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Okay, will do.
Every time a player places a block... It seems harmless but spams the console to no end [23:57:36 ERROR]: Could not pass event...
This is not a plugin request. Thanks for the offer though. If there was time in the development for this I would just make it myself. However...
I'm devving for an RPG server and we're going in the direction of Borderlands-style statted items instead of enchantments. Does anyone know a...
Oh sorry mate. xD
+1 for also teaching me how to cast inline without an extra assignment. Thanks all, marking as solved.
Developing almost any plugin is an "advanced thing," but yes, world generation is particularly advanced. I couldn't help but notice that your...
Surely there must be a better way. When I set something to AIR it should just become air! There aren't even any good ways to convert a Bukkit...
I have (what should have been) a dead simple function that deletes blocks within a region. I am not calling breakBlockNaturally() but instead...
Thanks. Marking as solved. For those of you who come here via google, don't try to create a BlockVector3, use the static BlockVector3.at() method.
First of all, yes. I get it. Synchronous WorldEdit = bad. But it's for a custom solution on a server with monster specs and it's only handling ~1k...
I want to display a message output after dispatching a command, but make sure it appears *after* any message output from the dispatched command....
The addDefault method is not what you're looking for. I won't explain what that does for simplicity's sake but that doesn't actually write your...
As part of my plugin I have a "matchmaking system" GUI which, among other things, displays the heads of all players currently viewing that...
I am not the only developer on my team. Certainly not the one paying the bills. And I'm not really sure what this badgering about Featherboard is...
I have Featherboard, but I'm adding a placeholder. This is entirely for private purposes.
Firstly I'm not sure if this belongs in plugin help or plugin development because it's kinda a cross between the two. This is my placeholder hook...
Judging by this: he probably expects it for free lol
Looks like we've got a winner. Thanks :)
I took a look at the documentation and it seems to just spawn them at the spawn point. I'd just teleport them back to their death point except...