[xP//] Trading Cards 5.0.0

Highly configurable 'trading card' mob drops! Collecting & trading fun for ANY server!

  1. Xenoyia
    Native Minecraft Version:
    1.13
    Tested Minecraft Versions:
    • 1.13
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    UPDATED FOR 1.13.2. IT SHOULD WORK ON 1.12, BUT ANYTHING ELSE IS UNTESTED.

    Now over 3,000 lines of code! This plugin will still remain free, and always will be.

    Welcome to Trading Cards, a plugin where you can create 'cards' to be dropped by mobs at random with infinite expandability. Highly customizable, lots of collecting and trading fun for any server!

    This plugin was created solely by myself, Xenoyia (xPXenoyia in-game), in order to add something fun for the players who like to collect things. Utilizing unique features such as decks (custom inventories which hold cards), booster packs (packs of cards) and scheduled giveaways, this plugin integrates well into pretty much any server.

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    Cards:

    Cards are the plat de résistance of this plugin. Highly configurable with a default 20% drop rate from hostile mobs. They are simply pieces of paper with lore and custom names, which represent the trading cards you configure. By default, we include all of Minecraft's current mobs and some removed legacy mobs for fun.

    cards.png

    Booster packs:

    As a way to show our economy support, booster packs are ways to reward a player's hard work by allowing them to purchase configurable packs of cards. This is completely dictated by you and you can disable them altogether or change the prices as you wish.

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    Decks:

    Being one of the more difficult aspects of the plugin to create, decks do not fall short in expectations. These are simply custom inventories of either 27 or 54 (configurable) slots, which only hold cards. All other items are ejected from the decks. The point of these is to allow a place where cards will be safely stored and allow tracking of which cards you own. By tracking the cards, using the "/cards list [name]" command, you're able to see your progress in collecting a whole rarity.

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    *new* Rewards:

    A new feature! If you have a completed rarity, you can "trade it in" for a configurable prize. For example, trade in a completed set of Common cards for a booster pack containing Uncommon and Rare, or give cash/server groups for it.

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    Plugins that are supported:
    Code (Text):
    Towny
    MobArena
    Vault
    "How do I make a new card?"

    Simple! Under cards, locate the rarity (by default you have Common, Uncommon, Rare, Very Rare and Legendary) you want to associate the card with. Make a new section inside there with the name of your card (underscores will be treated as spaces in-game) and put in the following values:

    Series: 'Your Series Here' <- this could be anything like the current year, edition of the card etc so you can have multiple card editions if you wish

    Type: 'Your Type Here' <- this is simply the type of card it is, if it's a monster card, you could call it Monster or anything that you want.

    Has-Shiny-Version: true/false <- if you want a 'shiny' version of this card to be produced with a low chance, set this to true. The chance is configured earlier in the config.

    Info: 'Your Info Here' <- this is simply the card's description. If you don't want to put one, just write "None".

    default.png
    Commands/Permissions:
    Code (Text):
    /cards reload (cards.reload)
    /cards list (cards.list)
    /cards list <player> (cards.list.others)
    /cards listpacks (cards.listpacks)
    /cards giveaway <rarity> (cards.giveaway)
    /cards giverandomcard <mob> <player> (cards.giverandomcard)
    /cards giveboosterpack <player> <name> (cards.giveboosterpack)
    /cards givecard <rarity> <name> (cards.givecard)
    /cards getdeck <number> (cards.getdeck)
    /cards giveshinycard <rarity> <name> (cards.giveshinycard)
    /cards toggle (cards.toggle)
    /cards create <rarity> <name> <series> <type> <hasShiny> <info> (cards.create)
    /cards buy pack|(card) (<rarity>) <name> (cards.buy)
    /cards worth (cards.worth)
    /cards resolve <player> (cards.resolve)
    /cards reward <rarity> (cards.reward)
    Open a booster pack - (cards.openboosterpack)
    Get a specific deck - (cards.decks.#)

