TE-ExplosiveEnchant 5.4.1

5 types of explosive enchants!

  1. removed a doubled up process.

    vk2gpz
    removed a doubled up process.
  2. added block_break_event_priority option.

    vk2gpz
    added block_break_event_priority option.
  3. built against 1.13.1 and using the latest TokenEnchant and VKLib.

    vk2gpz
    built against 1.13.1 and using the latest TokenEnchant and VKLib.
  4. built against 1.13.1 and using the latest TokenEnchant and VKLib.

    vk2gpz
    built against 1.13.1 and using the latest TokenEnchant and VKLib.
  5. included 1.13 support.

    vk2gpz
    included 1.13 support.
    Madrid and DeadMaster like this.
  6. removed the debug statements.

    vk2gpz
    removed the debug statements.
    ayhamalali likes this.
  7. added extra debug statement (for debug mode).

    vk2gpz
    added extra debug statement (for debug mode).
  8. updated block selection method.

    vk2gpz
    updated block selection method.
  9. added TEBlockExplodeEventPriority option.

    vk2gpz
    added TEBlockExplodeEventPriority option.

    Have you had a problem of hearing explosion from TokenEnchant's explosive enchant but you only get the target mined block and not other exploded blocks?

    You just hear the explosive sound ?


    This new option will allow you to adjust the event process priority of TEBlockExplodeEvent handled by TE-ExplosiveEnchant module. So that you don't have to hunt which plugin is doing the clearing out of exploded blocks.

    The default value is MONITOR, but...
    DeadMaster and ayhamalali like this.
  10. removed deprecated methods.

    vk2gpz
    removed deprecated methods.

    BukkitScheduler.runTask. -> BukkitRunnable.runTask.
    Frozon and maxlehot1234 like this.