Regen v0.0.1

Explosion regeneration management.

  1. ElgarL
    Native Minecraft Version:
    Tested Minecraft Versions:
    • 1.16
    • 1.17
    • 1.18
    Source Code:
    Sponsor: Sponsor on Github
    Donate: Donate via Paypal

    This plug-in will auto regenerate explosion damage. It saves data to file so it can recover after a server crash or restart.
    All regeneration queue management and loading/saving is performed Asynchronously to maximize performance.

    All block types are supported and certain block type entities.
    Pictures, Item-frames, Armor-stands, Lecterns + Books.​

    It will NOT regenerate vehicles (minecarts/boats) due to an incomplete API support for explosions and vehicles.

    This plug-in runs as-is but can also be controlled by other plugins through two simple event listeners (See the GitHub page for examples).

    Drop the jar into your servers Plugin folder.
    No configuration needed, although it does generate a 'config.yml' so you can adjust the regeneration speed.

    Bug reports

    I have setup a Discord for support, but I also
    hang out on the Towny Discord if anyone needs help

    Please leave a ✮✮✮✮✮ rating if you enjoy the plug-in! For issues use the Discord link or create a ticket on Github.

Recent Reviews

  1. Harencar
    Version: v0.0.1
    Love the plugin! One feature I'd dearly love to have would be toggle regeneration based on the kind of explosion, e.g. a creeper explosion, vs a TNT or ghast explosion.
  2. GentillePlume
    Version: v0.0.1
    Awesome ! Simple and working perfectly. Very cool. Do you think is pertinent to add feature that give the possibility to define that your plugin work only in specific zones ? With WorldGuard or GriefPreventation for exemple !
    1. ElgarL
      Author's Response
      This plugin generates events that other plugins can listen to and control what/where regeneration occurs. Its detailed on Github. It would be a very simple plugin for anyone to write to interface between two plugins.