NOTE: Please make sure update your TokenEnchant to the latest.
NOTE: This a custom enchant module requires TokenEnchant plugin.
This plugin contains a custom enchantment effect to allow you to strike Lightning and cause TNT-like explosion!
If "use_for_mining" option is set to "true", exploded blocks will be treated as if you mined them.
If you have autopickup plying like AutoSell those exploded block will automatically go into your inventory and VKBackPack.
Video:
Installation:
Just install TE-LightningEnchant.jar in TokenEnchant/enchants folder. Then you can either "restart the server" or "reload the plugin (not /te reload)". LightningEnchantment will automatically be loaded into TokenEnchant framework.
Configuration:
You need to add new entry for "Lightning" enchant under "Potions: section in your config.yml.
Donation:Code (Text):
Lightning:
price: 10
max: 10
use_for_mining: true
no_damage: true
need_sneak: true # use sneak to strike!
need_sneak_message: "&a[TE] You need to sneak (Shift-key) to use this!"
cooldown: 10
cooldown_message: "&a[TE] You have to wait for &b%remaining% &aseconds."
power_multiplier: 1.0 # level * multiple = explosion power (4 = 1TNT)
sound: true. # set this to "false" to turn off the lightning sound.
occurrence: always
right_click: false. #if it is true, right click air will trigger the lightning.
It would be greatly appreciated for your donation to continue providing support for this plugin.
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TE-LightningEnchant 4.2.0
Strike with Lightning! and option to mine with Lightning Explosion!!
Recent Updates
- using TE v15 API Nov 18, 2019
- TE v14 ready with individual config. Jun 16, 2019
- built against the latest TokenEnchant and VKLib Aug 20, 2018
Recent Reviews
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Pulsi_
- 3/5,
The plugin is good but when you mine it spamm the cooldown message, please fix it
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Christian_8954
- 4/5,
nice addon can you add exemptions?
because it not working with luckyblocks (sponge and web_sponge) +
please add the exemptions-
Author's Response
You haven’t purchased TokenEnchant plugin. How are you using this enchant without TokenEnchant?
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fra130701
- 4/5,
Nice addon, can you add the exemptions as explosive enchants? ...................
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Lolok
- 2/5,
Lightning enchant cause TPS drops I got a MC-64 dedicated server from OVH and my TPS go from 20 to 2-5
I'm using the default configuration-
Author's Response
Lightning enchant uses spigot’s make explosion function. If this is causing tps drop, you probably should report it to spigot. Or utilise the config to control enchant’s cool down, max level, etc.
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JPizFulFulFul
- 3/5,
Players can break item frames and paintings in WorldGuard regions such as your spawn, I wouldn't recommend. Good otherwise.
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Author's Response
you get that sort of behavior, when you misconfigure it, and that sort of error cannot be resolved by the developer nor plugin.
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GodsReach
- 5/5,
Really good plugin. Please consider adding a blacklist for some blocks, cause it's causing some troubles :)
-
Author's Response
You need to purchase the TokenEnchant plugin first.
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soreba18
- 5/5,
This is a nice plugin. I love it. Five stars for this.
P.S. Please transfer enchantments that should be bought on Sellfy to SpigotMC T_T -
Multimap
- 2/5,
Nothing happens at all...
'[TokenEnchant] Plugin TokenEnchant v9.1.1 has failed to register events for class com.vk2gpz.tokenenchant.potions.LightningPotion because org\/bukkit\/event\/block\/BlockExplodeEvent does not exist.'
Struggling to understand what to do.-
Author's Response
ofc it won't work, you haven't bought TokenEnchant yet... Please read the overview description and installation instruction first before you post such a review...
The review section is not a place for seeking a help to install a plugin/addons.
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Mike57
- 3/5,
I found a bug. I have Lightning, use_for_mining set to true, and no_damage set to true. And all of my world guard regions are set to invincible allow and yet players STILL take damage in the mines from lightning. Any fix? or is this just me.
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iDreamablez
- 4/5,
I guess I found a bug. When the player has the Lightning enchant and the cool down is set to 0 with no shift to activate, they obviously can spam but I set the occurrence to random by level. Now yes I want this too but I found out that if the player just strikes lightning on any block, they can get that block in their inventory but there is nothing damaged. Think you can create an option where the player can only spawn the lightning in the mine region and that the lightning is only in that region and disabled in any other region specified? Other than that, the plugin works great!
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Author's Response
You can do that by setting invalid region option in the config.