VoidGenerator 1.4.2

All in one super lightweight Void World Generator

  1. Hx64
    Native Minecraft Version:
    1.13
    Tested Minecraft Versions:
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    • 1.13
    • 1.14
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    Create custom void worlds with a powerful and lightweight generator system that allows you to add countless empty worlds.
    Now includes full biome control!

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    VoidGenerator allows you to create endless customizable world generators that add full biome control to your worlds!​


    This plugin should be compatible with most world management+creation plugins. It will not override any vanilla/default generators but it will establish its own tools to create the worlds defined by you. (This will never override any existing worlds and only be taken into effect once new chunks get created.)

    Voidgenerator is made to handle all aspects of how you create void worlds.
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    • Default Servers: Add this snippet to your bukkit.yml
      Code (YAML):
      worlds:
        <worldname>
      :
          generator
      : VoidGenerator:<biome>
      • Reminder: <worldname> will probably be "world" (without quotes) if you haven't changed it.

      • Optional: <biome> is optional, you can select the biome of the generated chunks. Possible biomes can be found in the config or below.

      • Reminder: The Generator will only be applied to newly generated chunks.

      • Reminder: If you want the void darkness and particles to start at around Y=0, set the level-type in the server.properties to FLAT.

    • Multiverse: [Link]
      • Create: Use the following command, when creating a new World:
        HTML:
        /mv create <worldname> normal -g VoidGenerator:<biome> -t FLAT
        For example, use the following commandto create a new Nether World:
        HTML:
        /mv create <worldname> nether -g VoidGenerator:NETHER-t FLAT
        • Reminder: The "-t FLAT" part at the end makes the void particles and darkness start at Y=0 instead of Y=64.

      • Import: Use the following command to import a world using Multiverse:
        HTML:
        /mv import <worldname> normal -g VoidGenerator:<biome>
        Use the following command to import a nether world using Multiverse:
        HTML:
        /mv import <worldname> nether -g VoidGenerator:NETHER
    Code (YAML):
    OCEAN
    PLAINS
    DESERT
    MOUNTAINS
    FOREST
    TAIGA
    SWAMP
    RIVER
    NETHER
    THE_END
    FROZEN_OCEAN
    FROZEN_RIVER
    SNOWY_TUNDRA
    SNOWY_MOUNTAINS
    MUSHROOM_FIELDS
    MUSHROOM_FIELD_SHORE
    BEACH
    DESERT_HILLS
    WOODED_HILLS
    TAIGA_HILLS
    MOUNTAIN_EDGE
    JUNGLE
    JUNGLE_HILLS
    JUNGLE_EDGE
    DEEP_OCEAN
    STONE_SHORE
    SNOWY_BEACH
    BIRCH_FOREST
    BIRCH_FOREST_HILLS
    DARK_FOREST
    SNOWY_TAIGA
    SNOWY_TAIGA_HILLS
    GIANT_TREE_TAIGA
    GIANT_TREE_TAIGA_HILLS
    WOODED_MOUNTAINS
    SAVANNA
    SAVANNA_PLATEAU
    BADLANDS
    WOODED_BADLANDS_PLATEAU
    BADLANDS_PLATEAU
    SMALL_END_ISLANDS
    END_MIDLANDS
    END_HIGHLANDS
    END_BARRENS
    WARM_OCEAN
    LUKEWARM_OCEAN
    COLD_OCEAN
    DEEP_WARM_OCEAN
    DEEP_LUKEWARM_OCEAN
    DEEP_COLD_OCEAN
    DEEP_FROZEN_OCEAN
    THE_VOID
    SUNFLOWER_PLAINS
    DESERT_LAKES
    GRAVELLY_MOUNTAINS
    FLOWER_FOREST
    TAIGA_MOUNTAINS
    SWAMP_HILLS
    ICE_SPIKES
    MODIFIED_JUNGLE
    MODIFIED_JUNGLE_EDGE
    TALL_BIRCH_FOREST
    TALL_BIRCH_HILLS
    DARK_FOREST_HILLS
    SNOWY_TAIGA_MOUNTAINS
    GIANT_SPRUCE_TAIGA
    GIANT_SPRUCE_TAIGA_HILLS
    MODIFIED_GRAVELLY_MOUNTAINS
    SHATTERED_SAVANNA
    SHATTERED_SAVANNA_PLATEAU
    ERODED_BADLANDS
    MODIFIED_WOODED_BADLANDS_PLATEAU
    MODIFIED_BADLANDS_PLATEAU

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    If you have check_for_updates enabled, players need permission to get notified when a plugin update is available. Give the players that need to get notfied the permission:​

    voidgenerator.notifyupdate


    The permission applied to operators by default

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    Code (YAML):

