WorldSystem ● The one world per player solution ● GUI ● Highly Configurable ● [1.8 - 1.14] 2.4.8.1

The one world per player solution you have always dreamed of. Now in over 10 languages

  1. Butzlabben
    Native Minecraft Version:
    1.14
    Tested Minecraft Versions:
    • 1.8
    • 1.9
    • 1.10
    • 1.11
    • 1.12
    • 1.13
    • 1.14
    Source Code:
    https://github.com/Butzlabben/worldsystem
    Contributors:
    Jubeki, montlikadani
    Languages Supported:
    Out of the box: German, English, French, Spanish, Dutch, Hungarian, Polish, Russian, Finnish, Chinese, Japanese. Configurable: all
    Worldsystemlogo_V24X.png
    Hello there,
    I'm sure you're asking what WorldSystem is.
    WorldSystem is a plugin where every player can get a world. There they can build, play and do anything they want without creating stress in a single world. The world owner can also add other players and manage their permissions on his world like is he allowed to build, teleport or changing his gamemode.

    When a player creates a new world you can also set a template which will then be cloned.

    Features:

    - Fully customizable messages
    - Event driven and easy to use API
    - Supports English, German, Hungarian, Spanish, Russion, Finnish, Chinese and Dutch
    - GUI (100% configurable)
    - Many Permissions
    - Removing worlds when they are empty
    - Low CPU/Ram usage
    - Lag detection
    - AutoUpdater
    - Create worlds async and incredibly fast
    - PlaceholderAPI support
    - Permission system for the world owners
    - Customize the worldborder and all gamerules
    - Generator settings for also paid generators
    - Automatic deletion of worlds that have not been loaded for a long time

    [​IMG] [​IMG] [​IMG]


    Some screenshots:
    javaw_2018-04-22_14-48-56.png
    javaw_2018-05-08_21-18-00.png

    TODO:

    • Support more languages: You can send us translated messages and we will implement them
    • More and more worldoptions
    Still not convinced?
    • Over 7000 lines of code
    • 4.81 stars (18 5-star reviews)
    • Over 600 worlds managed by WorldSystem


    Here are the JavaDocs.
    Here are the stats of my plugin.



    Commands:

    /ws get - Gives you a world
    /ws home - Teleports you to your world
    /ws sethome - Sets a specific home
    /ws gui - Opens the GUI menu
    /ws tp <Player> - Teleports you to the specific world
    /ws addmember <Player> - Add a player to your world
    /ws delmember <Player> - Remove a player from your world
    /ws leave - Leave the world you are currently on
    /ws fire - Enables/Disables fire in your world
    /ws tnt - Enables/Disables tnt in your world
    /ws info - Show information about the world you are currently on
    /ws reset - Reset your world
    /ws togglegm <player> - Allows/Denys a player changing its gamemode
    /ws toggletp <player> - Allows/Denys a player teleporting
    /ws togglewe <player> - Allows/Denys a player using WorldEdit
    /ws togglebuild <player> - Allows/Denys a player building

    Just for admins:
    /ws delete <Player> - Delete the specific world
    /ws confirm - Confirm if necessary an autoupdate

    - Creating worlds async
    Just install FastAsyncWorldEdit and WorldEdit on your server - done.

    - How to set a template

    https://github.com/Butzlabben/worldsystem/wiki/How-to-set-a-template-World%3F

    - Will not all worlds consume a lot of memory?
    No, it will not. Every world gets unloaded and moved to a specific folder when they are empty. The RAM usage depends on how much chunks are loaded. So if you have one world with many chunks loaded against 5 worlds with not so much chunks loaded, the RAM usage will be equal.

    - Will not all worlds consume a lot of disk space?
    About 1000 worlds will consume ~38 GB of space. If you want you can enable auto-deleting for old worlds if their use was a long time ago.