    Default Config:
    Code (Text):
    General:
      # Server name?
      Server-Name: 'Server'
      # Show debug messages?
      Debug-Mode: false
      # Should we show the command usage in /cards? (what the command does)
      Show-Command-Usage: true
      # If your server is not running the latest MC version, set this to FALSE
      Hide-Enchants: true
      # Whether we should use American date format (07/12/15) or English date format (12/07/15)
      American-Mode: false
      # The material the card will be. Make this something useless for maximum effect.
      Card-Material: PAPER
      # The prefix of the card. This is optional. Will show like: [Trading Card] Zombie
      Card-Prefix: '&7[&fCard&7]&f '
      # What material booster packs should be. Make it something that can't be placed.
      BoosterPack-Material: BOOK
      # The prefix of the booster pack.
      BoosterPack-Prefix: '&7[&fPack&7]&f '
      # Should we be allowed to use decks in creative?
      Decks-In-Creative: false
      # Should we get a deck item or simply open the deck straight away with /cards getdeck #?
      Use-Deck-Item: true
      # Should we have 27 slots in the deck, or 54 (double chest)?
      Use-Large-Decks: false
      # What material decks should be. Make it something that can't be placed.
      Deck-Material: BOOK
      # The prefix of the booster pack.
      Deck-Prefix: '&7[&fDeck&7]&f '
      # What shiny cards should be prefixed with.
      Shiny-Name: 'Shiny'
      # Should a random card be given out every so often to all players online?
      Schedule-Cards: false
      # Should the cards scheduled be 'natural', as in, the same chance as if a mob dropped the card, or a single rarity?
      Schedule-Cards-Natural: false
      # If schedule-cards-natural is true, what mob should we use for the giveaway? Zombie will drop the hostile mob chances, Wither boss chances etc.
      Schedule-Card-Mob: ZOMBIE
      # If schedule-cards-natural is false, what should the giveaway rarity be?
      Schedule-Card-Rarity: Common
      Schedule-Card-Time-In-Hours: 1
      # Should we block cards for mobs from monster spawners?
      Spawner-Block: true
      # In the case of 'true', what should we name the monster with to identify it's from a spawner?
      Spawner-Mob-Name: 'Spawned Mob'
      # Should we automatically add players as cards?
      Auto-Add-Players: false
      Auto-Add-Player-Rarity: Common
      Player-Op-Rarity: Legendary
      Player-Series: '2015'
      Player-Type: 'Player'
      Player-Has-Shiny-Version: true
      # Should the player drop their own card if they're killed in PvP?
      Player-Drops-Card: true
      # Percent of the time where the player drops the card, if the above is true.
      Player-Drops-Card-Rarity: 100
      # How 'long' should each line of the card's info be?
      Info-Line-Length: 25
      # Should we drop items in decks that aren't cards? (if false, it will delete the item)
      Drop-Deck-Items: true
      # Should we allow the collection of rewards for collecting a whole rarity?
      Allow-Rewards: true
      # Should we broadcast to the server when someone's collected a reward?
      Reward-Broadcast: true
      # Should we take shiny cards into account at all when collecting a reward? (recommended false, shiny cards are very rare!)
      Eat-Shiny-Cards: false

    World-Blacklist:
      # Don't want cards dropping in certain worlds? Add it here!
      - Creative

    Blacklist:
      Whitelist-Mode: false
      Players:
        - Herobrine

    PluginSupport:
      Towny:
        Towny-Enabled: false
        Allow-Duplicates: true
        Town-Duplicate-Prefix: ''
        Town-Duplicate-Suffix: '_v%num%'
        Town-Rarity: Common
        Town-Series: 'Towny'
        Town-Type: 'Town'
        Nation-Duplicate-Prefix: ''
        Nation-Duplicate-Suffix: '_v%num%'
        Nation-Rarity: Uncommon
        Nation-Series: 'Towny'
        Nation-Type: 'Nation'
        Has-Shiny: true
      Vault:
        Vault-Enabled: false
        # Is the server running a closed economy? if so, whose account should money go into?
        Closed-Economy: true
        Server-Account: TradingCards-Bank
      MobArena:
        MobArena-Enabled: false
        Disable-In-Arena: true

