Village Defense [1.11-1.15] 4.3.1

[MINIGAME] Big networks ready | MySQL/YAML | Placeholders | BungeeCord/Multi Arena | Many Languages

  1. 4.3.1 - 1.15 support, fixes 4.3.0 broken jar

    Plajer
    Update made for you by @Tigerkatze due to generosity of our patrons.​
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  2. 4.3.0 - Plugin improvements, regular update

    Plajer
    Update made for you by @Tigerkatze due to generosity of our patrons.
    1.15 update is being worked on.
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    ItsHerbCookiZ and Tigerkatze like this.
  3. [HOTFIX] 4.2.1.1 - Shop hotfix

    Plajer
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    We're working on big modules update that will make Village Defense even more configurable! Stay tuned and check our discord for news about...
    Tigerkatze likes this.
  4. 4.2.1 - New Setup GUI and fixes

    Plajer
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    Issues when using 1.14:
    • Mobs (golems, wolves) aren't rideable yet
    • Sign game states are disabled - they're not working yet
    • Instant respawn after death may not work properly
    ...
    DaDMaR777, PirateCraft and Tigerkatze like this.
  5. 4.2.0 - 1.14 update, new database library, smaller jar and more

    Plajer
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    Issues when using 1.14:
    • Mobs (golems, wolves) aren't rideable yet
    • Sign game states are disabled - they're not working yet
    • Instant respawn after death may not work properly
  6. 4.1.3 - Classic update

    Plajer
    PirateCraft and tomikcz987 like this.
  7. 4.1.2 - April Fool's Day update

    Plajer
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  8. 4.1.1 - Zombie spawn issue fix from 4.1.0

    Plajer
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    [[​IMG] Added] Russian locale (Thanks to POEditor contributors!)
    [[​IMG] Fixed] Zombies couldn't spawn on any arena
    ...
    AngieChin likes this.
  9. 4.1.0 - Start fix

    Plajer
    Fixed plugin couldn't run because plugin.yml values were invalid due to build failure, sorry.
  10. 4.1.0 - Standard update

    Plajer
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    [[​IMG] Changed] Removed useless exceptions catching in try/catch code blocks in favour of logger listening (increases readability and peformance)
    [[​IMG] Fixed] Signs weren't updating properly if Signs-Block-States-Enabled option was false...​