional feature in the next update. It will be optional as it seems more intuitive having shift toggle the automatic firing.(There is no way to detect if a player is holding down the LMB. To get arounnd this, the system checks if the player is shifting. Now, image a new player holding an ak, firing once, and not knowing how to turn it off, since all non-automatic weapons also use the LMB and have no interaction with shift. Then compare that to the current system, where the moment they stop shifting, the firing also stops)

      4.First-aid kits are experimental, as they were first designed for a bleed-out system that has not been finished. For grenades and bulletproof vests, their usage should be pretty straight forward (pull the pin and throw. RMB and LMB, While vests block some of the bullet damage if the player is wearing it.)
  16. Seven7
    Seven7
    5/5,
    Version: 1.1.100c
    Please, add scope's....................................................................
    1. zombie_striker
      Author's Response
      Scopes have been added. Are you having difficulties getting them? Can you post which guns you used and which server update you are using?
  17. hungnb2106
    hungnb2106
    5/5,
    Version: 1.1.100c
    Can't shoot in version 1.1.100c, in console don't have any error

    Sorry for my bad english
    1. zombie_striker
      Author's Response
      Try enabling debug messages in the config, reload the server, and try shooting again. Are there any messages in the console after doing that? If so, can you post them?
  18. MaskMarckson
    MaskMarckson
    5/5,
    Version: 1.1.100
    [14:00:12] [Server thread/WARN]: java.lang.ClassNotFoundException: net.minecraft.server.v1_11_R1.ChatMessageType
    [14:00:12] [Server thread/WARN]: at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:91)
    [14:00:12] [Server thread/WARN]: at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:86)
    [14:00:12] [Server thread/WARN]: at java.lang.ClassLoader.loadClass(Unknown Source)
    [14:00:12] [Server thread/WARN]: at java.lang.ClassLoader.loadClass(Unknown Source)
    [14:00:12] [Server thread/WARN]: at java.lang.Class.forName0(Native Method)
    [14:00:12] [Server thread/WARN]: at java.lang.Class.forName(Unknown Source)
    [14:00:12] [Server thread/WARN]: at me.zombie_striker.pluginconstructor.HotbarMessager.<clinit>(HotbarMessager.java:43)
    [14:00:12] [Server thread/WARN]: at me.zombie_striker.qg.Main.sendHotbarGunAmmoCount(Main.java:2857)
    [14:00:12] [Server thread/WARN]: at me.zombie_striker.qg.Main.onClick(Main.java:2332)
    [14:00:12] [Server thread/WARN]: at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    [14:00:12] [Server thread/WARN]: at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    [14:00:12] [Server thread/WARN]: at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    [14:00:12] [Server thread/WARN]: at java.lang.reflect.Method.invoke(Unknown Source)
    [14:00:12] [Server thread/WARN]: at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302)
    [14:00:12] [Server thread/WARN]: at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
    [14:00:12] [Server thread/WARN]: at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:502)
    [14:00:12] [Server thread/WARN]: at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:487)
    [14:00:12] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_11_R1.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:234)
    [14:00:12] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_11_R1.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:201)
    [14:00:12] [Server thread/WARN]: at org.bukkit.craftbukkit.v1_11_R1.event.CraftEventFactory.callPlayerInteractEvent(CraftEventFactory.java:197)
    [14:00:12] [Server thread/WARN]: at net.minecraft.server.v1_11_R1.PlayerConnection.a(PlayerConnection.java:1392)
    [14:00:12] [Server thread/WARN]: at net.minecraft.server.v1_11_R1.PacketPlayInArmAnimation.a(PacketPlayInArmAnimation.java:24)
    [14:00:12] [Server thread/WARN]: at net.minecraft.server.v1_11_R1.PacketPlayInArmAnimation.a(PacketPlayInArmAnimation.java:1)
    [14:00:12] [Server thread/WARN]: at net.minecraft.server.v1_11_R1.PlayerConnectionUtils$1.run(SourceFile:13)
    [14:00:12] [Server thread/WARN]: at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
    [14:00:12] [Server thread/WARN]: at java.util.concurrent.FutureTask.run(Unknown Source)
    [14:00:12] [Server thread/WARN]: at net.minecraft.server.v1_11_R1.SystemUtils.a(SourceFile:46)
    [14:00:12] [Server thread/WARN]: at net.minecraft.server.v1_11_R1.MinecraftServer.D(MinecraftServer.java:747)
    [14:00:12] [Server thread/WARN]: at net.minecraft.server.v1_11_R1.DedicatedServer.D(DedicatedServer.java:399)
    [14:00:12] [Server thread/WARN]: at net.minecraft.server.v1_11_R1.MinecraftServer.C(MinecraftServer.java:678)
    [14:00:12] [Server thread/WARN]: at net.minecraft.server.v1_11_R1.MinecraftServer.run(MinecraftServer.java:576)
    [14:00:12] [Server thread/WARN]: at java.lang.Thread.run(Unknown Source)
    [14:00:12] [Server thread/WARN]: [PluginConstructorAPI] HotBarMessager disabled! Something went wrong with: sendHotBarMessage
    [14:00:12] [Server thread/WARN]: [PluginConstructorAPI] Report this to Zombie_Striker
    [14:00:12] [Server thread/WARN]: [PluginConstructorAPI] Needed Information: CraftBukkit, git-Spigot-38ddb34-c19c293 (MC: 1.11.2), 1.11.2-R0.1-SNAPSHOT
    [14:00:12] [Server thread/WARN]: [PluginConstructorAPI] https://github.com/ZombieStriker/PluginConstructorAPI
    1. zombie_striker
      Author's Response
      Seems the code for hotbar messages changed for 1.11. I'll try to add a fix for that update, but you should consider updating your server.
  19. 1192720503
    1192720503
    5/5,
    Version: 1.1.99e
    I am an user from China. I am using QualityArmory and I have found out some serious BUGs which could destroy the balance of game. When the player is aiming at whether the monsters or the other players by using the gun to function short range attacks, the gun will change to another item. For example, the AK would be replaced by M4 or bullets. As the durability of the weapons decreases, the weapons will be replaced as the other items. (The server's version is 1.9.4)
    1. zombie_striker
      Author's Response
      This should be fixed in v1.1.100. Guns on those updates should no longer change while aiming.
  20. codyrusso
    codyrusso
    5/5,
    Version: 1.1.99e
    Very Nice Stuff, But Cant you add something like Custom Sound for gun ? It would be Very Nice Indeed.
    1. zombie_striker
      Author's Response
      edit* You can. All guns already have their own custom firing sounds.