    - Why should I use WorldSystem? I have PlotMe.
    WorldSystem gives the player a world where they can fully live out their creativity and they are not limited to a 20x20 plot. You can also enable the survival mode so players can't change their gamemode or teleport.

    Code (Text):
    - Forged in Fire (fifmc.com)
    - UnknownCity (unknowncity.de)
    - CorbaCraft (corbacraftmc.com)
    - MagmaCube (magmacube.cz)
    - MineCraft-Universe (mc-universe.de)
    You can contact me and I will put your server on the list too.

    - ws.*: Gives access to all permissions from WorldSystem
    - ws.get: With this permission you can get a world via /ws get
    - ws.sethome: With this permission, you can seta specific home for your world
    - ws.tp.*: Gives access to all teleport permissions from WorldSystem
    - ws.build: You can build even without the permission of the world owner
    - ws.delete: You can delete worlds
    - ws.gamemode: You can change your gamemode without the permission of the world owner
    - ws.lag: You can see the lag notifications
    - ws.tp.world: You can teleport to a world without being a member of that world
    - ws.tp.other: You can teleport other players across worlds
    - ws.tp.toother: You can teleport to other players across worlds
    - ws.big: Gives you a bigger world if configured
    - ws.large: Gives you an even bigger world if configured
    - ws.confirm: You can confirm an auto update

    Code (Text):

    # Path where the worlds will be saved
    worldfolder: 'plugins/WorldSystem/Worlds'

    # Name of the template world
    worldsource: ''

    # If a confirm is needed before auto-update
    need_confirm: true

    # When nobody is on a world time until it get unloaded
    unloadingtime: 20

    # If true nobody can teleport or change their gamemode a WorldSystem world
    # Except for players with the permissions: ws.gamemode | ws.tp.*
    survival: false

    # If true players will teleport to the spawn on join
    spawn_teleportation: true

    # Time in seconds until a request expires
    request_expires: 20

    # Name of the languagefile in plugins/WorldSystem/messages/
    language: en

    # Prefix which will be shown before each message
    prefix: '&8[&3WorldSystem&8] &6'

    # Time in days after a not used world will be deleted
    # Set to -1 to disable
    delete_after: -1

    # Whether WorldSystem should contact the Mojang authserver
    # If not, some unknown playernames will not be displayed
    # eg. in the gui or in /ws info
    contact_authserver: true

    # Options for the LagSystem:
    # period_in_seconds - how often will be checked for entities in seconds
    # entities_per_world - maximal allowed entities per world
    # garbagecollector - how often will be unused ram be cleared
    lagsystem:
      period_in_seconds: 10
      entities_per_world: 350
      garbagecollector:
        use: false
        period_in_minutes: 5
     
    # Options for random world generation
    worldgeneration:
      # A seed for worldgeneration
      # Set it to 0 for no seed-useage
      seed: 0
      # Environment for the world
      # Valid inputs are 'NORMAL', 'NETHER' and 'THE_END'
      environment: NORMAL
      # Type of the world eg. flat, amplified, ...
      # Valid types are 'NORMAL', 'VERSION_1_1', 'FLAT', 'AMPLIFIED', 'CUSTOMIZED' or 'LARGE_BIOMES'
      type: NORMAL
      # Put in here the name of a generator
      # If you have one from one plugin
      generator: ''

    # Location where you will be teleported when you leave you world
    spawn:
      gamemode: 2
      spawnpoint:
        world: world
        x: 0
        y: 20
        z: 0
        yaw: 0
        pitch: 0

    # Location where you spawn when you join a world
    worldspawn:
      use: false
      spawnpoint:
        x: 0
        y: 20
        z: 0
        yaw: 0
        pitch: 0
     
    A "/ws reload" command will not be necessary, because the config will be automatically read.


    Before you are asking me with a problem, have a look at the docs.

