Text HealthBar - Customizable, Toggleable 2.0

Shows players health right in the center of their screen!

  1. The Age of Customization!

    Going forward in 2.x versions, I'm looking to add more options for customization and player options.

    TO DO:
    • Different options for HealthBars, not just text based
    • Players able to personalize their HealthBars.

    • Commands
      • /hptimer <time in seconds> - Using this command allows players to set the time in seconds their HealthBar is visible.
      • /hptimer default - Resets the HealthBar timer to max allowable time (2,147,483,647 seconds,...
  2. Full toggle!

    Added permissions and the ability for a player to toggle if they want the HP bar shown or not!

    • A player must have the permission "hp.allowuse" to be able to see the HP bar
    • A player must have the permission "hp.toggle" to be able to toggle their own health bar on or off
      • If they don't have "hp.toggle", it will permanently be visible.
    • "/hptoggle" allows players with the "hp.toggle" permission to toggle their own HealthBar on and off
  3. Customizable!

    With a new config, all parts of the HealthBar are now customizable - except for the numbers!

    • Generates a default config on startup
    • Allows toggling of health scaling, meaning you can show all of your hearts on False or show your hearts display as a % of your total HealthBar on True (with 200 max HP, one heart is equal to 20 HP)
    • Allows toggling of customized HealthBar - want the default? Leave it False. Want to customize it? Turn it to True.
    • Customizable colors of current...
  4. Health Bar Scaling

    Hate when you have over the default amount of health and you have a bunch of health bars on the screen? We now fix that for you. Health bar is now shown as a % of max HP.

    Things to be added:
    • Customizable HP bar
    • Option to turn on and off the HP bar
    • Option to turn on and off health bar scaling
    • Option to change colors
    • Option to change what percentages colors change at
  5. Clarity

    • Added HP besides text to indicate clearly to players that this is HP
    • Used lighter red text for "less than 1/3 HP" readability
    sukoshi likes this.
  6. Colors!

    Because who doesn't love seeing colors change as you slowly die?

    • Above 2/3 health, the text will show green.
    • Below 2/3 health and above 1/3 health, the text will show yellow.
    • Below 1/3 health, the text will show red.
    sukoshi likes this.
  7. Fixed rounding error

    Updated so health stays more in line with total by fixing rounding error.
    sukoshi likes this.