    BoosterPacks:
      Starter_Pack:
        NumNormalCards: 9
        NormalCardRarity: Common
        NumSpecialCards: 1
        SpecialCardRarity: Rare
        Price: 100.00
      Advanced_Pack:
        NumNormalCards: 12
        NormalCardRarity: Common
        NumExtraCards: 6
        ExtraCardRarity: Uncommon
        NumSpecialCards: 2
        SpecialCardRarity: Rare
        Price: 150.00
      Expert_Pack:
        NumNormalCards: 6
        NormalCardRarity: Uncommon
        NumExtraCards: 4
        ExtraCardRarity: Rare
        NumSpecialCards: 2
        SpecialCardRarity: Very Rare
        Price: 250.00
      Ultimate_Pack:
        NumNormalCards: 5
        NormalCardRarity: Rare
        NumSpecialCards: 1
        SpecialCardRarity: Legendary
        Price: 500.00

    Rarities:
      Common:
        Colour: '&7'
        RewardCmd1: 'eco give %player% 100'
        RewardCmd2: 'give %player% diamond 8'
        RewardCmd3: 'None'
      Uncommon:
        Colour: '&9'
        RewardCmd1: 'eco give %player% 200'
        RewardCmd2: 'give %player% diamond 16'
        RewardCmd3: 'None'
      Rare:
        Colour: '&e'
        RewardCmd1: 'eco give %player% 500'
        RewardCmd2: 'give %player% diamond 32'
        RewardCmd3: 'None'
      Very Rare:
        Colour: '&6'
        RewardCmd1: 'eco give %player% 1000'
        RewardCmd2: 'give %player% diamond 64'
        RewardCmd3: 'None'
      Legendary:
        Colour: '&a'
        RewardCmd1: 'eco give %player% 1500'
        RewardCmd2: 'give %player% diamond 64'
        RewardCmd3: 'manuadd %player% Collector'

    Colours:
      # Colours for various settings of the card.
      Series: '&a'
      Type: '&b'
      Info: '&e'
      About: '&c'
      Rarity: '&6'
      # Booster pack colourings.
      BoosterPackName: '&a'
      BoosterPackLore: '&7'
      BoosterPackNormalCards: '&e'
      BoosterPackSpecialCards: '&6'
      BoosterPackExtraCards: '&9'
      # What colour should /cards list give to cards owned in decks?
      ListHaveCard: '&a'
      # What colour should /cards list give to shiny cards owned in decks?
      ListHaveShinyCard: '&e&l'
      # What colour should /cards list give to rarities that have been fully collected?
      ListRarityComplete: '&e'

    Chances:
      # Drop chances for various types of mobs.
      Hostile-Chance: 20
      Neutral-Chance: 5
      Passive-Chance: 1
      Boss-Chance: 100
      # Should bosses always drop a certain rarity?
      Boss-Drop: false
      Boss-Drop-Rarity: 5
      # Chance that, wherever a card is given, it'll be a 'shiny' version instead, if it has one.
      Shiny-Version-Chance: 1
      # Enter the chances for various rarities below, out of 100,000. 1 = 1 in 100,000 or 0.001%
      # 10,000 = 10% chance, 1000 = 1% chance, 100 = 0.1% chance, 10 = 0.01% chance, 1 = 0.001% chance
      # Chances are in descending order - make sure the chances for Common are higher than Uncommon etcetera.
      # If a type is omitted from this section, the rarity won't drop at ALL from that type.
      Common:
        Hostile: 100000
        Neutral: 100000
        Passive: 100000
      Uncommon:
        Hostile: 20000
        Neutral: 10000
        Passive: 5000
      Rare:
        Hostile: 1000
        Neutral: 500
      Very Rare:
        Hostile: 10
        Boss: 100000
      Legendary:
        Hostile: 1
        Boss: 50000

