- Native Minecraft Version:
- 1.16
- Tested Minecraft Versions:
- 1.8
- 1.16
Code (Text):options:
Prefix: &7[&9System&7]
Servername: &aSMP
Noperm: &9You do not have permission to perform this command
tchat: &9Teamchat
report: &c&lReport
command /tpa <player>:
trigger:
if arg 1 is a player:
set {tpa.%argument 1%} to player
send "{@Prefix} &7You can factually accept the TPA with &a/tpaccept" to argument 1
send "{@Prefix} &7You can refuse the Tpa with &c/tpadeny" to argument 1
message ""
message "{@Prefix} &7Tpa sent"
message ""
wait 60 seconds
delete {tpa.%argument 1%}
message "{@Prefix} &7The TPA could not be accepted"
if arg 1 is not set:
message "{@Prefix} &7Correct usage &e/tpa (Spieler)"
command /tpaccept:
trigger:
if {tpa.%player%} is set:
teleport {tpa.%player%} to player
send "{@Prefix} &7You became &9%{tpa.%player%}% &7teleported" to player
stop
command /tpdeny:
trigger:
if {tpa.%player%} is set:
delete {tpa.%player%}
message "{@Prefix} &7You have successfully rejected the TPA"
command /chatclear:
permission: System.chatclear
trigger:
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast " "
broadcast "{@Prefix} &7The chat was cleared by &9%player%"
#
#Bansystem
#
command /unban [<offlineplayer>]:
permission: System.unban
permission message: {@Noperm}
trigger:
if arg 1 is set:
if {banned.%arg 1%} is true:
unban arg-1
unban ip of arg 1
set {banned.%arg 1%} to false
loop all players:
loop-player has permission "System.unban"
send "{@Prefix} &9%arg-1% &7was made by &9%player% &7unbanned." to loop-player
else:
send "{@Prefix}: &7This player is not banned!"
else:
send "{@Prefix}:&7Correct usage: &9/ Unban <Player>"
command /ban [<Offlineplayer>] [<Text>]:
trigger:
if player has permission "System.ban":
if arg 1 is set:
if arg 2 is set:
set {banned.%arg 1%} to true
set {ban.time.%arg 1%} to now
set {ban.reason.%arg 1%} to argument 2
set {ban.expire.%arg 1%} to "Nie"
set {ban.bannedby.%arg 1%} to player
set {BanIP.%arg 1%} to "Kein IPBan"
ban arg 1 due to "&8&l+--------------------+%newline%%newline%&c&lXXX {@Servername} &c&lXXX%newline%%newline% &cYou have been banned! %newline%%newline% &cReason &e%arg-2% %newline%%newline% &cContact: [email protected] %newline%%newline%&8&l+--------------------+"
kick arg-1 due to "&8&l+--------------------+%newline%%newline%&c&lXXX {@Servername} &c&lXXX%newline%%newline% &cYou have been banned! %newline%%newline% &cReason &e%arg-2% %newline%%newline% &cContact: [email protected] %newline%%newline%&8&l+--------------------+"
loop all players:
loop-player has permission "System.ban"
send "{@Prefix} &9%arg-1% &7was made by &9%player% &7banned: reason: &9%arg 2%" to loop-player
else:
send "{@Prefix}: &fCorrect usage: &9/Ban <player> <Reason>"
else:
send "{@Prefix}: &7Correct usage: &9/Ban <player> <Reason>"
else:
send "{@Prefix}: &7You do not have permission to perform this command!"
command /baninfo [<offlineplayer>]:
trigger:
if player has permission "System.baninfo":
if arg 1 is set:
if {banned.%arg 1%} is true:
send "&7&m-----&cBanInfo-----"
send "&c&lBanned player&7: %arg 1%"
send "&c&lBanned by&7: %{ban.bannedby.%arg 1%}%"
send "&c&lBan reason&7: %{ban.reason.%arg 1%}%"
send "&c&lIP banned &7: %{BanIP.%arg 1%}%"
send "&c&lElapsed time&7: %{ban.expire.%arg 1%}%"
send "&7&m-----&cBanInfo-----"
else:
send "{@Prefix}: &7This player is not banned!"
else:
send "{@Prefix}: &7Correct usage: &9/ Baninfo <player>"
else:
send "{@Prefix}: &7You do not have permission to perform this command!"
command /kick [<Offlineplayer>] [<Text>]:
trigger:
if player has permission "System.kick":
if arg 1 is set:
if arg 2 is set:
kick arg 1 due to "&8&l+--------------------+%newline%%newline%&c&lXXX {@Servername} &c&lXXX%newline%%newline% &cYou got kicked! %newline%%newline% &cReason &e%arg-2%%newline%%newline%&8&l+--------------------+"
loop all players:
loop-player has permission "System.kick"
send "{@Prefix} &9%arg-1% &7was kicked by &9%player% &7Reason: &9%arg 2%" to loop-player
else:
send "{@Prefix}: &7Correct usage: &9/kick <Player> <Reason>"
else:
send "{@Prefix}: &7Correct usage: &9/kick <Player> <Reason>"
else:
send "{@Prefix}: &7You do not have permission to perform this command!"
