- Native Minecraft Version:
- Tested Minecraft Versions:
- Source Code:
- Jubeki, montlikadani
- Languages Supported:
- Out of the box: German, English, French, Spanish, Dutch, Hungarian, Polish, Russian, Finnish, Chinese, Japanese. Configurable: allI'm sure you're asking what WorldSystem is.
WorldSystem is a plugin where every player can get a world. There they can build, play and do anything they want without creating stress in a single world. The world owner can also add other players and manage their permissions on his world like is he allowed to build, teleport or changing his gamemode.
When a player creates a new world you can also set a template which will then be cloned.
- Fully customizable messages
- Event driven and easy to use API
- Supports English, German, Hungarian, Spanish, Russion, Finnish, Chinese and Dutch
- GUI (100% configurable)
- Many Permissions
- Removing worlds when they are empty
- Low CPU/Ram usage
- Lag detection
- Create worlds async and incredibly fast
- PlaceholderAPI support
- Permission system for the world owners
- Customize the worldborder and all gamerules
- Generator settings for also paid generators
- Automatic deletion of worlds that have not been loaded for a long time
Still not convinced?
- Support more languages: You can send us translated messages and we will implement them
- More and more worldoptions
- Over 7000 lines of code
- 4.81 stars (18 5-star reviews)
- Over 600 worlds managed by WorldSystem
Here are the JavaDocs.
Here are the stats of my plugin.
/ws get - Gives you a world
/ws home - Teleports you to your world
/ws sethome - Sets a specific home
/ws gui - Opens the GUI menu
/ws tp <Player> - Teleports you to the specific world
/ws addmember <Player> - Add a player to your world
/ws delmember <Player> - Remove a player from your world
/ws leave - Leave the world you are currently on
/ws fire - Enables/Disables fire in your world
/ws tnt - Enables/Disables tnt in your world
/ws info - Show information about the world you are currently on
/ws reset - Reset your world
/ws togglegm <player> - Allows/Denys a player changing its gamemode
/ws toggletp <player> - Allows/Denys a player teleporting
/ws togglewe <player> - Allows/Denys a player using WorldEdit
/ws togglebuild <player> - Allows/Denys a player building
Just for admins:
/ws delete <Player> - Delete the specific world
/ws confirm - Confirm if necessary an autoupdate
- Creating worlds async
Just install FastAsyncWorldEdit and WorldEdit on your server - done.
- How to set a template
- Will not all worlds consume a lot of memory?
No, it will not. Every world gets unloaded and moved to a specific folder when they are empty. The RAM usage depends on how much chunks are loaded. So if you have one world with many chunks loaded against 5 worlds with not so much chunks loaded, the RAM usage will be equal.
- Will not all worlds consume a lot of disk space?
About 1000 worlds will consume ~38 GB of space. If you want you can enable auto-deleting for old worlds if their use was a long time ago.
- Why should I use WorldSystem? I have PlotMe.
WorldSystem gives the player a world where they can fully live out their creativity and they are not limited to a 20x20 plot. You can also enable the survival mode so players can't change their gamemode or teleport.
You can contact me and I will put your server on the list too.Code (Text):- Forged in Fire (fifmc.com)
- UnknownCity (unknowncity.de)
- CorbaCraft (corbacraftmc.com)
- MagmaCube (magmacube.cz)
- MineCraft-Universe (mc-universe.de)
- ws.*: Gives access to all permissions from WorldSystem
- ws.get: With this permission you can get a world via /ws get
- ws.sethome: With this permission, you can seta specific home for your world
- ws.tp.*: Gives access to all teleport permissions from WorldSystem
- ws.build: You can build even without the permission of the world owner
- ws.delete: You can delete worlds
- ws.gamemode: You can change your gamemode without the permission of the world owner
- ws.lag: You can see the lag notifications
- ws.tp.world: You can teleport to a world without being a member of that world
- ws.tp.other: You can teleport other players across worlds
- ws.tp.toother: You can teleport to other players across worlds
- ws.big: Gives you a bigger world if configured
- ws.large: Gives you an even bigger world if configured
- ws.confirm: You can confirm an auto update
A "/ws reload" command will not be necessary, because the config will be automatically read.Code (Text):
# Path where the worlds will be saved
# Name of the template world
# If a confirm is needed before auto-update
# When nobody is on a world time until it get unloaded
# If true nobody can teleport or change their gamemode a WorldSystem world
# Except for players with the permissions: ws.gamemode | ws.tp.*
# If true players will teleport to the spawn on join
# Time in seconds until a request expires
# Name of the languagefile in plugins/WorldSystem/messages/
# Prefix which will be shown before each message
prefix: '&8[&3WorldSystem&8] &6'
# Time in days after a not used world will be deleted
# Set to -1 to disable
# Whether WorldSystem should contact the Mojang authserver
# If not, some unknown playernames will not be displayed
# eg. in the gui or in /ws info
# Options for the LagSystem:
# period_in_seconds - how often will be checked for entities in seconds
# entities_per_world - maximal allowed entities per world
# garbagecollector - how often will be unused ram be cleared
# Options for random world generation
# A seed for worldgeneration
# Set it to 0 for no seed-useage
# Environment for the world
# Valid inputs are 'NORMAL', 'NETHER' and 'THE_END'
# Type of the world eg. flat, amplified, ...
# Valid types are 'NORMAL', 'VERSION_1_1', 'FLAT', 'AMPLIFIED', 'CUSTOMIZED' or 'LARGE_BIOMES'
# Put in here the name of a generator
# If you have one from one plugin
# Location where you will be teleported when you leave you world
# Location where you spawn when you join a world
Before you are asking me with a problem, have a look at the docs.
The class SystemWorld is for world loading, creating, ...
You can also use the PlaceholderAPI to get some information. Have a look for this on the GitHub WikiCode (Java):// Retrieving a instance of a systemworld
SystemWorld world = SystemWorld.getSystemWorld("worldname");
// Load a SystemWorld
// Load a world, the player will be notified and teleporter when finished
// Unload a world
// Is world loaded
// Unloads a world with a wait timer
// World w is the actual world object of the systemworld
// Or unload it with the given time in the config
// Teleport a player to the spawn of this world
// Automatically checks if World w is a SystemWorld
// If so unload its with the given delay in the config
This work is licensed under a GPL-3.0 license
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WorldSystem ● The one world per player solution ● GUI ● Highly Configurable ● [1.8 - 1.14] 188.8.131.52
The one world per player solution you have always dreamed of. Now in over 10 languages