About
- Native Minecraft Version:
- 1.14
- Tested Minecraft Versions:
- 1.14
- 1.15
- 1.16
- Source Code:
- https://github.com/tchristofferson/Unbreakables
- Donation Link:
- https://www.paypal.com/paypalme/tchristoffers0n
Prevents items from breaking! Items become unusable and can be fixed using currency. Once an item breaks the plugin cancels it and makes it unusable. When the item breaks it is placed in the player's armory, an inventory used to store a player's unbreakable items. The item is once again usable when the player uses the repair command. Works with tools, swords, and armor.
Command & Permissions
- /Ub Create - Make the item your holding unbreakable
- unbreakables.create
- /Ub repair - Repair an unbrekable/unusable item
- unbreakables.repair
- /Armory - Access armoy where unbreakable items can be stored
- unbreakables.create
Config
SupportCode (YAML):#Initial cost to make an item unbreakable
initial-cost: 5000
#Still enabled for normal items
disable-anvil-repairs: false
#Cost to repair item. If use-function-cost is true, this value isn't used
repair-cost: 5000
#Use a dynamic price depending on the item when repairing
use-function-cost: true
#use-function-cost must be set to true for this to apply
function-cost:
#If an item has two enchantments the added cost will be 1000 if set to 500
cost-per-enchant: 500
#For each enchantment the level of the enchant will be multiplied by this value and added to the cost
cost-per-enchant-level: 250
#If netherite item, cost-per-diamond applies and this value is added on
netherite-cost: 2000
#If item is elytra, cost will be this plus enchantment costs
elytra-cost: 5000
#A sword, for example, is created using two diamonds, therefore the cost will be x2 this value
cost-per-diamond: 1000
cost-per-gold: 900
cost-per-iron: 800
cost-per-stone: 0
cost-per-wood: 0
All support can be through Spigot (for basic questions) and GitHub (where you can submit issues). If you have an issue don't give a bad review until after contacting me for help.

Unbreakables [1.14-1.16.5] v1.0
Prevents items from breaking! Items become unusable and can be fixed using currency