RedCore 2.13

Tons of utilities to speed up development

  1. Redmancometh
    Tested Minecraft Versions:
    • 1.11
    Source Code:
    This library is something a little bit different. So the first thing it provides is very simple: a massive smattering of utility classes.

    ItemUtil: for constructing various items in one line
    InventoryUtil: for manipulating inventories
    LoreUtil: at the moment this just has a colorizeLore method, but it saves tons of time
    MetaUtil: various methods for metadata manipulation
    Pair: A pair class that doesn't require javafx (so things can work without Java 8)
    ReflectUtil: some helper methods for using reflection
    SkullUtil: methods for modifying skulls

    Second this plugin provides various useful classes and interfaces:

    WeightedChooser: this lets you add items with weighted chances, and pull them out using that weighted chance. Far easier to use than EnumeratedRandom

    TriConsumer: this is just a Consumer interface that accepts 3 objects

    Defaultable: an interface that allows a base class for default values. Used for code uniformity, and to prevent nullpointers

    Sliceable (interface), SliceableList: these classes provide tools for time slicing tasks. So let's say we have a list of 5000 tasks, and want to do 20-40 every few takes based on a piece of logic. This makes that trivially simple.
    BatchedSliceableList provides a means of doing this in fixed batch sizes in a highly automated fashion.

    RedPlugin: this is the key class here, and I'll explain in more detail below.

    The third thing this plugin provides is a complete all-in-one databasing/caching solution. This is accomplished through 3 means:
    1) RedPlugin uses a SubDatabase. Multiple SubDatabases can exist per RedPlugin instance. Each SubDatabase has a google Guava cache built in which uses the Defaultable interface, so you never nullpointer.
    2) Provides a hikariCP-backed connection pool for SQL. Connections can be pulled from the individual SubDatabases.
    3) Provides object-relational mappings via the ever-popular "hibernate" library. This means you will very rarely have to write raw SQL. Objects can be persisted into the database DIRECTLY using the HibernateUtil class.
    Note: your sub plugins must provide their own mappings as in the example found in the jar ( hibernate.cfg.xml)

    I hope you guys find this useful. This setup has created some incredibly powerful bukkit plugins. It has the potential to save you an ishload of development time.

Recent Updates

  1. 2.13 update
  2. RedCore 2.03