Revamped Survival 0.0.2

Reintroduced several Alpha mechanics and adds two new tools

  1. Pop101
    Native Minecraft Version:
    1.13
    Tested Minecraft Versions:
    • 1.13
    • 1.14
    • 1.15
    Source Code:
    https://github.com/Pop101/RevampedSurvival
    Bored of the predictability of survival? This plugin adds several interesting mechanics to freshen up the experience, all configurable to your liking.


    Features:
    [​IMG]
    You no longer need to eat, but your health also doesn't naturally regenerate. Eating food heals you instead, so farm to stay alive!
    [​IMG]
    Code (YAML):
    Disable Hunger Mechanics: true
    Disable Passive Hunger Loss
    : true
    Healing Multiplier
    : 0.6
    Damage Multiplier
    : 1.0
    [​IMG]
    Beds now explode when you sleep in them. No escaping the danger of the night!
    [​IMG]
    They still set your spawnpoint though.
    Code (YAML):
    Beds Explode: true
    Exploding Beds Set Spawnpoint
    : true
    Bed Explosion Power
    : 3.0
    Bed Explosion Napalm
    : false
    [​IMG]
    Change the invincibility entities get upon being hurt. Disable it entirely or lengthen it!
    [​IMG]
    Here, invulnerability time was lowered so the pigs suffocated much faster than normal.

    Code (YAML):
    Enable Hit Grace Adjustment: true
    Hit Grace Time
    : 0.6
    New Tools:
    [​IMG]

    Create hammers of wood, stone, gold, iron and diamond!
    [​IMG]
    Their damage and attack speed is all customizable via the config

    Hammers change blocks when "destroying" them, creating interesting recipes of reprocessing. By default, they make getting flint a lot easier.
    [​IMG]
    Additionally, they open up interesting options for mining, as you get less but also don't need to smelt most ores
    [​IMG]
    Note that all the hammer "recipes" can be changed and modified!

    Code (YAML):
    Enable Hammers: true
    Hammer Damage Multiplier
    : 0.3
    Hammer Speed Multiplier
    : 0.5
    Hammer Armor Damage Multiplier
    : 4.5
    Hammer Misuse Penalty
    : 5
    Hammer Lore
    : Breaks down blocks<br>into less advanced forms<br><br>Deals additional damage to armor #Description of hammers. Used to recognize them, so changing this forces players to re-craft
    [​IMG]
    Add a new weapon to the mix with spears!
    [​IMG]
    By default, they attack slower and deal less damage, but have a much greater range than swords!
    [​IMG]
    Code (YAML):
    Enable Spears: true
    Spear Range
    : 6.0
    Spear Damage Multiplier
    : 0.7
    Spear Speed Multiplier
    : 0.7
    Spear Lore
    : Strike at great range
     

    Check out the config before you download!
    Code (YAML):

    # ------------------------------------------------------------ #
    #                   Revamped Survival Config!
    #
    #        Toggle all unwanted features quickly and easily!
    #       Just remember to use /reload to apply all changes.
    # ------------------------------------------------------------ #
    Beds Explode
    : true
    Exploding Beds Set Spawnpoint
    : true
    Bed Explosion Power
    : 3.0 # 4.0 is TNT
    Bed Explosion Napalm
    : false # Should the bed explosion create fire?
    Disable Hunger Mechanics
    : true
    Disable Passive Hunger Loss
    : true # Should hunger still be lost passively (only active when hunger is disabled) If you disable Passive Hunger Loss, eating "better" foods with more saturation becomes less important
    Healing Multiplier
    : 0.6 # "Conversion rate" of food to health
    Damage Multiplier
    : 1.0 # Hunger lost (from the "Hunger" potion effect) multiplied by this is health lost
    Enable Hit Grace Adjustment
    : true
    Hit Grace Time
    : 0.6 # How many seconds of invincibility entities and players get after being hit
    # Lowering hit grace should be done with caution: it multiplies suffocation damage
    Enable Spears
    : true
    Spear Range
    : 6.0 #How many blocks the spear reaches
    Spear Damage Multiplier
    : 0.7 #How much damage spears do in comparison to swords
    Spear Speed Multiplier
    : 0.7 #How fast spears are comparison to swords
    Spear Lore
    : Strike at great range #Description of spears. Used to recognize spears, so changing this forces players to re-craft
    Enable Hammers
    : true
    Hammer Damage Multiplier
    : 0.3 #How much damage hammers do in comparison to swords
    Hammer Speed Multiplier
    : 0.5 #How fast hammers are comparison to swords
    Hammer Armor Damage Multiplier
    : 4.5 #Bonus Armor damage
    Hammer Misuse Penalty
    : 5 #How much damage hammers take if no recipe is found
    Hammer Lore
    : Breaks down blocks<br>into less advanced forms<br><br>Deals additional damage to armor #Description of hammers. Used to recognize them, so changing this forces players to re-craft
    Hammer Recipes
    :
      #General chain from most to least complex
       STONE_BRICKS
    : CRACKED_STONE_BRICKS
       CRACKED_STONE_BRICKS
    : SMOOTH_STONE
     