#
#Spawn system
#
command /setspawn:
permission: System.setspawn
trigger:
message "{@Prefix} &7You set the spawn"
set {Spawn} to location of player
command /spawn:
trigger:
teleport player to {Spawn}
message "{@Prefix} &7You have been teleported to the spawn"
#
#Vanish system
#
command /vanish [<offline player>]:
permission: System.vanish
aliases: /v
executable by: player
trigger:
if arg 1 is not set:
if {vanish.%player%} is not set:
hide the player from all players
set player's gamemode to creative
broadcast "&e%player% left the game"
send "{@Prefix} &7You are now in &9Vanish&f."
set {vanish.%player%} to true
loop all players:
if loop-player has permission "System.vanish":
send "{@Prefix} &7The player &9%player% &7is now in the vanish." to loop-player
else:
reveal the player from all players
set player's gamemode to survival
send "{@Prefix} &7You are no longer in &9Vanish&f."
delete {vanish.%player%}
loop all players:
if loop-player has permission "System.vanish":
send "{@Prefix} &7The player &9%player% &7is no longer in the vanish" to loop-player
if arg 1 is set:
if {vanish.%arg 1%} is not set:
hide the arg 1 from all players
send "{@Prefix} &7You are now in &9Vanish&f." to arg 1
set {vanish.%arg 1%} to true
loop all players:
if loop-player has permission "System.vanish":
send "{@Prefix} &7The player &9%arg-1% &7is now in the vanish." to loop-player
else:
reveal the arg 1 from all players
send "{@Prefix} &7You are no longer in &9Vanish&f." to arg 1
delete {vanish.%arg 1%}
loop all players:
if loop-player has permission "System.vanish":
send "&7The player &9%arg-1% &7is no longer in the vanish." to loop-player
#
#gamemode system
#
command /gm [<text>]:
permission: System.gamemode
permission message: {@Noperm}
trigger:
if arg 1 is "0" or "survival":
set player's gamemode to survival
message "{@Prefix} &7Your gamemode has been set to &9Survival"
if arg 1 is "1" or "creative":
set player's gamemode to creative
message "{@Prefix} &7Your gamemode has been set to &9Creative"
if arg 1 is "2" or "adventure":
set player's gamemode to adventure
message "{@Prefix} &7Your gamemode has been set to &9Adventure"
if arg 1 is "3" or "spectator":
message "{@Prefix} &7Your gamemode has been set to &9Spectator"
make player execute command "/minecraft:gamemode spectator"
if arg 1 is not set:
message "{@Prefix} &7Correct ussage: &9/gm <0,1,2,3>"
#
#Fly
#
command /fly [<text>]:
permission: System.fly
permission message: {@Noperm}
trigger:
if arg 1 is "on":
set player's flight mode to true
message "{@Prefix} &7Your flight mode was set to &atrue"
if arg 1 is "off":
set player's flight mode to false
message "{@Prefix} &7Your flight mode was set to &cfalse"
#
#Blockages
#
command /?:
trigger:
message "{@Noperm}"
command /help:
trigger:
message "{@Noperm}"
command /pl:
trigger:
message "{@Noperm}"
command /plugins:
trigger:
message "{@Noperm}"
#
#Dc/ts commands
#
command /discord:
aliases: dc
trigger:
message " "
message "{@Prefix} &9Your discord"
message " "
command /teamspeak:
aliases: ts
trigger:
message " "
message "{@Prefix} &9Your teamspeak"
message " "
#
#Broadcast
#
command /broadcast [<text>]:
permission: System.broadcast
permission message: {@Noperm}
aliases: bc
trigger:
if arg 1 is set:
broadcast " &c&lBroadcast"
broadcast " "
broadcast "{@Prefix} &c&l%arg-1%&c&l"
broadcast "&c&l "
else:
message "{@Prefix} &7Correct usage: &9/broadcast <text>"
on join:
set join message to "{@Prefix} &9%player% &7joined the Server"
#
#Teamchat system
#
command /teamchat [<text>]:
permission: System.teamchat
permission message: {@Noperm}
trigger:
if arg 1 is "login":
if {tchat.login.%player%} is true:
message "{@tchat} &7You are already logged in"
if {tchat.login.%player%} is false:
set {tchat.login.%player%} to true
message "{@tchat} &7You have been logged in"
if arg 1 is "logout":
if {tchat.login.%player%} is false:
message "{@tchat} &7You are already logged out"
if {tchat.login.%player%} is true:
set {tchat.login.%player%} to false
message "{@tchat} &7You have been logged out"
