TrainCarts 1.12.2-v2

Minecarts redefined

  1. TeamBergerhealer
    Tested Minecraft Versions:
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    Source Code:
    https://github.com/bergerhealer/TrainCarts
    Contributors:
    bergerkiller, Friwi, mg_1999, KamikazePlatypus, lenis0012, timstans



    Please use GitHub to file an issue report

    This plugin requires BKCommonLib

    Since April 16, 2017 release version names will be in a MCVersion-pluginversion format. Older versions of Minecraft are also supported.

    Plugin: TrainCarts - Linked Minecarts, sign-redstone systems, easy to use and realistic

    TrainCarts/BKCommonLib for MC 1.7.10 can be found here (outdated)

    Incompatible with: RailCraft

    Description
    This plugin looks for suitable Minecarts and links them together if possible. When two Minecarts are being "linked", the Minecarts will act as one single moving train.

    Once carts are successfully linked, an effect is played and their velocity is shared in combination with an individual factor for each Minecart, which is used to remain a steady gap between carts. This gap is adjustable, the force at which this happens as well.

    End result: a train! You can move it, make a roller-coaster out of it, split it in half, watch trains collide, whatever you want to do with trains. :)

    As for 1.21, it is also possible to safely exit your train by setting an exit offset with a (sideways) push factor for the train. This feature is disabled by default. (only affects dropped items). If you want to display arrival times on signs (see redstone circuit part) you need SignLink, see the downloads on the bottom of the page.

    As for 1.35 you can set train properties to make 'special' trains, or to 'finalize' a train

    Resource Pack

    For testing out the new attachment system introduced in 1.12.2-v2, there is a free to download test resource pack available here:

    https://www.dropbox.com/s/hgd90lrqdrm8alr/TrainCarts_Demo_TP.zip

    The models are bound to durability values of the golden pickaxe.

    train_banner_nullblox.png

    The locomotive and carriages were made by Nullblox, a very talented voxel modeler. Maxi made the different color rollercoaster carts. If you want your own train models commissioned, you should definitely contact these and other very talented people on this website! :)

    Links

    Addons
    Special Addons for TrainCarts

    • ActionBlocks - Blocks below tracks perform actions
    • HangRail - Trains floating below iron fences and also below/above other kinds of blocks
    • FloatRail - Trains floating above blocks
    Features
    • Link minecarts using collision: no commands needed to make a train
    • Move trains as easily as you would with single Minecarts
    • Stores trains to file for persistence during reloads and server restarts
    • Use sign-redstone circuits for subway systems, complete railroads and much more
      • Station to gracefully stop and launch trains
      • Launcher
      • Spawn
      • Teleport
      • Player enter/ejector
      • Property setters
      • Tag systems to switch certain tracks based on tags on the train
      • Destination systems to make your train travel to far-away lands all on it's own
      • Transferring items between trains and storage blocks (chest, furnace, etc.)
    • Supports Minecart Mania's features
    • Infinite minecart speeds are possible, higher speed than vanilla!
    • Change the blocks displayed in trains
    • Cancel collisions with players, mobs, other trains using a variety of collision modes
    • Loads of fixes for vanilla minecart physics, fixing network synchronization bugs (off the rails)
    • Detector regions, to detect trains on stretches of track
    • Vertical rails using ladders
    • X-crossing rails using pressure plates
    • API for custom rails and custom sign actions
    • Teleport trains /w passengers (MyWorlds needed)
    • Show arrival times on signs (SignLink needed)
    • Push-away: Push mobs, players and items away from your trains to keep them running
    • Everything is configurable, if something proves not to be, I will make it that way
    • Fun!
    FAQ
    • When players are near, trains reach their destinations. With no one near, they don't. What do I do?
    By default trains do not keep chunks loaded, and they will unload once they move into unloaded chunks. To make trains keep the chunk area (and themselves) around them loaded, set the 'keepchunksloaded' property to True. This can be done using the /train keepchunksloaded true command, using a property sign or by changing it to true in the DefaultTrainProperties.yml file. For more information about train properties, see here.
    • I have a iMac and signs don't work. What do I do?
    Add 'parseOldSigns: true' to the config and type signs like 'train' instead of '[train]'.

    Incompatibilities
    If you have another plugin that performs similar Minecart replacement techniques, it is likely that TrainCarts will not function or function poorly. For the 'chunk persistence' part of this plugin, other plugins that unload chunks without firing events result in this feature failing. Minebackup is known for having this problem.

    Donate
    If you really like my work and want to give something in return, feel free to donate something small to me using the link down below. Thank you! :)

    [​IMG]

Recent Reviews

  1. i998979
    i998979
    5/5,
    Version: 1.12.2-v2
    God-like coding skills
    Very creative idea and user-friendly GUI for the new feature
    I would rate this 12 out of 10
    This is awesome!
  2. 78wesley
    78wesley
    5/5,
    Version: 1.12.2-v2
    No words for it, its just awesome ! this makes my server a lot more cooler then it already is. Maybe at a invisible view from the seat?
  3. Superdarco
    Superdarco
    5/5,
    Version: 1.12.2-v1
    This is the BEST plugin forever, Thanks for updating this awesome plugin, please do not stop updating it
  4. steef
    steef
    4/5,
    Version: 1.12.2-v1
    nice plugin but is it possible to trigger redstone when te train rides over a ladder ?
  5. Kjoenn
    Kjoenn
    5/5,
    Version: 1.12.2-v1
    Any way to add a sign so like 1 train will listen to /train start/stop train01
    from distance that would be cool becuase i am making a miny town with trains and i love them to control them from above!
    1. TeamBergerhealer
      Author's Response
  6. Mellix
    Mellix
    3/5,
    Version: 1.12.2-v1
    I want this plugin but where is TrainCart for 1.7.10 ??? And addons for 1.7.10 ??
    1. TeamBergerhealer
      Author's Response
      That is an incredibly old version of the server. Unfortunately support below MC 1.8.8 was dropped because it was difficult to maintain.
  7. EricDasBrot
    EricDasBrot
    5/5,
    Version: 1.12.2-v1
    that is the best plugin i'v ever seen! :D
    -----------------------------------------------
  8. 10fuzzy1
    10fuzzy1
    5/5,
    Version: 1.12.2-v1
    Quite an Awesome plugin! Anytime you think it can't get any better, it does! I had a problem with this plugin and it got almost immediately fixed by the Developer!
  9. KenDerGuru
    KenDerGuru
    5/5,
    Version: 1.12.2-v1
    TrainCarts is the only plugin which improves the minecart game mechanics so extensively, that minecarts get interesting again. I can't wait to build automatic subway, farming and storage systems. Thanks for this great plugin. It's really an enrichment for Minecraft.
  10. StonurDewd
    StonurDewd
    5/5,
    Version: 1.12.2-v1
    I had a little trouble at first getting through the docs of the plugin. My biggest issue is with signs. Having to dig deep into docs to one of the most used features of the system. Main plugin says gold blocks to go faster, but the addition puts gold blocks as an elevator? It's fun to mess with either way. Totall helped with the amuzement park. 3 plugins, 20 trains - using 800mb/ram