    DisplayNames:
      Cards:
        # Title placeholders:
        # %PREFIX% (the prefix at the start of the config)
        # %COLOUR% (rarity colour)
        # %NAME% (card name)
        # %COST% (card buy-price)
        Title: '%PREFIX%%COLOUR%%NAME%'
        ShinyTitle: '%PREFIX%%COLOUR%%SHINYPREFIX% %NAME%'
        Series: 'Series'
        Type: 'Type'
        Info: 'Info'
        About: 'About'

    Default Messages:
    Code (Text):
    Messages:
      Prefix: '&7[&fCards&7]&7'
      Reload: 'Successfully reloaded config!'
      NoCard: 'No such card exists! Make sure to use the EXACT card name!'
      NoPerms: 'You do not have permission to do this.'
      NoPlayer: 'That player does not exist!'
      NoCmd: 'Invalid command!'
      NoEntity: 'That entity/mob does not exist!'
      NoCreative: 'You cannot open booster packs in creative!'
      NoRarity: 'That rarity does not exist!'
      NoBoosterPack: 'That booster pack does not exist!'
      ScheduledGiveaway: 'A card has been given to everyone on the server!'
      Giveaway: '%player% has given everyone a random card of rarity %rarity%!'
      GiveawayNatural: '%player% has given everyone a random card!'
      GiveawayNaturalBoss: '%player% has given everyone a random boss mob card!'
      GiveawayNaturalHostile: '%player% gave everyone a random hostile mob card!'
      GiveawayNaturalPassive: '%player% gave everyone a random passive mob card!'
      GiveawayNaturalNeutral: '%player% gave everyone a random neutral mob card!'
      GiveawayNaturalBossNoPlayer: 'Everyone''s received a random boss mob card!'
      GiveawayNaturalPassiveNoPlayer: 'Everyone''s received a random passive mob card!'
      GiveawayNaturalHostileNoPlayer: 'Everyone''s received a random hostile mob card!'
      GiveawayNaturalNeutralNoPlayer: 'Everyone''s received a random neutral mob card!'
      GiveawayNaturalNoPlayer: 'Everyone''s received a random card!'
      GiveRandomCard: 'You have been given a random card!'
      GiveRandomCardMsg: 'You have given %player% a random card!'
      GiveBoosterPackUsage: '/cards giveboosterpack <player> <name>'
      GiveBoosterPackHelp: 'Gives a specified booster pack.'
      BoosterPackMsg: 'You have been given a booster pack!'
      OpenBoosterPack: 'You opened a booster pack!'
      ReloadUsage: '/cards reload'
      ReloadHelp: 'Reloads all card config files.'
      ListUsage: '/cards list (<playername> or <rarity>)'
      ListError: '%name% is not online, or is not a rarity!'
      ListHelp: 'Lists all cards on the server.'
      BuyUsage: '/cards buy pack|(card) (<rarity>) <name>'
      BuyHelp: 'Buys the specified pack or card.'
      WorthUsage: '/cards worth'
      WorthHelp: 'Checks how much the card you are holding is worth.'
      CanBuy: 'This card can be bought for %buyAmount%!'
      CanNotBuy: 'This card cannot be bought!'
      ChooseCard: 'Please specify a card!'
      ChooseRarity: 'Please specify a rarity!'
      ChoosePack: 'Please specify a pack!'
      CannotBeBought: 'This cannot be bought!'
      NotEnoughMoney: 'You do not have enough money to buy this!'
      BoughtCard: 'Successfully bought for %amount%!'
      NotACard: 'You need to be holding a card!'
      CardDoesntExist: 'That card does not exist! Make sure to use the exact card and rarity names with proper capitalization.'
      PackDoesntExist: 'That pack does not exist! Make sure to use the exact card and rarity names with proper capitalization.'
      NoVault: 'This server has disabled economy interactions!'
      GiveCardUsage: '/cards givecard <rarity> <name>'
      GiveCardHelp: 'Gives a normal card of the specified rarity.'
      GetDeckUsage: '/cards getdeck <number>'
      DeckCreativeError: 'You are not allowed to use decks in creative!'
      GetDeckHelp: 'Gives you the specified deck item.'
      GiveDeck: 'You got a deck! Hold it and right click to open!'
      AlreadyHaveDeck: 'You already have that deck in your inventory!'
      MaxDecks: 'You do not have permission for this deck!'
      GiveShinyCardUsage: '/cards giveshinycard <rarity> <name>'
      GiveShinyCardHelp: 'Gives a shiny card of the specified rarity.'
      GiveawayUsage: '/cards giveaway <rarity>'
      GiveawayHelp: 'Gives all online players a random card.'
      GiveRandomCardUsage: '/cards giverandomcard <mobname> <name>'
      GiveRandomCardHelp: 'Gives a random card based on a specified mob.'
      CreateUsage: '/cards create <rarity> <name> <series> <type> <hasShiny> <info> <about>'
      CreateHelp: 'Creates a card.'
      CreateNoName: 'Invalid name! Alphanumeric and underscores only!'
      CreateExists: 'That card already exists!'
      CreateSuccess: 'Successfully created %name%, rarity %rarity%!'
      TimerMessage: 'Next card giveaway in %hour% hour(s)!'
      ToggleEnabled: 'Cards are now enabled!'
      ToggleDisabled: 'Cards are now disabled!'
      ToggleUsage: '/cards toggle'
      ToggleHelp: 'Toggles card drops from mobs.'
      ListPacksUsage: '/cards listpacks'
      ListPacksHelp: 'Lists all available booster packs.'
      ResolveUsage: '/cards resolve <playername>'
      ResolveHelp: 'Shows a player''s UUID.'
      ResolveMsg: '%name% = %uuid%'
      ResolveError: '%name% is not online!'
      RewardUsage: '/cards reward <rarity>'
      RewardHelp: 'Collect a reward for collecting a whole rarity.'
      RewardError: 'That rarity does not exist!'
      RewardError2: 'You have not collected all of that rarity!'
      RewardError3: 'You have not collected all of that rarity! %shinyName% cards do not count.'
      RewardBroadcast: '%player% has collected all %rarity% cards!'
      RewardDisabled: 'Rewards have been disabled!'