    The class SystemWorld is for world loading, creating, ...
    Code (Java):
    // Retrieving a instance of a systemworld
    SystemWorld world = SystemWorld.getSystemWorld("worldname");

    // Load a SystemWorld
    if(!world.isLoaded()) {
      // Load a world, the player will be notified and teleporter when finished
      world.load(Player player);
    }

    // Unload a world
    // Is world loaded
    if(world.isLoaded()) {
      // Unloads a world with a wait timer
      // World w is the actual world object of the systemworld
      world.directUnload(World w);
      // Or unload it with the given time in the config
      world.unloadLater(World w);
    }

    // Teleport a player to the spawn of this world
    world.teleportToWorldSpawn(Player p);

    // Automatically checks if World w is a SystemWorld
    // If so unload its with the given delay in the config
    SystemWorld.tryUnloadLater(World w);
     
    You can also use the PlaceholderAPI to get some information. Have a look for this on the GitHub Wiki



    This work is licensed under a GPL-3.0 license

    Want to encourage and motivate me? Donate something and buy me with this donation a coffee.

    [​IMG]


    Convinced by my work and my support?
    Please leave an honest review down below or donate something. But if you post an issue in the review section it will be ignored instead go here.

Recent Reviews

  1. weekenzieYT
    weekenzieYT
    5/5,
    Version: 2.4.8.1
    Great Plugin!
    1 Suggestion if a player does /ws home and doesn't have a world it creates them it as well :)
  2. EsGibtKeineMitte
    EsGibtKeineMitte
    5/5,
    Version: 2.4.7.3
    Really nice plugin. I think there is no such excellent plugin out there. Really appreciate your work
  3. VanillaMinecraft
    VanillaMinecraft
    5/5,
    Version: 2.4.7.3
    Pretty pretty good plugin.
    And react fast in his discord !
    Keep going dude ! Awesome work !
  4. buccimichele5
    buccimichele5
    5/5,
    Version: 2.4.7.1
    Very good plugin! Keep up the good work! I'm using it in my public server to use as an alternative to the boring creative plots. Also good for survival servers because if combined with perworldinventory you can allow the player to have a private world.
    1. Butzlabben
      Author's Response
      Thank you for this kind review
  5. frenk86
    frenk86
    5/5,
    Version: 2.4.7
    Buon plugin e un ottimo sistema di vanilla personalizzato

    continua cosi XD

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    1. Butzlabben
      Author's Response
      Thank you very much!
  6. JavaArray
    JavaArray
    5/5,
    Version: 2.4.6.3
    Nice Plugin, pleased add 1.8 Support ;)

    Mit freundlichen Grüßen

    JavaArray

    .....
    1. Butzlabben
      Author's Response
      Done!
      Added 1.8 support
  7. OnyxianSoul
    OnyxianSoul
    5/5,
    Version: 2.4.6.1
    I'll try it, but the whole planification and features seem perfect. I can tell this author cared about the execution of the concept just by looking at the thread, went async, used worldborders, Auto Unload, It's just perfect. Thanks for realeasing.
    1. Butzlabben
      Author's Response
      Thank you
  8. SSS.BarX
    SSS.BarX
    5/5,
    Version: 2.4.5
    Great plugin. Although not for me, this is probably the perfect plugin for generating individual worlds and whatnot on a player to player basis. I downloaded it and tested it to the best of my ability and can confidentially say this is essential for single player based builds, or players who want to create surprises.
  9. EsGibtKeineMitte
    EsGibtKeineMitte
    5/5,
    Version: 2.4.5
    Probably the best system for servers where players build things together like freebuild servers etc.

    I use it myself and I think that without a plugin like this my server wouldn't exist like this

    Customizable command executors would be nice^^

    MfG
    EsGibtKeineMitte | Leonhard
  10. Daphsquid
    Daphsquid
    5/5,
    Version: 2.4.5
    This is a really great plugin for any type of building server. The author replied to me within minutes when I had questions. 5/5 stars from me.
    Sent a donation in to support the project development. :)
    1. Butzlabben
      Author's Response
      Thanks for the review and the money.