[Skript 2.2] UUID saver 1.0

a big problem with skript is the uuids. this somewhat helps that.

  1. Not_Lazy
    Kadcraft (kcnetwork.mc-srv.com)
    What does it do?
    It saves the uuid's of all players who join the server, and as a just incase, it also checks to see if they've already been saved on leave, and when they execute a command.

    Why might i want this skript?
    Well let me break it down for you.
    1) This skript is a requirement for a skript i made that adds ATMs , Credit Cards, and card readers.
    2) If you are coding a skript that would normally have a variable like "{var.%player%}" then you can change it to "{var.%{uuid::%player%}%}" and not have to worry about player's losing their data when they change their name.


    /uuidlookup <name>

    If you don't have it already, get skript from here.
    if you don't have it already, get skquery from here.
    extract the contents of the zip to /plugins/skript/scripts/
    type /sk reload uuid
    KenDerGuru likes this.

Recent Reviews

  1. _Arvy_
    Version: 1.0
    Tried to use it but keep throwing errors when I use {var.%{uuid::%player%}%}. Telling me this is not a valid name for a default variable.
  2. KenDerGuru
    Version: 1.0
    Looks great. Works as it should. Skripts default player UUID management is very buggy, so its essential to have a skript like this. Thank you for sharing this with the community.
  3. xxtreepuncherxx
    Version: 1.0
    works great, I've been searching for a way to save player data that works when the player changes their name. thank you for this.