if arg 1 is set:
if {tchat.login.%player%} is false:
message "{@tchat} &7You are not logged in use /teamchat (loggin/logout) to log in or out"
if {tchat.login.%player%} is true:
loop all players:
if loop-player has permission "System.teamchat":
send "{@tchat} &f%arg-1%"
#
#Report
#
command /report <player> [<text>]:
trigger:
if arg 1 is a player:
if arg 1 is "%player%":
message "{@report} &c&lYou cannot report yourself"
if arg 1 is not "%player%":
if arg 2 is not "Hacking" or "Chatabuse" or "Pedophilic machinations" or "insult" or "Griefing" or "accept" or "end":
message "&c&l---------------------------------------------"
message " &c&lPlease use one of these report reasons"
message " "
message "&f» &c&lHacking"
message "&f» &c&lChatabuse"
message "&f» &c&lPedophilic machinations"
message "&f» &c&linsult"
message "&f» &c&lGriefing"
message "&c&l---------------------------------------------"
if arg 2 is "Hacking":
message "{@report} &c&lYou have successfully reported the player"
set {report.%arg-1%.from.%player%.accept} to false
loop all players:
if loop-player has permission "System.report.controll":
send " {@report}"
send "&f» &cReporter: &c&l%player%"
send "&f» &cReported player: &c&l%arg-1%"
send "&f» &cReason: &c&l%arg-2%"
send "&f» &c&laccept the report with /report (reported-player) accept"
send " {@report}"
set {report.%arg-1%.notaccept} to false
set {report.%arg-1%.reportedplayer} to "%arg-1%"
if arg 2 is "Chatabuse":
message "{@report} &c&lYou have successfully reported the player"
set {report.%arg-1%.from.%player%.accept} to false
loop all players:
if loop-player has permission "System.report.controll":
send " {@report}"
send "&f» &cReporter: &c&l%player%"
send "&f» &cReported player: &c&l%arg-1%"
send "&f» &cReason: &c&l%arg-2%"
send "&f» &c&laccept the report with /report (reported-player) accept"
send " {@report}"
set {report.%arg-1%.notaccept} to false
set {report.%arg-1%.reportedplayer} to "%arg-1%"
if arg 2 is "Pedophilic machinations":
message "{@report} &c&lYou have successfully reported the player"
set {report.%arg-1%.from.%player%.accept} to false
loop all players:
if loop-player has permission "System.report.controll":
send " {@report}"
send "&f» &cReporter: &c&l%player%"
send "&f» &cReported player: &c&l%arg-1%"
send "&f» &cReason: &c&l%arg-2%"
send "&f» &c&laccept the report with /report (reported-player) accept"
send " {@report}"
set {report.%arg-1%.notaccept} to false
set {report.%arg-1%.reportedplayer} to "%arg-1%"
if arg 2 is "insult":
message "{@report} &c&lYou have successfully reported the player"
set {report.%arg-1%.from.%player%.accept} to false
loop all players:
if loop-player has permission "System.report.controll":
send " {@report}"
send "&f» &cReporter: &c&l%player%"
send "&f» &cReported player: &c&l%arg-1%"
send "&f» &cReason: &c&l%arg-2%"
send "&f» &c&laccept the report with /report (reported-player) accept"
send " {@report}"
set {report.%arg-1%.notaccept} to false
set {report.%arg-1%.reportedplayer} to "%arg-1%"
if arg 2 is "Griefing":
message "{@report} &c&lYou have successfully reported the player"
set {report.%arg-1%.from.%player%.accept} to false
loop all players:
if loop-player has permission "System.report.controll":
send " {@report}"
send "&f» &cReporter: &c&l%player%"
send "&f» &cReported player: &c&l%arg-1%"
send "&f» &cReason: &c&l%arg-2%"
send "&f» &c&laccept the report with /report (reported-player) &c&laccept"
send " {@report}"
set {report.%arg-1%.notaccept} to false
set {report.%arg-1%.reportedplayer} to "%arg-1%"
if arg 1 is a player:
if arg 2 is "accept":
if {report.%arg-1%.reportedplayer} is not "%arg-1%":
message "{@report} &c&lThis report is already being processed or it &c&ldoes not exist"
if {report.%arg-1%.notaccept} is true:
message "{@report} &c&lThis report is already being processed or it &c&ldoes not exist"
if {report.%arg-1%.reportedplayer} is "%arg-1%":
if {report.%arg-1%.notaccept} is false:
if player has permission "System.report.controll":
