RPGItems 3.7.673

The Legacy RPG plugin continues

  1. phoenixlzx
    Tested Minecraft Versions:
    • 1.13
    Source Code:
    felixonmars, RecursiveG, cylinChan, Librazy, Taiterio
    This is the plugin continued from the legacy RPGItems2, brought to you by NyaaCat Community.

    Source code published under MIT license, and hosted on GitHub.

    Documents | Discord | All versions


    Select your version of RPGItems: https://github.com/NyaaCat/RPGItems-reloaded/releases

    Upgrade from 3.5



    Kindly submit an issue including your server version and RPGItems version, as well as detailed error log, and description on how to reproduce.
    Qi_Jun, Kiss_me, Roy7885 and 13 others like this.

Recent Reviews

  1. molags
    Version: 3.7.673
    Excellent plugin, it was functional. But it‘s 1.14 time now. Please update to 1.14.
  2. Watamote
    Version: 3.7.664
    Thank you so much for keeping this plugin up to date. It has become the core of everything that happens on our server and we'd be nothing without it. There is just so much potential in item powers, particularly items that have the power to run commands on use. There is almost no limit to what can be done with this plugin when a little imagination is applied.
  3. HerobinreGamer
    Version: 3.6.569
    I use this plugins for 3 years and until today is verry functional!
    Verry Good Plugins Thanks.
  4. LegionFrost
    Version: 3.5.448
    this plugin is amazing i've used this plugin for a long time <3
    lots of features and absolutely free of charge!

    but theres something:
    the tutorial doesnt very clear and hard to understand
    and the plugin help is also messy
    and if you can.. please add page to the help like:
    type /rpgitem help 2 to read page 2
  5. Blake164366
    Version: 3.5.427
    I have used this plugin many times, Sadly over time you tend to realise that a plugin like this can be made to be easier. Have you ever considered adding a Gui to the plugin?
    1. phoenixlzx
      Author's Response
      I agree plugin should made to be easy to use, however if we want it to be powerful, then 'easy to use' is the cost.

      And we are tend to make it even more powerful and flexible.
  6. zsauer
    Version: 3.5.329
    Great plugin tons of fun to use! Just wondering on a ETA on 1.13 support, no rush just curious when this could be expected! Thankyou for a great plugin!
  7. Vyrgax
    Version: 3.5.329
    By far the best plugin for custom items! Everything you need, and even the items update when they are changed in the config. Though, a compatible version for 1.13 would be really great, seeing this great plugin stop at 1.12 would me sad :(
    1. phoenixlzx
      Author's Response
      We are working on this.
  8. kite
    Version: 3.5.319
    [01:00:21 INFO]: KitePro issued server command: /enderchest
    [01:00:21 ERROR]: Could not pass event InventoryOpenEvent to RPGItems v3.5.319
    org.bukkit.event.EventException: null
    at com.massivecraft.massivelag.inject.MassiveLagEventExecutor.execute(MassiveLagEventExecutor.java:79) ~[?:?]
    at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) ~[craftbukkit.jar:git-Spigot-642f6
    at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:500) [craftbukkit.jar:git-Spigot-642
    at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:485) [craftbukkit.jar:git-Spigot-642
    at org.bukkit.craftbukkit.v1_12_R1.event.CraftEventFactory.callInventoryOpenEvent(CraftEventFactory.java:766) [c
    at net.minecraft.server.v1_12_R1.EntityPlayer.openContainer(EntityPlayer.java:795) [craftbukkit.jar:git-Spigot-6
    at org.bukkit.craftbukkit.v1_12_R1.entity.CraftHumanEntity.openInventory(CraftHumanEntity.java:195) [craftbukkit
    at com.earth2me.essentials.commands.Commandenderchest.run(Commandenderchest.java:23) [EssentialsX-
    at com.earth2me.essentials.commands.EssentialsCommand.run(EssentialsCommand.java:157) [EssentialsX-
    at com.earth2me.essentials.Essentials.onCommandEssentials(Essentials.java:517) [EssentialsX-]
    at com.earth2me.essentials.Essentials.onCommand(Essentials.java:430) [EssentialsX-]
    at org.bukkit.command.PluginCommand.execute(PluginCommand.java:44) [craftbukkit.jar:git-Spigot-642f6d2-6103339]
    at com.massivecraft.massivelag.inject.MassiveLagCommandMap.dispatch(MassiveLagCommandMap.java:98) [MassiveLag.ja
    at org.bukkit.craftbukkit.v1_12_R1.CraftServer.dispatchCommand(CraftServer.java:648) [craftbukkit.jar:git-Spigot
    at net.minecraft.server.v1_12_R1.PlayerConnection.handleCommand(PlayerConnection.java:1397) [craftbukkit.jar:git
    at net.minecraft.server.v1_12_R1.PlayerConnection.a(PlayerConnection.java:1232) [craftbukkit.jar:git-Spigot-642f
    at net.minecraft.server.v1_12_R1.PacketPlayInChat.a(PacketPlayInChat.java:45) [craftbukkit.jar:git-Spigot-642f6d
    at net.minecraft.server.v1_12_R1.PacketPlayInChat.a(PacketPlayInChat.java:1) [craftbukkit.jar:git-Spigot-642f6d2
    at net.minecraft.server.v1_12_R1.PlayerConnectionUtils$1.run(SourceFile:13) [craftbukkit.jar:git-Spigot-642f6d2-
    at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source) [?:1.8.0_172]
    at java.util.concurrent.FutureTask.run(Unknown Source) [?:1.8.0_172]
    at net.minecraft.server.v1_12_R1.SystemUtils.a(SourceFile:46) [craftbukkit.jar:git-Spigot-642f6d2-6103339]
    at net.minecraft.server.v1_12_R1.MinecraftServer.D(MinecraftServer.java:748) [craftbukkit.jar:git-Spigot-642f6d2
    at net.minecraft.server.v1_12_R1.DedicatedServer.D(DedicatedServer.java:406) [craftbukkit.jar:git-Spigot-642f6d2
    at net.minecraft.server.v1_12_R1.MinecraftServer.C(MinecraftServer.java:679) [craftbukkit.jar:git-Spigot-642f6d2
    at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:577) [craftbukkit.jar:git-Spigot-642f6
    at java.lang.Thread.run(Unknown Source) [?:1.8.0_172]
    Caused by: java.lang.NullPointerException
    at net.minecraft.server.v1_12_R1.InventoryEnderChest.getLocation(InventoryEnderChest.java:18) ~[craftbukkit.jar:
    at org.bukkit.craftbukkit.v1_12_R1.inventory.CraftInventory.getLocation(CraftInventory.java:504) ~[craftbukkit.j
    at think.rpgitems.Events.onInventoryOpen(Events.java:444) ~[?:?]
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_172]
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_172]
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_172]
    at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_172]
    at com.massivecraft.massivelag.inject.MassiveLagEventExecutor.execute(MassiveLagEventExecutor.java:69) ~[?:?]
    ... 26 more
  9. wongiong
    Version: 3.5.319
    Can you please add a global permission to the plugin?
    Because I want to let my admins use the plugin.

