Simple Elevators | [1.7 - 1.13] 2.14.4

Multi Combination Elevators featuring Particles, Actionbars, Titlebars, Sounds and More!

  1. [2.14.4] End Gateway block support!

    Benz56
    Changelog:
    • End Gateway | Simple Elevators now supports End Gateway combinations. This was not possible previously as it technically is a full block, however, it is a block without collision which means you stand inside it and not on top of it.

      Suggested by @Matin_Dark.

    [​IMG]
    Matin_Dark likes this.
  2. [2.14.3] 1.13 Particles.

    Benz56
    Changelog:
    • Particles | The 1.12 forwards particle compatibility issue has finally been solved. The particle arrows are now supported in 1.13 as well.

      Thanks to @Esophose and @NathanWolf for their help and suggestions ;)

    [​IMG]
    NathanWolf and Funtime like this.
  3. [2.14.2] Ignore List Improvement and more Blocks!

    Benz56
    Changelog:
    • More Blocks | You can create elevators with chests and ender frames. This wasn't possible prior to this update as they aren't 1 block in height which resulted in Simple Elevators picking incorrect blocks for the parsing and calculation.

      Thanks to @GuerreroCraft61 for pointing this out!


    • Ignore List | Prior to this update you could input a long list of all the blocks you wanted your elevators to ignore. You can now simply...
    Hmmcrunchy and Anonymous_Dr like this.
  4. [2.14.1] NPE fix!

    Benz56
    Changelog:
    • Fix | A randomly occurring NPE has been reported multiple times without anything conclusive as to what the error might be. After quite some troubleshooting I've finally found the culprit! The error was thrown whenever a player stepped onto a trapdoor. This also broke trapdoor elevators. This has now been fixed.

      Whether or not you have trapdoor combinations or not you might stumble upon errors and broken functionality. I advise everyone to update to this...
    Funtime likes this.
  5. [2.14.0] 1.13 Support!

    Benz56
    Changelog:
    • 1.13 | Phew! It is finally here. Simple Elevators now support 1.13 servers. Your combinations should still work as is even if they contain specific data values.

      Limitations:
      • For now, the particle arrows are disabled on 1.13 as they are causing some issues.
      • The * node will NOT work on 1.13 servers. This is because the * node implementation mimics an ignorable data value, however, due to the nature of the 1.13 naming changes logs...
    Funtime and LocutusBE like this.
  6. [2.13.5] Removed debug message.

    Benz56
    Changelog:
    • Fix: Removed debug message related to the previous update. Sorry for the inconvenience!

    [​IMG]
  7. [2.13.4] Teleport inside blocks fix!

    Benz56
    Changelog:
    • Fix: Sometimes players were teleported inside the elevator blocks instead of on top of them when going up. This was mostly caused by having a delay between 1 and 8 ticks. The issue was caused by a slight location mismatch as the logic was based on the player's current location and not their initial location hence calculating a wrong destination. This has been fixed and hopefully shouldn't occur anymore!

      Thanks to @TripleZone for the...
  8. [2.13.3] Spectator Fix

    Benz56
    Changelog:
    • Fix: Prior to this update, you were able to use elevators in spectator mode by teleporting directly on top of one. This has been fixed and you can no longer use elevators in spectator mode.

      Discovered by @Verum; thanks!

    [​IMG]
    Verum likes this.
  9. [2.13.2] Single Block Elevator Fix!

    Benz56
    Changelog:
    • Fix: The latest update broke single block elevators i.e elevators that had a configuration such as:
      'IRON_BLOCK'
      'IRON_BLOCK, ANY'

      This was due to a faulty check which threw an NPE. This has been fixed.

      Discovered by @Sikatsu; thanks!

    [​IMG]
    Sikatsu likes this.
  10. [2.13.1] Fix and Improvement!

    Benz56
    Changelog:
    • Fix: The elevator BossBar would show up if you were standing on a bed that was on top of an elevator even though that renders that floor useless as it is obstructed. On top of that, it would show the floor numbers deducted by 1 e.g "1 of 10" would be "0 of 9". This has been fixed and is no longer an issue.

      Discovered by @Sikatsu, thanks!


    • Improvement: Prior to this update the elevator BossBar would pop up if you were standing...
    Funtime, Sikatsu and Verum like this.