Heres a few bug fixes, there will be fewer of these once my first week here is up
- Objects under trees were occasionally being destroyed, this is resolved.
- Configuration will no longer reset on restart.
Sorry if this is causing anyone an inconvenience!
All Love <3
Auto Destroy, Auto Replant and more!
So I added two new features I hope you love em
- Code optimization.
- Trees can now be optionally animated when chopped.
- There is an optional sound when chopping a tree down.
Enjoy, i'll be back with more updates asap, please message me if theres any issues at all <3
So my names Brianna you may know me from a few of my plugins such as EpicSpawners or KitPreview. This plugin's development was halted as the developer had moved on to other things and I felt almost compelled to try and keep it alive, up to date and full of awesome features. So here I am. I had recently made a plugin called...
v5.11.50 - DarkOak also fixed for github issue #19 now - sorryyy
v5.11.49 - Address github issue #19 by double checking the verification for big trees
v5.11.48 - Address github issue #18 by verifying that a tree is actually big
v5.11.47 - Add a toggle to disable the plugin when NOT sneaking "When Not Sneaking" - makes sense, right?
v5.11.46 - Fix big spruce trees not being recognized properly
v5.11.45 - Do not try to place saplings on invalid groundChillerKraft likes this.
v5.11.44 - Try fixing an API change in mcMMO
v5.11.43 - This is why I normally do not work without an IDE - maybe finally fix build?
v5.11.42 - GitHub desktop is not searchable. Good to know. PSPad to the rescue! Fix breaking build
v5.11.41 - remove unused debuggers
v5.11.39 - several improvements, in the leaf decay enhancement and the block list
v5.11.38 - catch another NPE in DarkOak implementation
v5.11.37 - catch NPE in DarkOak Tree implementation, skip air blocks when removing later...
This is a big overhaul and a huge improvement, CPU wise. Depending on the tree type you fell, improvements vary from 50% to 95%
v5.10.36 - make natural blocks readable; destroy blocks before leaves (looks faster ); support SAND as ground; split shroom determination and optimize individually;
v5.10.35 - optimize dark oak tree determination - cut down the fat down to FIVE percent of the former checks
v5.10.34 - optimize big jungle tree determination - take the block checks down to 20% from...
v5.10.17 - push this version to jenkins, fix an issue about disappearing items in 1.10, backwards compatible to 1.9!
v5.10.4 - add more keywords to start and stop debugging
v5.10.3 - add cooldown override for forcebreak
v5.10.2 - add forcebreak, forcegrow, including permissions and messages
This fixes some issues with mcMMO compatibility.
- 1.9 only !!! -
v5.9.12 - update to Bukkit 1.9
v5.9.11 - add commands "addcustom" and "removecustom" - setting the first three items to custom block group (SAPLING, LOG, LEAF)
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