Wilderness-Tp 2.27

[THE ONE TRUE WILD TP] Teleports to random location with no sounds cost and cooldown along with GUI

  1. 2.27

    RoboMWM
    • fix named portals not teleporting the player to the world of the same name
    • support essentials /back handler (when enabled)
  2. 2.25

    RoboMWM
    • Add support for billy's doubleheight nether datapack
    • API: Remove deprecated Search task, please use the new class (check commit)
    PirateCraft and cicatrice like this.
  3. 2.24

    RoboMWM
    Bug fix: portals not checking the world.
  4. 2.22

    RoboMWM
    • Try to mitigate crashing when using certain builds of Paper and the wait feature
    • Add CREATIVE to default gamemodes so people who create portals in creative gamemode aren't confused that it doesn't work while they're in creative gamemode
    PirateCraft likes this.
  5. 2.21

    RoboMWM
    • Fix warmup feature not working
    If this breaks attempts where it fails to find a valid location, please report on GitHub with debug logs, thanks!
  6. 2.20

    RoboMWM
    • Fix false failure message/retries breaking
    iCaitlyn, MCDaddyTalk and PirateCraft like this.
  7. 2.19

    RoboMWM
    • Fixes issue where the plugin appears to do nothing when the config option "wait" is set to anything larger than 0 (I.e. fixes issue where plugin breaks if the "wait" feature is used.)
  8. 2.18

    RoboMWM
    • Fix plugin sometimes not working for worlds loaded by PlotSquared or Multiverse.
    • Fully deprecated use of old search task with @warning annotation for addon developers
    Btw apparently the default worlds in randomWorlds "reappearing," I actually can't reproduce that issue. I removed "world_nether" from my config, reloaded, and it has remained gone. Perhaps try editing the config while the server is off?
    cicatrice likes this.
  9. 2.17

    RoboMWM
    • Refactored search task to lessen potential CPU load, work better with spigot (and works better on Paper).
    • Basically some code cleanup
  10. 2.16

    RoboMWM
    - fix randomworlds breaking if you set a value to 0 (yes I'll fix the default worlds being added in next release I forgot this time - but at least you can now set it to 0 to effectively disable it.)

    - re-allow use of /wild when falling