    Default Cards:
    Code (Text):
    Cards:
      Common:
        Zombie:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
          # If vault is enabled, how much this card is worth. Set to 0 to not allow buying.
          Buy-Price: 100.00
        Skeleton:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
        Creeper:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
        Spider:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
        Enderman:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
        Pig:
          Series: '2016'
          Type: 'Animal'
          Has-Shiny-Version: true
          Info: 'None'
        Cow:
          Series: '2016'
          Type: 'Animal'
          Has-Shiny-Version: true
          Info: 'None'
        Sheep:
          Series: '2016'
          Type: 'Animal'
          Has-Shiny-Version: true
          Info: 'None'
        Chicken:
          Series: '2016'
          Type: 'Animal'
          Has-Shiny-Version: true
          Info: 'None'
        Horse:
          Series: '2016'
          Type: 'Animal'
          Has-Shiny-Version: true
          Info: 'None'
        Donkey:
          Series: '2016'
          Type: 'Animal'
          Has-Shiny-Version: true
          Info: 'None'
        Mule:
          Series: '2016'
          Type: 'Animal'
          Has-Shiny-Version: true
          Info: 'None'
        Squid:
          Series: '2016'
          Type: 'Animal'
          Has-Shiny-Version: true
          Info: 'None'
        Villager:
          Series: '2016'
          Type: 'Animal'
          Has-Shiny-Version: true
          Info: 'None'
      Uncommon:
        Blaze:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
        Ghast:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
        Witch:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
        Zombie_Pigman:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
        Cave_Spider:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
        Wolf:
          Series: '2016'
          Type: 'Animal'
          Has-Shiny-Version: true
          Info: 'None'
        Ocelot:
          Series: '2016'
          Type: 'Animal'
          Has-Shiny-Version: true
          Info: 'None'
        Polar_Bear:
          Series: '2016'
          Type: 'Animal'
          Has-Shiny-Version: true
          Info: 'None'
        Stray_Skeleton:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
        Husk:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
      Rare:
        Guardian:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
        Slime:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
        Wither_Skeleton:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
        Spider_Jockey:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
        Endermite:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
        Mushroom_Cow:
          Series: '2016'
          Type: 'Animal'
          Has-Shiny-Version: true
          Info: 'None'
        Chicken_Jockey:
          Series: '2016'
          Type: 'Animal'
          Has-Shiny-Version: true
          Info: 'None'
        Snow_Golem:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
        Iron_Golem:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
        Shulker:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
      Very Rare:
        Killer_Bunny:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
        Skeleton_Horse:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
        Undead_Horse:
          Series: '2016'
          Type: 'Monster'
          Has-Shiny-Version: true
          Info: 'None'
      Legendary:
        Ender_Dragon:
          Series: '2016'
          Type: 'Boss'
          Has-Shiny-Version: true
          Info: 'None'
        Wither:
          Series: '2016'
          Type: 'Boss'
          Has-Shiny-Version: true
          Info: 'None'
        Elder_Guardian:
          Series: '2016'
          Type: 'Boss'
          Has-Shiny-Version: true
          Info: 'None'
        Giant:
          Series: '2016'
          Type: 'Boss'
          Has-Shiny-Version: true
          Info: 'None'