       MOSSY_STONE_BRICKS
    : MOSSY_STONE_BRICKS
       MOSSY_CRACKED_STONE_BRICKS
    :
          Drops
    :
             VINES
    : 1
          Becomes
    : SMOOTH_STONE
     
       SMOOTH_STONE
    : COBBLESTONE
       STONE
    : COBBLESTONE
       STONE_SLAB
    : COBBLESTONE_SLAB
     
       #Cobblestone is hammered into gravel (stairs and slabs become flint)
       COBBLESTONE
    : GRAVEL
       COBBLESTONE_WALL
    : GRAVEL
       COBBLESTONE_SLAB
    :
          Drops
    :
             FLINT
    : 1
          Becomes
    : AIR
       COBBLESTONE_STAIRS
    :
          Drops
    :
             FLINT
    : 1
          Becomes
    : AIR
     
       #Gravel is hammered into flint and sand
       GRAVEL
    :
          Drops
    :
             FLINT
    : 1
          Becomes
    : SAND
     
       #Sandstone turns into its respective sand
       SANDSTONE
    : SAND
       SANDSTONE_WALL
    : SAND
       RED_SANDSTONE
    : RED_SAND
       RED_SANDSTONE_WALL
    : RED_SAND
     
       #Sand is hammered into nothing
       SAND
    : AIR
       RED_SAND
    : AIR
     
     
       #Smash ores into stone
       COAL_ORE
    :
          Drops
    :
             COAL
    : 2
          Becomes
    : STONE
     
       IRON_ORE
    :
          Drops
    :
             IRON_NUGGET
    : 7
          Becomes
    : STONE
     
       GOLD_ORE
    :
          Drops
    :
             GOLD_NUGGET
    : 8
          Becomes
    : STONE
     
       DIAMOND_ORE
    :
          Drops
    :
             DIAMOND
    : 2
          Becomes
    : STONE
     
       EMERALD_ORE
    :
          Drops
    :
             EMERALD
    : 2
          Becomes
    : STONE
     
       NETHER_QUARTZ_ORE
    :
          Drops
    :
             NETHER_QUARTZ
    : 3
          Becomes
    : NETHERRACK
     
       #Smash TNT into its components
       TNT
    :
          Drops
    :
             GUNPOWDER
    : 3
             SAND
    : 3
          Becomes
    : AIR
     
       #Smash cut sandstone into sandstone
       CHISELED_SANDSTONE
    : CUT_SANDSTONE
       CUT_SANDSTONE
    : SMOOTH_SANDSTONE
       SMOOTH_SANDSTONE
    : SANDSTONE
       SANDSTONE
    : SAND
     
       SMOOTH_SANDSTONE_STAIRS
    : SANDSTONE_STAIRS
       CUT_SANDSTONE_SLAB
    : SANDSTONE_SLAB
       SANDSTONE_SLAB
    :
          Drops
    :
             SAND
    : 1
          Becomes
    : AIR
       SANDSTONE_STAIRS
    :
          Drops
    :
             SAND
    : 1
          Becomes
    : AIR
       SANDSTONE_WALL
    :
          Drops
    :
             SAND
    : 1
          Becomes
    : AIR
     
       CHISELED_SANDSTONE
    : CUT_SANDSTONE
       CUT_SANDSTONE
    : SMOOTH_SANDSTONE
       SMOOTH_SANDSTONE
    : SANDSTONE
       SANDSTONE
    : SAND
     
