TE-ExplosiveEnchant 7.0.0

5 types of explosive enchants!

  1. using the new event listener management framework in TE 13.7.0

    vk2gpz
    using the new event listener management framework in TE 13.7.0

    To use this new more efficient event listener management framework, just add 'event_map:' option in each enchantment configuration section like:
    Code (Text):

        Excavation:
          event_map:
            BlockBreakEvent: "LOWEST"
            TEBlockExplodeEvent: "MONITOR"
          radius: 2
          use_explode_event: true
          alias: "&4&lOP Excavation"
          price: 3
          max: 7
          # you can nominate the world, which prevents explosive...
  2. for Excavation, Disk, Sphere, Tile, if the radius is -1 level * multiplier will be used as a radius.

    vk2gpz
    for Excavation, Disk, Sphere, Tile, if the radius is -1 level * multiplier will be used as a radius.
  3. fixed the WorldGuard issue.

    vk2gpz
    fixed the WorldGuard issue.
  4. fixed the critical bug in removing mined block in the protected region.

    vk2gpz
    fixed the critical bug in removing mined block in the protected region.
  5. removed a doubled up process.

    vk2gpz
    removed a doubled up process.
  6. added block_break_event_priority option.

    vk2gpz
    added block_break_event_priority option.
  7. built against 1.13.1 and using the latest TokenEnchant and VKLib.

    vk2gpz
    built against 1.13.1 and using the latest TokenEnchant and VKLib.
  8. built against 1.13.1 and using the latest TokenEnchant and VKLib.

    vk2gpz
    built against 1.13.1 and using the latest TokenEnchant and VKLib.
  9. included 1.13 support.

    vk2gpz
    included 1.13 support.
    Madrid and DeadMaster like this.
  10. removed the debug statements.

    vk2gpz
    removed the debug statements.
    ayhamalali likes this.