    I am doing this for free because I love developing plugins, however I would appreciate any donations to help keep me motivated and developing.

    [​IMG]

    GITHUB: https://github.com/Xenoyia/xPTradingCards

    log.png

    Images

    1. user_png-1436991721_545078.png
    marc4700, CubyMaster, SouTou and 2 others like this.

Recent Updates

  1. 1.13.2 Update
  2. EMERGENCY DOWNGRADE
  3. Rewards!

Recent Reviews

  1. effortless
    effortless
    4/5,
    Version: 5.0.0
    Really would like to see 1.4.4 support, a lot of players are waiting, very good plugin, just needs an update!
  2. Vreya
    Vreya
    5/5,
    Version: 5.0.0
    Please update to 1.4.4. This plugin is just great and I really really need it. Make it premium.
  3. LadyHaley
    LadyHaley
    4/5,
    Version: 5.0.0
    My players and I love this plugin, works great on 1.13.2

    Please update to 1.14.4, I'd love to use it when I update my server in a few weeks!!!
  4. Kokko
    Kokko
    4/5,
    Version: 5.0.0
    It's a good plugin, i really like the way you can customize almost everything. I run a spigot in 1.14.2 and the deck doesn't work...
  5. OnyxianSoul
    OnyxianSoul
    5/5,
    Version: 5.0.0
    Hey there, good job on the plugin, its a unique concept and great :)
    The github link aims at an outdated repository though, and it doesn't have a license, could you link an up to date one so we can contribute?
  6. AngelicsMystery
    AngelicsMystery
    5/5,
    Version: 5.0.0
    I love this plugin it is neat i do have an issue where it was working now it wont open the decks or cards can you help possibly? something interesting to consider is on the cards especially known minecraft mobs maybe having a picture of some sorts i dont know if that is possible i dont know much on coding but this is an amazing plugin nonetheless :)
  7. KamelEbest
    KamelEbest
    5/5,
    Version: 5.0.0
    One of the best plugins there is! Loads of fun for any player and any server! Amazing author, who actualy listens to users. There is not enough start to rate this plugin and author properly!
    1. Xenoyia
      Author's Response
      Thank you <3
  8. plasmapug0019
    plasmapug0019
    4/5,
    Version: 4.20-EM
    LOVE THIS PLUGIN! but now I am at 1.12.2 and cant use it because its not being updated.... WHY!?!?!?
  9. qsefthuopq
    qsefthuopq
    5/5,
    Version: 4.20-EM
    Excellent plugin work fine in my 1.11.2 server but something can't be translated just like mob name and Rarities.
  10. Vreya
    Vreya
    5/5,
    Version: 4.20-EM
    Awesome plugin! I can't believe it's not super famouse. It's too awesome and unique. And it works on Spigot 1.12.

    Could you add Mythic mobs support?