As the title suggests, drops are now simple.
So what does it do?
Simple drops compresses drops from specified inventory types and players deaths in to one single drop which can then be interacted with.
Which inventories combine these drops and whether a players items are combined on death is fully configurable, including what the item looks like and the information written on it.
Supported Versions
Anything after 1.8.3 (Including 1.8.8)
Configuration
Code (Text):# Config settings
config:
# Overwrite the current config if there is an update
# Default: true
#
# NOTE: Setting to false will create a .new file when there is an update
overwriteOnUpdate: true
item:
# Add a delay between when an item spawns and when it can be picked up in seconds
# Default: 2.0
pickupDelay:
# All items will have this pickup delay
default: 2.0
# Overrides default pickup delay
# NOTE: Supports item names, item ids and data values
override:
'stone:1': 2.0
# Combine drops from a certain sources in to a single item
combineItems:
# Allow these combined items to stack if they contain EXACTLY the same things
# Default: false
allowStacking: false
# Items combining on player death
onDeath:
# Should this be enabled?
# Default: false
enabled: false
# The item that will be dropped on death (containing all the other items)
item:
id: CHEST
name: '&6%player%s Drops'
lore:
- '&5Time of death: &d%hour%:%minute%:%second%'
- '&5Date: &d%day%/%month%/%year%'
- '&5Killed By: &d%killer%'
- ''
- '&7&oRight click in hand to open'
# Items combining on inventory break
# Example: Break a chest, hopper, dropper etc. and the contents will combine
onInventoryBreak:
# What type of inventories should combine drops on break
# NOTE: Leave blank to disable
# Default: CHEST
inventories:
- CHEST
# The item that will be dropped on inventory break (containing all the other items)
item:
id: CHEST
name: '&6%name% Drops'
lore:
- ''
- '&7&oRight click in hand to open'
# Drop the remaining combined items on the floor
dropOnFloor:
# When the item is thrown from a players inventory
# Default: false
onThrown: false
# When the inventory is closed
# Default: true
onInventoryClose: true
# When the drop despawns
# Default: true
onDespawn: trueAlthough there is currently only 1 message used in the entire plugin (trying to open stacked drops), you can change it (and any future messages) through the lang.yml file provided.
This plugin uses it own utility to create an item, due to this, here is a breakdown of how to specify data on to a custom item.
Code (Text):item:
# Material name/id : Damage value
# Damage value is optional
id: 'diamond sword:1'
# Item name (Supports colour)
name: '&5Custom Name'
# Item lore (Supports colour)
lore:
- 'Lore line 1'
- '&2Green lore line 2'
# Uses names from https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/enchantments/Enchantment.html
enchants:
DAMAGE_ALL: 3
DURABILITY: 1
# Only works if item is a skull
owner: 'CraigEge'
# Only works if item is a map
scaling: true
# Only works if item is leather armour
color: #FF0000
Screenshots
Suggestions/Issues
If you have any suggestions/issues, feel free to contact me through one of the methods below:
- Spigot PM: CraigEge
- Email: [email protected]
- Skype: craig-egerton

SimpleDrops 1.0.1
Change how item drops work