VeinMiner 1.15.1

Minecraft Forge's VeinMiner recreated for CraftBukkit and Spigot servers!

  1. Bug Fixes & QOL Features

    Choco
    • /veinminer blocklist <category> <add/remove> and /veinminer toollist <category> <add/remove> now accept an arbitrary amount of items
      • Example: /veinminer blocklist pickaxe add coal_ore minecraft:iron_ore diamond_ore minecraft:gold_ore is now valid and will add all four blocks to the list
    • Veinmining patterns are now global and assignable by a server operator (as opposed to per-player which caused confusion)
      • It is still recommended that you remain on the default pattern. This change merely restricts access to pattern changing functionality to avoid unnecessary confusion or player-sourced server lag
      • As such, veinminer.pattern's default permission level has been changed from true to op. It is advised that you revoke this permission from players if you had explicitly given it before through your permission plugin. This is an operator permission node
      • API: Consequently, PlayerSwitchPatternEvent has been removed from the API
    • (#36) Fix the first call of BlockBreakEvent being ignored causing incompatibility with other plugins
    • (#37) Fix ActivationMode not being changed to ActivationStrategy based on the change from a previous update.
      • This will not affect any current configuration files, only the default. Therefore if you have it set to ActivationMode, please change it accordingly!
    • Fix player names being tab completed under certain conditions when not necessary
    • Fix the hand category being suggested as a tab completion for /veinminer toollist despite not being editable
    • Fix /veinminer blocklist <category> <add/remove> and /veinminer toollist <category> <add/remove> not suggesting tab completions for valid blocks and items respectively
      • Tab completion for these subcommands is now much smarter!
    lokka30 and smeths like this.
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