    Btw: Please forgive my Grammar and also words choose because my main lang is not English.
    1. phoenixlzx
      Author's Response
      Add the permission node to the template and set permission to true.
  10. Espinete87
    Version: 3.5.319
    I have tested on 1.12 , during 2 days more than 10 hours and is working good but have some things i would like to share.

    The plugin is good, but the info is out of date. Im checking the power list, and the commands
    are not in correct order, so you must try and learn by yourself wich takes hours.Also the information
    in github is not updated, is a shame becouse i almost loose the nice effect stuck, or throw, i
    found them in the file language inside, or you can see the half of this in the game, becouse is
    to extense to show up completly :(
    One of the things that i didnt understood, is the lack of option to set effect, or other stuff, when you
    left click. Many times you want a effect appear when you hit, and not when right click.
    Another example is if you want a shield, that will give you damage_resistance for X time, if you hold it
    and right click it, you will use it, but left click you are hitting with the shield >.<, and not with the weapon.
    If you swap hands, then the shield you cant activate it becouse looks like in the slot "other hand" the potion
    doesnt activate >.<

    Other thing i miss, but maybe is not available with plugins, you need a mod, is to change the color to the weapon,
    in hand, or in the icon in the menu. Anything different or a bright or a effect to make them different.
    I have created 30 weapons, and most of them they looking equal so... is not so cool :(
    I tried almost every power in the list, im using now around 8 hours, and Skyhook have a strange behaviour
    it stay hooked to the wall, and if you keep facing it will slide or drift facing it, is a bit Strange...
    If i follow the tutorial about the sniper, it works partialy, it get broken, like there is no minimum
    durability >.<
    After some tries i realised that the consumption was to big, 40, if you set it to 10, is working!
    Also i miss a lot the aoe damage when you hit with a sword for example, i expected to do it, and is not in the list,
    and you cant "simulate" a aoe effect, or at least i cant handle it to do it "simple"
    Durability sistem, i could not make it works properly to repear a weapon, when you do it, in anvil
    it will show that is repaired, but after 1 use it comes to the old durability, so... it doesnt repair.
    To set durability of a iron_sword that comes by default with 250, if you set 500, it doesnt works.

    For otherhand i find quite nice that, if you have a item that doesnt have damage, i expected that
    you need to delete de line or do some tricks to delete that line, but no! you only have to set damage to 0, or hand 0
    and the line dissapear, is very nice!

    So the plugins is working nice, i cant give 3 stars becouse depending what you looking for, the plugin could
    dissapoint you more or less, so i will give 4 stars.
    1. phoenixlzx
      Author's Response
      Thank you for write so many. I must admit we are lacking documentation because we lack people helping update it.
      Many of our players are in AFK mode now.

      Regarding the durability system, it's a bit tricky to use but once you are familiar with it, you will be able to do much more interesting items.

      And some powers, especially those legacy one, are not being actively maintained when we continuing this plugin from its original author. Our developers are focusing on new version compatibility at this time.