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Ayy, now I have some contacts with SpigotMC staff, thank god.
It's funny how using a fake player/entity is "considered" a new concept. A new concept is artificial intelligence in my opinion.
NoCheatPlus is all about configuration, if you configure it correctly, and to your servers standards, it can be a very good resource to stop and...
Start by doing what's necessary; then do what's possible; and suddenly you are doing the impossible" - Francis of Assisi
If you know what FOV actually does in a client, you don't want to hit players that are "above you", that is the main reason why people get caught...
Just like any other hack client, it gives an advantage in pvp. With AAC and the fake players, the hit boxes are much larger so it's easier for me...
Yep, depending on the client you use. You can set your 'fov' so you only hit entities infront of yourself and no all around.
AAC can simply be bypassed. Have invisible entities allowed, and turn off walls for your click aimbot. Make sure it's a triggerbot type hack so...
Nice guide
I'm looking for a way to detect if a player has gotten a critical hit on an entity (EntityDamageByEntityEvent).
I've tried it, it gives errors when I load it in my server. I've also tried to use the code itself but it makes the nametag disappear and reappear...
That is with 1.8 not with 1.7
I need help hiding a player's nametag possibily without any other external resources (ProtocolLib), if I can't find a way then I'll be willing. In...
YO man
Just in general, any help.
If you need any vouching or any help on Spigot, just hit me up.
Hello Shiv :)
Done
I'm not the best with vectors so it may be a bit confusing to me. Do you mean getting the .distance? I'm confused about the origin part and how I...
I'm looking for a method(s) that checks if a player has hit a specific part of a players body (i.e. head). I've used this but it seems to only...