TallNether 2.3.1

Generate a 256 block high nether!

  1. XerxesTireIron
    Tested Minecraft Versions:
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    • 1.13
    • 1.14
    • 1.15
    Source Code:
    If you are still using CraftBukkit or Spigot 1.8.8-1.11 use Version 1.4.
    If you are using CraftBukkit or Spigot 1.12 or later, use the current version.

    TallNether is fairly straightforward in function: instead of the 128 block high dimension normally used it generates the full 256 block height Minecraft can allow. It achieves this using the vanilla generator but with some of the settings changed to increase the generation height.

    Exploring the taller nether is an interesting experience. It feels the same at first until you realize how long you've been working your way up...then look down into an abyss where lava falls disappear into the haze and the bottom can't be seen.

    A quick practical warning: One of the likely reasons this has never been implemented in vanilla Minecraft is because it puts a rather heavy load on the terrain generator. It's similar in resource usage to the Amplified world type. Once a chunk has finished generating, performance should be little different from that of the normal nether.

    Installation and Configuration

    Installing the plugin isn't too hard:
    1. Download TallNether.zip and extract the files to the plugins directory.
    2. You should have a TallNether.jar and a directory named TallNether.
    3. Inside the TallNether directory edit the config.yml file to set up your configuration.
    4. Start up the server and when an enabled world with the nether environment is created or loaded TallNether should substitute itself for that world's nether generator.
    If you are using this on a new map, the configuration file must be set up before starting the server/creating the world. Otherwise some vanilla chunks may get generated.

    You can use this on an existing nether world as well but there will obviously be a significant mismatch with the existing chunks. Be sure to make a back up before trying TallNether!

    Details on configuration can be found here: TallNether Configuration

    Because the plugin is still the vanilla generator and how Minecraft renders the fog and draw distance in the nether it's a bit hard to really show the difference in screenshots but here's a couple anyway:

    No bedrock yet, only starting the journey.

    What's down there? Who knows. Feather Falling ain't gonna save you though.

    This is a shot using OptiFine to get rid of the nether fog. This was taken from y = 100. It's a long way up.

    Issues and bugs
    If you happen to encounter any actual bugs, please file a ticket: https://github.com/OtakuMegane/TallNether/issues

    TallNether is considered finalized with all intended features present. Unless a worthwhile idea comes to mind, the only expected updates will be compatibility for future versions of Minecraft or fixes in case a bug is discovered.
    2125368097, smeths, insanerc and 4 others like this.

Recent Updates

  1. 1.15.2 Update
  2. 1.15 Support
  3. Add 1.14 Support

Recent Reviews

  1. pkeffect
    Version: 2.3
    Love this plugin. You did a fantastic job on it and it shows. I run this on a 1.15.1 paper server with no issues at all. I am excited to see this resource updated as well.

    I would also recommend to anyone using this to also pre-generate their chunks with WorldBorder or something similar. :D

    Thank you!
  2. DeleteMetaInf
    Version: 2.3
    Does exactly what it says on the tin. Great plugin! Highly recommend for any server with a Nether.
  3. Patbox
    Version: 2.2
    Works as Intended. Simple and usefull plugin. Works with DangerousNether. I'm waiting now for 1.15 support :P
  4. VAC
    Version: 2.2
    Just stopping by to say that this plugin works in 2019.

    This plugin actually improves the look of the nether so much. Pretty much almost every chunk is screenshot-worthy (in my eyes).

    It is a simple concept, but this plugin makes the previously bland nether appear a lot more interesting than ever before.
  5. TC_FWF
    Version: 1.3.6
    EpicWorldGenerator in the nether!
  6. NoDeschPro
    Version: 1.3.4
    1. XerxesTireIron
      Author's Response
      Try version 1.3.5 I just posted, should fix the error. Basically there were some libraries the Spigot team moved in 1.12 but apparently the PaperSpigot team hasn't made that change.
  7. wtq
    Version: 1.3.2
    Hi author, may I post a page at a Chinese Minecraft forum (www.mcbbs.net) to translate and introduce your plugins to more people, I will leave a download link to your spigotMC page. By the way, this really a awesome plugin!
  8. Instantout
    Version: 1.3.2
    Love The Plugin, Puts a Maximum on What you Want it to Be Really Neat, Will Start Using it, Now i don't need to Rely on a Limit were my spawn will be
  9. NoDeschPro
    Version: 1.3
    Hi, i want a generate nether world with Multiverse.. this isnt working :c
    I see this in my Console:
    [21:24:50 INFO]: [TallNether Error] The world 'Nether' does not have a recognized generator.
    [21:24:50 INFO]: [TallNether Error] A custom generator may already be in place or Mojang changed something.
    [21:24:50 INFO]: [TallNether Error] The generator detected is: 'TimedChunkGenerator'.
    [21:24:50 INFO]: [TallNether Error] For safety, TallNether will not be enabled on this world.

    I enabled all in my TallNether Config. here see this:

    How can i fix this?
    Version 1.11.2
    Paperspigot build 1031

    Sorry for my bad english. I'm german idiot ^^'
    1. XerxesTireIron
      Author's Response
      It's actually a failsafe to avoid conflicting with other plugins or mods that may alter the generator. PaperSpigot and related branches do some kind of change to the generator classes but I haven't had a chance to poke around yet. If it does turn out to be something that won't be an issue I will add an exception but for the moment it won't work on Paper or other versions based on it.
  10. MrPowerGamerBR
    Version: 1.3
    Awesome plugin if you are looking for a way to improve your Nether world. (Or if you just don't want players to build above the 128 height but don't want to just block the players from building there)