[REVIVED] Spawners 3.0.3

An alternative to SilkSpawners

  1. Fix: 1.13 signs

    Fix: buying spawners from signs
  2. Bug fixed + quality of life + WG 7.0.0 support

    • Added support for world guard V 7.0.0-SNAPSHOT
    • /spawner give & /spawner change now have the 'list' argument in tab completion
    • Fix: show command tooltips when hovering over the sub commands of /spawner
    • Fix: Prevent spawn eggs from changing spawners in 1.13 (config option)
    • Verified support for 1.8 & 1.9

    Technical update notes
    • Reading spawner data from the real NBT data in stead of the...
  3. 1.12 & 1.13 Support

    Added support for MC 1.12 & 1.13
    Added support for custom spanwer item names
    Added bulgarian language thanks to @IvanPekov95
    Fixed: long loading times for /spawner list with caching
    /spawner list now shows the required permissions if you are opped

    Tested versions
    • craftbukkit-1.13.1 (2018-09-09 build)
    • craftbukkit-1.12.2
    • craftbukkit-1.11.2
    • craftbukkit-1.10.2-R0.1
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  4. Developer applied a revive potion to his work

    The plugin has been partially rewritten to hopefully fix the issue where /spawner change didn't actually change the spanwer. It has been tested on a live server of MC 1.7 and no issues were reported by the players. 1.10 & 1.11 were tested on my own test server and I can not garentee I have overlooked some bugs. Please report any bugs you find in the Disscuttion section, not in the reviews.
  5. 2.2.2

    • Fixed /spawner give <spawner> [receiver] where it needed a receiver in stead of it being optional.
    • Potentially fix the issue of placing spawners and turning it into a pig spawner when you are not opped.
    • Added the polish translation thanks to @PotatoChips
  6. 2.2.1

    • Placing spawners in 1.8.x
    • Changing spawners in 1.8.x & 1.9.x
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  7. 1.9 support

    • Added support for MC 1.9
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  8. French translation

    • Added a french translation thanks to @Teemios
    • Fixed a bug where the config was not being created properly
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  9. Finaly an update

    • More options regarding the displayed name and lore of the spawners (located in the language files)
    • Option to disable spawners from dropping when you are in creative
    • Bug fixes
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  10. V2.0.1

    Note: You may want to add the permission "spawner.place"
    • Added permission to be able to place spawners
    • Added config option for a chance to drop a spawner when blown up by tnt
    • /give spawner <mob> <player> is no longer a player only command