       SMOOTH_RED_SANDSTONE_STAIRS
    : SANDSTONE_STAIRS
       CUT_RED_SANDSTONE_SLAB
    : SANDSTONE_SLAB
       RED_SANDSTONE_SLAB
    :
          Drops
    :
             RED_SAND
    : 1
          Becomes
    : AIR
       RED_SANDSTONE_STAIRS
    :
          Drops
    :
             RED_SAND
    : 1
          Becomes
    : AIR
       RED_SANDSTONE_WALL
    :
          Drops
    :
             RED_SAND
    : 1
          Becomes
    : AIR
     
       #Nether recipes
       RED_NETHER_BRICKS
    :
          Drops
    :
             NETHER_WART
    : 1
          Becomes
    : NETHER_BRICKS
       RED_NETHER_BRICK_WALL
    :
          Drops
    :
             NETHER_WART
    : 1
          Becomes
    : NETHER_BRICK_WALL
       RED_NETHER_BRICK_SLAB
    : NETHER_BRICK_SLAB
       RED_NETHER_BRICK_STAIRS
    : NETHER_BRICK_STAIRS
     
       NETHER_BRICKS
    :
          Drops
    :
             NETHER_BRICK
    : 3
          Becomes
    : AIR
       NETHER_BRICK_WALL
    :
          Drops
    :
             NETHER_BRICK
    : 2
          Becomes
    : AIR
       NETHER_BRICK_STAIRS
    :
          Drops
    :
             NETHER_BRICK
    : 2
          Becomes
    : AIR
       NETHER_BRICK_SLAB
    :
          Drops
    :
             NETHER_BRICK
    : 1
          Becomes
    : AIR
     
       #End Recipes
       PURPUR_SLAB
    :
          Drops
    :
             POPPED_CHORUS_FRUIT
    : 1
          Becomes
    : END_STONE_BRICK_SLAB
       PURPUR_BLOCK
    :
          Drops
    :
             POPPED_CHORUS_FRUIT
    : 2
          Becomes
    : END_STONE_BRICKS
       PURPUR_STAIRS
    :
          Drops
    :
             POPPED_CHORUS_FRUIT
    : 1
          Becomes
    : END_STONE_BRICK_STAIRS
       PURPUR_PILLAR
    : PURPUR_BLOCK
       END_STONE_BRICKS
    : END_STONE
       END_STONE_BRICK_STAIRS
    : AIR
       END_STONE_BRICK_SLAB
    : AIR
     
     
       #Hammering logs and stripped logs drops 3 sticks and 3 planks
       #Hammering wood/bark and stripped wood/bark drops 4 sticks and 3 planks
       #Hammering stairs drops a stick and a slab
       #Hammering slabs drops a stick
       #Hammering leaves drops a stick
       OAK_LOG
    :
          Drops
    :
             STICK
    : 3
             OAK_PLANKS
    : 2
          Becomes
    : OAK_PLANKS
       OAK_WOOD
    :
          Drops
    :
             STICK
    : 4
             OAK_PLANKS
    : 2
          Becomes
    : OAK_PLANKS
       STRIPPED_OAK_LOG
    :
          Drops
    :
             STICK
    : 3
             OAK_PLANKS
    : 2
          Becomes
    : OAK_PLANKS
       STRIPPED_OAK_WOOD
    :
          Drops
    :
             STICK
    : 4
             OAK_PLANKS
    : 2
          Becomes
    : OAK_PLANKS
       OAK_PLANKS
    :
          Drops
    :
             STICK
    : 3
          Becomes
    : AIR
       OAK_SLAB
    :
          Drops
    :
             STICK
    : 1
          Becomes
    : AIR
       OAK_STAIRS
    :
          Drops
    :
             STICK
    : 1
          Becomes
    : OAK_SLAB
       OAK_LEAVES
    :
          Drops
    :
             STICK
    : 1
          Becomes
    : AIR
     
