Stormer's Disasters 0.4.1

Summon disasters and custom mobs in your world!

  1. stormer3428
    Native Minecraft Version:
    1.16
    Tested Minecraft Versions:
    • 1.16
    Stormer's Disasters



    Ever thought that the default minecraft experience was too easy? too calm? too... mainstream?... or just wanted to make arrows rain upon your friend's house? Fear no more!

    Stormer's Disasters comes with a variety of disasters , custom weapons and custom mobs for you to play with, each with specific drops. Each disaster is localized too, making it a bit more… realistic?




    DISCLAIMER

    The plugin is still in beta and has quite a few issues I will patch over time until it is ready for a full release, use at your own risk.

    Feedback is appreciated! :D
    I am making a discord server about the plugin to show the evolution of its dev cycle and allow for more interactions!

    [​IMG]
    ^^Click here to join our discord server!^^

    Installation
    Simply drag the jar in the plugin folder of your minecraft server and restart it.

    The Commands

    • /disaster <Disaster Name>
    Casts a disaster where the command was executed

    image_2021-02-23_155844.png

    Upcoming Feature: Being able to cast a disaster from a command block at specific coordinates or at a player’s location


    • /disasterstop <Disaster Name>
    Stops all ongoing disasters of a specific types, or simply all of them if non specified

    • /disasterspawn <Entity Type> <Entity Name>
    Summons the desired entity where the command was casted
    image_2021-02-23_155938.png
    Upcoming Feature: Being able to summon an entity from a command block at specific coordinates or at a player’s location


    • /disasteritems
    Opens the items Menu
    upload_2021-2-23_15-54-13.png
    image_2021-02-23_155657.png

    The config file
    Code (YAML):
    [/FONT][/COLOR][/FONT][/COLOR]
    enabled-worlds
    :
     - "world"
      - "world_nether"
      - "world_the_end"
    start-disasters-on-boot
    : false
    disasters
    :
      KFC
    :
        cap
    : 48
        radius
    : 64
        maxPerWorld
    : 1
      ArrowRain
    :
        duration
    :
          min
    : 1200
          max
    : 10000
        types
    :
          tracking
    : 1
          exploding
    : 1
          burst
    : 5
          thunder
    : 1
    entities
    :
      zombie
    :
        boss
    :
          cap
    : 32
          radius
    : 64
          maxPerWorld
    : 2
      skeleton
    :
        boss
    :
          cap
    : 32
          radius
    : 64
          maxPerWorld
    : 2
    [COLOR=#b3b300][FONT=Trebuchet MS][COLOR=#b3b300][FONT=Trebuchet MS]
    This is the config file as of 0.4
    to allow for the spawn of custom mobs in the world, simply add it to the list and restart the server.

    maxPerWorld defines the maximum amount of a specific entity per world

    cap is the maximum number of summons an entity may summon and radius for how far should it check

    disasters.ArrowRain.types parameters works as a 100 percentile

    Upcoming Feature : The "start disaters on boot" option is not yet implemented

    Upcoming Feature : Allowing for the customization of spawn rates of both custom mobs and disasters per world



    The disasters

    As of 0.3, there are 8 different disasters :



    • Apocalypse
    The apocalypse isnt exactly a disaster on its own, what it does is generate a random number every minute and if that number meets certain requirements, a disaster will be summoned (one that is not the apocalypse of course). Resulting in random disasters being summoned over time. This was implemented to compensate for the fact that as of 0.4, that is the only way to summon disasters naturally

    • Arrow Rain
    The arrow rain, as it names suggests, summons a rain of arrows, but not any arrows! some of them explode in mid air, some will summon lightning, some will divide into bursts of more arrows and some even home in on you! Watch out!

    • Blood Moon
    The blood moon is a disaster that starts by casting the night, and then summons a continuous wave of Bloodmoon zombies and skeletons, both of which are buffed and will oppose a big threat if you are unprepared!

    Upcoming Feature : adding a setting in the config file and a command to control the spawn rates of zombies and skeletons


    • Frost
    The frost is one of the most harmless disasters, it only affects players in cold biomes. In these biomes, there will be a snowstorm freezing players to death if they dont wear some warm and nice leather armor or if you stay outside.

    • CreeperTempest
    It’s raining creepers! Why would that be a threat? because mobs are customized and only the strongest creepers survive the fall!

