Original SkUnity post
Plugin addons needed:
Whack all the moles that appear in the GUI, be the quickest to the max mole hit counter. OR see how many times you can hit the moles before time runs out (Soon)
Super addicting game that was made free, because I don't feel you should pay to make players happy.
Send me a idea of a plugin or premium plugin that you don't want to pay for, and I will code a WAY better, more configurable, faster, and FREE version.
1.) Download Dependencies above and drag them into your server plugins folder
2.) Run server
3.) Download WhackAMole
3.) Put WhackAMole.sk in plugins > skript > scripts
4.) Restart server or type /skripts reload WhackAMole
/whackAMole or /wam
/wam - for random difficulty (No arguments)
/wam stats (player)
/wam debug (To change variable names) (Advanced: Only use if you know what skript variables are)
wam.stats #To view stats
My network: NpcNetwork.us.to
Code (Text):functions: #These enable and disabled running groups of options[/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B]
[B][B][B][B][B][B][B][B][B][B][B][B][B] sound: 'true'
maxWinClicks: '200' #When a player gets to this value. The game is over
soundtype: SUCCESSFUL_HIT #Sound played when Mole is whacked (Uses SkRayFall)
permissions: #Setup permissions for different options
use: wam.use #Use the skript
stats: wam.stats #View stats
difficulty: #Now this is the more complex part of the config. Here you can adjust the difficulty of the modes.
#Complex explanation: The numbers being the amount of random ticks per 1-25 per second.
#Meaning it will randomly pick a tick number between 1 and 25 depending on the difficulty.
#The skript will wait that long between each desired time set.
#Easy explanation: Each number represents loops for wait time
#(The lower the value is, the quicker the times between each mole are)
#Min = Lowest random time
#Max = Highest random time
backgroundItem: brown stained glass pane
moleItem: flower pot
AdjustSizeByDifficulty: 'false' #This will automatically adjust the GUI size based on the difficulty values above
usemoney: 'true' #Needs Vault or any currency API installed to work
money: '100' #Amount of money given
useConsole: 'false' #Execute a custom command when player wins
consoleCommand: /money give [PLAYER] 500 #The command.
- Add world support
- Add music
- Particles (maybe)
- Add infinity mode (Also game timer for this)
WhackAMole [Super fun, original, 100% configurable and FREE] [1.6-1.8] 1.2
★ Why pay for it? When you can get it made better for free (GUI Minigame) ★