    # This is the main configuration file for VoidGenerator
    # Possible Biomes:
    # OCEAN, PLAINS, DESERT, MOUNTAINS, FOREST, TAIGA, SWAMP, RIVER, NETHER, THE_END, FROZEN_OCEAN, FROZEN_RIVER, SNOWY_TUNDRA, SNOWY_MOUNTAINS, MUSHROOM_FIELDS, MUSHROOM_FIELD_SHORE, BEACH, DESERT_HILLS, WOODED_HILLS, TAIGA_HILLS, MOUNTAIN_EDGE, JUNGLE, JUNGLE_HILLS, JUNGLE_EDGE, DEEP_OCEAN, STONE_SHORE, SNOWY_BEACH, BIRCH_FOREST, BIRCH_FOREST_HILLS, DARK_FOREST, SNOWY_TAIGA, SNOWY_TAIGA_HILLS, GIANT_TREE_TAIGA, GIANT_TREE_TAIGA_HILLS, WOODED_MOUNTAINS, SAVANNA, SAVANNA_PLATEAU, BADLANDS, WOODED_BADLANDS_PLATEAU, BADLANDS_PLATEAU, SMALL_END_ISLANDS, END_MIDLANDS, END_HIGHLANDS, END_BARRENS, WARM_OCEAN, LUKEWARM_OCEAN, COLD_OCEAN, DEEP_WARM_OCEAN, DEEP_LUKEWARM_OCEAN, DEEP_COLD_OCEAN, DEEP_FROZEN_OCEAN, THE_VOID, SUNFLOWER_PLAINS, DESERT_LAKES, GRAVELLY_MOUNTAINS, FLOWER_FOREST, TAIGA_MOUNTAINS, SWAMP_HILLS, ICE_SPIKES, MODIFIED_JUNGLE, MODIFIED_JUNGLE_EDGE, TALL_BIRCH_FOREST, TALL_BIRCH_HILLS, DARK_FOREST_HILLS, SNOWY_TAIGA_MOUNTAINS, GIANT_SPRUCE_TAIGA, GIANT_SPRUCE_TAIGA_HILLS, MODIFIED_GRAVELLY_MOUNTAINS, SHATTERED_SAVANNA, SHATTERED_SAVANNA_PLATEAU, ERODED_BADLANDS, MODIFIED_WOODED_BADLANDS_PLATEAU, MODIFIED_BADLANDS_PLATEAU
    check_for_updates
    : true
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    English by Server.pro


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    This plugin utilizes BtoBastian's Metrics system to gather anonymous usage statistics on the plugin and server it's running on. The following information is sent to bstats.org:
    • A unique identifier
    • The server's Java version
    • Whether the server is on online or offline mode.
    • The plugin's version
    • The server's version
    • The OS' version, name, and architecture
    • The core count of the CPU
    • The number of players online
    • The Metrics version
    https://bstats.org/plugin/bukkit/VoidGenerator

    Opting out of this service can be done by either editing Voidgenerator's configuration file, or disabling Metrics globally in bStats's configuration file.

Recent Updates

  1. Configuration Quick Fix
  2. Small Bug Fixes
  3. Error Fixes

Recent Reviews

  1. iwilber
    iwilber
    1/5,
    Version: 1.4.2
    Everytime I do /world (myWorld) it says "Error: Hole in the Floor!"
    How do you fix this problem??
  2. Josha28
    Josha28
    5/5,
    Version: 1.4.2
    Does what you want 5/5.
    Only downside is that it only goes up to 191 blocks for me!
  3. Ontvlambaar
    Ontvlambaar
    5/5,
    Version: 1.4.2
    Works as intended. I did, however, want to create a VoidGenerator world with all biomes spawning in it instead of just one you select upon world creation. Haven't been able to do this yet
  4. iCaitlyn
    iCaitlyn
    5/5,
    Version: 1.4.2
    Working wonderfully, as advertised, meets all expectations, does what it says on the tin.
  5. jankmoco
    jankmoco
    5/5,
    Version: 1.4.2
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Great update, the size of the plugin has been reduced which is good.
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  6. Fighter2000
    Fighter2000
    5/5,
    Version: 1.4.2
    Nice, i don't say anymore ;) .............................................................
  7. IdrisMCNL
    IdrisMCNL
    4/5,
    Version: 1.4.2
    1. Hx64
      Author's Response
      Thanks for the review
      Looking at your error, you are trying to place a skull Tile Entity in couple different locations. I am afraid this plugin is not doing this :/ May want to check your other plugins :P If you need further help lets go to the disscussion area
  8. WiseHollow
    WiseHollow
    5/5,
    Version: 1.4.2
    Came in perfect timing. Great plugin and works exactly as expected! Thanks so much for your effort.
  9. PolskiRikoYT
    PolskiRikoYT
    4/5,
    Version: 1.4.1
    In the latest version of the plugin I can not turn off the update notification. The configuration file is restored to the default settings after the server restart. PaperSpigot 1.13.2
  10. FlailoftheLord
    FlailoftheLord
    5/5,
    Version: 1.4.0
    Awesome plugin, has helped alot with easily being able to generate new void worlds for my builders, would be really great if it worked in the end world.
    1. Hx64
      Author's Response
      It does work in the end world :)
      Just use Voidgenerator:THE_END as a generator :)