Skull Exploit Fix 0.0.6

Prevent creative users from crashing your server via malicious skulls.

  1. Dcore18
    Dcore18
    1/5,
    Version: 0.0.6
    It doesn't work on my server, my spawn is crashing at every moment.
    I don't know what to do anymore.
    1. FormallyMyles
      Author's Response
      It works for the versions specified for the specific exploit. If you wanted help you would have asked somewhere where we could actually have a conversation.
  2. BlancoTaken
    BlancoTaken
    5/5,
    Version: 0.0.6
    great job, I had a problem like that in a test server. And now it all sorted out, nice work. (Obviously a fact of plugins creator viaversion was expected quality)
  3. VulcanGamer
    VulcanGamer
    5/5,
    Version: 0.0.6
    Brilliant, appears to work however could you please look into a fix for the crash hopper? Other than that good work! :)
  4. malachiel
    malachiel
    5/5,
    Version: 0.0.6
    Thank you for this plugin, it saved some players that are keeping to crash into my creative server! A must for all creative server running 1.8.x!
    1. FormallyMyles
      Author's Response
      Thanks pal <3
  5. SuperHammy3
    SuperHammy3
    5/5,
    Version: 0.0.4
    Never have seen a skull exploit, yet. Oh well, you're an amazing developer, so I know this plugin works very well already.
    1. FormallyMyles
      Author's Response
      No problem, about to release a fix for some skull plugins if you wish to update :)
  6. TheIntelloBox
    TheIntelloBox
    5/5,
    Version: 0.0.4
    The best dev' ever ! :D
    ViaVersion and this plugin are son fantastic !
    Follow this road Mylescomputer ! :D
    1. FormallyMyles
      Author's Response
      Thanks pal it means a lot <3
  7. BrettPlayMC
    BrettPlayMC
    5/5,
    Version: 0.0.2
    I love this plugin! Blocks the patch flawlessly with no server lag at all! But can you try to add an in game notification when someone tries to use the skull exploit and a message config file? Maybe a reload command? 11/10!!!
    1. FormallyMyles
      Author's Response
      Uh, I think for now i'll keep it simple. (Doing stuff like that can run into thread issues)