       DARK_OAK_LOG
    :
          Drops
    :
             STICK
    : 3
             DARK_OAK_PLANKS
    : 2
          Becomes
    : DARK_OAK_PLANKS
       DARK_OAK_WOOD
    :
          Drops
    :
             STICK
    : 4
             DARK_OAK_PLANKS
    : 2
          Becomes
    : DARK_OAK_PLANKS
       STRIPPED_DARK_OAK_LOG
    :
          Drops
    :
             STICK
    : 3
             DARK_OAK_PLANKS
    : 2
          Becomes
    : DARK_OAK_PLANKS
       STRIPPED_DARK_OAK_WOOD
    :
          Drops
    :
             STICK
    : 4
             OAK_PLANKS
    : 2
          Becomes
    : DARK_OAK_PLANKS
       DARK_OAK_SLAB
    :
          Drops
    :
             STICK
    : 1
          Becomes
    : AIR
       DARK_OAK_STAIRS
    :
          Drops
    :
             STICK
    : 1
          Becomes
    : DARK_OAK_SLAB
       DARK_OAK_LEAVES
    :
          Drops
    :
             STICK
    : 1
          Becomes
    : AIR
     
     
       ACACIA_LOG
    :
          Drops
    :
             STICK
    : 3
             ACACIA_PLANKS
    : 2
          Becomes
    : ACACIA_PLANKS
       ACACIA_WOOD
    :
          Drops
    :
             STICK
    : 4
             ACACIA_PLANKS
    : 2
          Becomes
    : ACACIA_PLANKS
       STRIPPED_ACACIA_LOG
    :
          Drops
    :
             STICK
    : 3
             ACACIA_PLANKS
    : 2
          Becomes
    : ACACIA_PLANKS
       STRIPPED_ACACIA_WOOD
    :
          Drops
    :
             STICK
    : 4
             ACACIA_PLANKS
    : 2
          Becomes
    : ACACIA_PLANKS
       ACACIA_SLAB
    :
          Drops
    :
             STICK
    : 1
          Becomes
    : AIR
       ACACIA_STAIRS
    :
          Drops
    :
             STICK
    : 1
          Becomes
    : ACACIA_SLAB
       ACACIA_LEAVES
    :
          Drops
    :
             STICK
    : 1
          Becomes
    : AIR
     
     
       JUNGLE_LOG
    :
          Drops
    :
             STICK
    : 3
             JUNGLE_PLANKS
    : 2
          Becomes
    : JUNGLE_PLANKS
       JUNGLE_WOOD
    :
          Drops
    :
             STICK
    : 4
             JUNGLE_PLANKS
    : 2
          Becomes
    : JUNGLE_PLANKS
       STRIPPED_JUNGLE_LOG
    :
          Drops
    :
             STICK
    : 3
             JUNGLE_PLANKS
    : 2
          Becomes
    : JUNGLE_PLANKS
       STRIPPED_JUNGLE_WOOD
    :
          Drops
    :
             STICK
    : 4
             JUNGLE_PLANKS
    : 2
          Becomes
    : JUNGLE_PLANKS
       JUNGLE_SLAB
    :
          Drops
    :
             STICK
    : 1
          Becomes
    : AIR
       JUNGLE_STAIRS
    :
          Drops
    :
             STICK
    : 1
          Becomes
    : JUNGLE_SLAB
       JUNGLE_LEAVES
    :
          Drops
    :
             STICK
    : 1
          Becomes
    : AIR
     
       SPRUCE_LOG
    :
          Drops
    :
             STICK
    : 3
             SPRUCE_PLANKS
    : 2
          Becomes
    : SPRUCE_PLANKS
       SPRUCE_WOOD
    :
          Drops
    :
             STICK
    : 4
             SPRUCE_PLANKS
    : 2
          Becomes
    : SPRUCE_PLANKS
       STRIPPED_SPRUCE_LOG
    :
          Drops
    :
             STICK
    : 3
             SPRUCE_PLANKS
    : 2
          Becomes
    : SPRUCE_PLANKS
       STRIPPED_SPRUCE_WOOD
    :
          Drops
    :
             STICK
    : 4
             SPRUCE_PLANKS
    : 2
          Becomes
    : SPRUCE_PLANKS
       SPRUCE_SLAB
    :
          Drops
    :
             STICK
    : 1
          Becomes
    : AIR
       SPRUCE_STAIRS
    :
          Drops
    :
             STICK
    : 1
          Becomes
    : JUNGLE_SLAB
       SPRUCE_LEAVES
    :
          Drops
    :
             STICK
    : 1
          Becomes
    : AIR
     
     
    Obviously I used a resource pack for the post images. The hammers and spears require optifine to show correctly, but the pack also hides the hunger bar. Download it here if you want it:
    https://github.com/Pop101/RevampedSurvival/tree/master/promo-material/RevampedSurvivalPack

Recent Updates

  1. Bug hotfix

Recent Reviews

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