    Upcoming Feature : adding a setting in the config file and a command to control the spawn rates of creepers


    • KFC
    Just a chicken that likes to duplicate over time, infinite food! And ehm… wait, too many chickens, where is it… oh boy…


    • Meteor Storm
    A rain of meteors here to make players meet the same fate as dinosaurs!

    (The damage to the terrain can be prevented by turning the MobGriefing gamerule to false)

    Upcoming Feature : Adding a command that will allow the toggling of world damage without having to use gamerules


    • Phantom Realm
    The realm of the Phantoms has opened to our world and they are invading it!

    Upcoming Feature : adding a setting in the config file and a command to control the spawn rates of the phantoms

    • Fish Flood
    Its raining fish! infinite food! Oceans full of life! Why is it called a disaster? because sometimes the fish that rains is a pufferfish

    Upcoming Change : make the KingFish miniboss sometimes spawn at the end of a fish flood

    Upcoming Feature : adding a setting in the config file and a command to control the spawn rates of the fish




    The Mobs

    Upcoming Change : Randomizing the amplifiers of mobs effect to add variety. This will allow the finding of runner zombies that don’t run as fast as others for exemple.

    Upcoming Feature : adding a setting in the config to allow the control of how frequent each mob is going to spawn




    • The Runner Zombie
    A Faster Zombie, you can't outrun him



    • The Mighty Zombie
    A Stronger Zombie, better stay away!



    • The Captain Zombie
    A Faster, stronger and leader of zombies, he will spawn with a small pack of zombies accompanying him. He drops obsidian as well as ender eyes



    • The Tanky Zombie
    A zombie with big beefy flesh to protect him from damage



    • The Tiny Zombie
    You thought that baby zombies were a nightmare? that they were too fast? to hard to kill? well…. this one’s faster…



    • The BOSS Zombie
    One of the strongest zombies there is, he will be accompanied by his horde of servants and will make more over time, killing him will allow you to get his gear!


    • The speedy Skeleton
    A faster and so, more evasive skeleton



    • The sneaky Skeleton
    To be honest, it should really just be called a floating bow



    • The Captain Skeleton
    Are speedy skeletons too fast? and sneaky skeletons too hard to hit? Why not make one that does both!



    • The Tanky Skeleton
    It just survives more hits than a regular pack of bones, it drank its milk.



    • The Boss Skeleton
    This skeleton always summons a horde of minions just like the Zombie Boss, Faster, Stronger, and especially regenerative. This boss spawns with one of four enchanted Bows:

    1. The Explosive enchanted Bow, It shoots arrow that explodes multiple times and end up with one big explosion shortly after being fired
    2. The Multishot enchanted Bow, It shoots a single arrow that divides up in a burst of arrows identical to the first one
    3. The tracking enchanted Bow, when wielded by a monster, it automatically aims towards the targeted player, when shot by a player, it tracks the player’s cursor
    4. The tempest enchanted Bow, it summons a mini arrow rain upon impact
    The skeleton boss may also be summoned using a “Boss Skeleton Summoner”





    Upcoming Change : The boss is currently too easily taken down and a bit boring, i will try to make it have more mechanics to make the fight more interesting

    Known issue : One of the bows does not seem to work in the skeleton’s hand






    • The Speedy Creeper
    A faster and so, more dangerous and harder to avoid Creeper



    • The Sneaky Creeper
    An invisible creeper

    Upcoming Change : Probably going to remove this one from the naturally spawning mobs, or at least make it toggleable



    • The Captain Creeper
    An invisible faster and charged creeper, meaning you can only see its blue aura



    • The Tanky Creeper
    A slower but tougher creeper, harder to kill but easier to avoid



    • The Boss Creeper
    A Tougher and stronger creeper that can explode without killing itself



    • The Duplico Slime
    A slime that is able to produce smaller slimes when hit



    • The Trapping Spider
    A spider that will trap you in its webs while you fight it, slowing you down, preventing you from fleeing, slowly killing you



    • The Mother Spider
    A slower but a lot tougher spider that will defend itself with its childs while you fight it.