if player has permission "System.report.controll":
set {report.mod.%player%} to "%player%"
set {report.accept.position.%player%} to location of player
hide the player from all players
set player's gamemode to creative
send " "
send "&f» &c&lYou have accepted the report you will be &c<ransferred to the"
send "&f» &c&lvanish and teleported to the player with /report &c&lend you will"
send "&f» &c&lend the processingof the report and will be &c&lreset &c<o your"
send "&f» &c&lprevious position"
send " "
make player execute command "/tp %arg-1%"
if arg 2 is "end":
if {report.mod.%player%} is not "%player%":
message "{@report} &c&lYou are not editing this report"
if {report.mod.%player%} is "%player%":
if player has permission "System.report.controll":
teleport player to {report.accept.position.%player%}
delete {report.accept.position.%player%}
delete {report.%arg-1%.reportedplayer}
delete {report.%arg-1%.notaccept}
reveal the player from all players
message "&c&lYou have successfully completed the report"
wait 10 seconds
delete {report.mod.%player%}
set player's gamemode to survival
#
#Enderchest command
#
command /ec:
trigger:
open player's ender chest for the player
message "{@Prefix} &7Enderchest has opened"
#
#Chat System
#-disnabled
#on chat:
# if player has permission "System.rang.Owner":
# cancel event
# broadcast "&4Owner &7• &4%player% &f» &7%message%"
# stop
# if player has permission "System.rang.Admin":
# cancel event
# broadcast "&cAdmin &7• &c%player% &f» &7%message%"
# stop
# if player has permission "System.rang.Moderator":
# cancel event
# broadcast "&1Mod &7• &1%player% &f» &7%message%"
# stop
# if player has permission "System.rang.Developer":
# cancel event
# broadcast "&bDev &7• &b%player% &f» &7%message%"
# stop
# if player has permission "System.rang.Supporter":
# cancel event
# broadcast "&9Sup &7• &9%player% &f» &7%message%"
# stop
# else:
# cancel event
# broadcast "&7Player &7• &7%player% &f» &7%message%"
# stop
#
#Death Counter
#
on death:
add 1 to {death.count.%player%}
set death message to "{@Prefix} &9%player% &7was killed by &9%attacker's nickname%"
send "{@Prefix} &7You were killed by &9%attacker's nickname%" to player
send "{@Prefix} &7Attackers hearts &9%attacker's health%&c❤" to player
send "{@Prefix} &7You killed &9%player's nickname%" to attacker
command /deathcount [<text>] [<offline player>]:
trigger:
if arg 1 is not set:
if {death.count.%player%} is set:
message "{@Prefix} &cDeaths &c&l%{death.count.%player%}%"
if {death.count.%player%} is not set:
message "{@Prefix} &cDeaths &c&l0"
if arg 1 is "reset":
if arg 2 is set:
if player has permission "System.deathcount.reset":
delete {death.count.%arg-2%}
message "{@Prefix} &7The death counter was successfully reset"
else:
send "{@Prefix} {@Noperm}"
else:
send "{@Prefix} &7Correct usage /deathcount (reset | player)"![]()
Functions:
Tpasystem
Bansystem
Chatclear
Setspawn
vanish
teamchat
report System
ec
deathcount
Commands:
/ tpa (Player)
/ tpaccept
/ tpdeny
/ ban (Player) (Reason)
/ unban (Player)
/ baninfo (Player)
/ kick (Player) ( Reason )
/ chatclear
/ setspawn
/spawn
/vanish / v
/gm 0/1/2/3
/fly on/off
/discord
/teamspeak
/broadcast (text)
/teamchat (login/logout/)
/teamchat <text>
/report (player) (reason)
/report (player) accept
/report (player) end
/ec
/deathcount
Permissions:
ban - System.ban
unban - System.unban
baninfo - System.baninfo
kick - System.kick
Chatclear - System.chatclear
Setspawn - System.setspawn
vanish - System.vanish
gamemode - System.gamemode
fly - System.fly
broadcast - System.broadcast
Teamchat - System.teamchat
report accept/end etc. - System.report.controll
Required:
- Skript
- Script download:
https://github.com/SkriptLang/Skript/releases
-SkQuery
https://www.spigotmc.org/resources/skquery-1-9-1-16.36631/

Survival-System [Skript] 1.4
This script contains the most important functions for an online survival server
Recent Updates
- Bugfixes and more Apr 5, 2021
- Report and Teamchat update Apr 5, 2021
- Blockages and more Apr 4, 2021