Fixed a missing message and renamed a couple config message.
MAKE SURE TO UPDATE THE CONFIGURATION MESSAGES
Replace the following section in your config file, with these new messages:
Code (YAML):#These are the messages that are sent to players when the plugin is active.
#For certain commands there will be extra variables such as [player], these will be mentioned for each message.
#Color formats are allowed! For a list of format codes, see: https://minecraft.gamepedia.com/Formatting_codes...
Ultimate Mob Heads 2.4
This plugin allows mobs and players to drop their heads when they are killed by a player.
starnos likes this.
I got notified of a bug where player heads would no longer stack properly after placing a breaking them.
This should now be fixed. If you still have skulls that won't stack, you can simply place and break them in order to update them. This is only needed for existing broken skulls. From now on, all new skulls should stack like normal.
I forgot to update these skulls as well. Now you should be able to get them with the correct texture ^^
I have noticed that the plugin is behaving different with each build of spigot I use. Sometimes the name of skulls are coulored yellow, sometimes they are in italic and sometimes there are problems to pick up the heads after placing them.
My guess is that this is due to the expirimental builds of spigot, but if you notice any weird behaviour like this, let me know
I forgot to remove some debug messages while I was doing some final tests.LocutusBE likes this.
I have been struggeling with this for wayyy too long, but in the end I decided to try the latest spigot version and somehow everything worked fine...
There have been a couple changes in this update:
- Added Dolphin, Turtle, Drowned and Phantom skulls.
- Changed all 4 fish heads
- Renamed clown fish to tropical fish
- Silver Sheep is now named Light Gray Sheep
- Disabled the fishing for heads on default. You can re-enable it in the config file.
I got some new ideas which I want to integrate...
At least for now...
The annoying error reports people got when an entity was blown up by an explosion is now gone. Thanks for the patience and you guys can expect a 1.13 release soon(ish)!
I was informed about a bug where players could farm their own heads.
I did not want to remove this bug for everyone, so I made it another configuration option. On default is it disabled, but feel free to leave it on enable
Added config option to choose whether players heads should drop with or besides the player inventory. This comes in handy when other plugins or keepinventory prevent their items from getting dropped.
If you don't want to rebuild your configuration file, add the following to prevent any errors:
Code (Text):#Put this on true if you have a plugin (or keepInventory) which prevents player heads from dropping
Fixed a bug where vanilla heads couldn't have a custom name, this is now possible.
I added in two extra config options which allows you to remove error messages from the plugin in your console. I suggest leaving these settings off, because the messages might be important...
If you want access to these settings without rebuilding your config file, add this to your config file:
#If for some reason your console is spammed with messages from this plugin, you can surpress these warnings...
Rabbit types no longer give errors on invalid types
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