StackMob - Enhance your servers performance without the sacrifice 5.4.1

Enhance your server performance by 'stacking' or 'merging' entities, without breaking grinders.

  1. stacking logic fixes

    • Make sure that when merging two stacks with a combined size larger than the maximum size, the largest stack becomes full.
    • Fix stack threshold removing stacks with a size bigger than one. (#165)
    • Add spawn reason blacklist for death amount types.
    • Add spigot javadoc references to config
  2. Handle picked up items, limits for events, fix bugs

    • Add limit for breed, dye and shear events when configured to use MULTIPLY ListenerMode
    • Add methods of handling picked up items by mobs (#134)
    • Add null check for damage cause (fixes #156)
    • Fix error when damage amount is extremely high, fixes parrot cookie bug.
    • Add spawn delay on mob death...
    Artosh, LatePacket and Aurelien30000 like this.
  3. Update for 1.16.4

    • Supports 1.16.4 as native server version (thanks @Aurelien30000)
    • Add method to StackDeathEvent to change the death step.
    • Add null check for damage cause (fixes #153)
    xSp3ctro, reisben55 and Aurelien30000 like this.
  4. Fixes

    • Make sure to remove the stack data of single mobs when tamed. Fixes tamed mobs and untamed mobs merging.
    • Fix error when shearing a sheep with shears in offhand (#143)
    • Add StackSpawnEvent
    • Allow minimum kill-step and maximum kill-step to be the same.
    • Spawn experience orb if death event is cancelled. (#150)
    Aurelien30000 and LatePacket like this.
  5. Use paper events on paper servers.

    This update makes sure that the paper entity events are used on paper servers.

    I also suggest making sure you have updated to the latest paper versions as there was a recent change fixing the events.
    LatePacket and Aurelien30000 like this.
  6. Quick fix

    Fixes '/sm remove' command and added back event listener which may help things.
    LatePacket and Aurelien30000 like this.
  7. Fix memory leak.

    Fixes memory leak, hopefully performance issues should be fixed now.
  8. More fixes

    • Fix '/sm forcestack'
    • Fix more NPEs
    • Improve performance, drastically in some circumstances.
  9. Add a bunch of missing null checks

    Add a bunch of missing null checks, should fix NPEs.
  10. Better performance and option to disable death animation

    • Update for 1.16.2
    • Added option to disable the death animation of entities (only works on Paper)
    • Performance should be greatly improved as the NBT of mobs will be accessed less often.
    • Fix display-name NEARBY visibility option when more than one player is in range of an entity.
    • Add statistics subcommand