    • The KingFish
    A pufferfish that attacks you by throwing salmons at your face

    Upcoming Change : make the kingfish able to spawn naturally both during Fish Floods and in the sea



    • The Magma Skeleton
    A fiery wither skeleton that attacks you with the “Fiery Sword”, a sword that burns its opposants





    The Items



    • Boss Skeleton Skull
    An item used to craft the Boss skeleton Summoner, itself crafted with 5 iron ingots in the slots 1 2 3 4 6, a skeleton skull in the slot 5, two nether warts in the slot 7 and 9, and finally a bone block in slot 8
    Cannot be placed





    • Boss Skeleton Core
    An item used to craft the Boss skeleton Summoner, itself crafted with 4 golden apples on slots 2, 4, 6, 8, then Two ghast tears on slot 1 and 3, a bowl in slot 5 and two glistering melons in slot 7 and 9



    • Boss Skeleton Leg
    An item used to craft the Boss skeleton Summoner, itself crafted with 6 bones in slot 1,3,4,6,7,9 and 3 gold ingot in slot 2,5,8



    • Boss Skeleton Arm
    An item used to craft the Boss skeleton Summoner, itself crafted with 6 bones in slot 1,3,4,6,7,9, One diamond in slot 2, one red dye in slot 5 and one gold ingot in slot 8



    • Boss Skeleton Summoner
    An item used to manually spawn the Boss Skeleton, Crafted with 2 emeralds in slot 1 and 3, one Boss Skeleton Skull in slot 2, 2 boss Skeleton Arms in slot 4 and 6, on Boss Skeleton Core in slot 5, And 2 Boss Skeleton



    The Weapons



    • Multishot Enchanted Bow
    A bow that when shot fully charged, makes its initial arrow burst into a volley of arrows identical to the first one, but without the ability to burst themselves.

    It can be obtained via killing a Boss Skeleton



    • Tracking Enchanted Bow
    A bow that when wielded by a player, will track it’s cursor and when wielded by a monster, will track the targeted player

    It can be obtained via killing a Boss Skeleton



    • Exploding Enchanted Bow
    A bow that, when shot fully charged, will explode multiple times midair before disappearing in a larger explosion

    It can be obtained via killing a Boss Skeleton



    • Tempest Enchanting Bow
    A bow that, when charged fully and shot at the ground, will summon a mini rain or arrows around the impact point

    It can be obtained via killing a Boss Skeleton

    Upcoming Change : For now the weapon is rather weak and impractical in combat, it’s behavior will be improved but i yet have to find how.



    • Magma Sword
    A sword that will always have Fire Aspect 4, mending as well as a sharpness level that can vary between 3 to 6.

    It can be obtained via killing Magma Skeletons





    • Poison Scythe
    A hoe that will poison it’s enemies depending on the variation:

    • The Poison Scythe (7 seconds of poison 1)
    • The Great Poison Scythe (7 seconds of poison 2)
    • The Demonic Poison Scythe (7 seconds of poison 2, 3 Seconds of Wither 2)
    • The Withering Poison Scythe (7 seconds of poison 2, 3 Seconds of Wither 4)
    It can be obtained by killing the Mother Spider

    • Last Stand Sword
    A sword that will deal as much damages as the missing health you have. For exemple, if you have 4 hearts, the sword will deal 12 damage or 6 hearts. Meaning it will deal 0 damage when full health.

    The damage can be affected by health boosts effects and will scale to the amount of health you have




      • Last Stand Sword
    A sword that will deal as much damages as the missing health you have. For exemple, if you have 4 hearts, the sword will deal 12 damage or 6 hearts. Meaning it will deal 0 damage when full health.

    The damage can be affected by health boosts effects and will scale to the amount of health you have




      • Titanium sword
    A iron blade that will never break




    Upcoming features and Changes



    1. Allow the summoning of disasters at specific coordinates and from a command block input as well as a console input
    2. Allow the summoning of mobs at specific coordinates and from a command block input as well as a console input
    3. Add Summoning Items and crafting recipes for all bosses
    4. Balance out the Zombie boss and make it’s fight more interesting
    5. Balance out the Skeleton boss and make it’s fight more interesting
    6. Allow for customization of spawn rates of each mob and so, the possibility to disable some
    7. Add particle effects and more intriguing mobs
    8. Allow for the customization of disasters frequency per world




    Images

    1. upload_2021-2-23_15-59-28.png
    Rabbit_Paper_ and ccorp2002 like this.

Recent Reviews

  1. backwater
    backwater
    5/5,
    Version: 0.4.1
    Underrated and perfect for having fun gameplay and unpredictable enjoyment! Thank you!