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I would really like ot use it instead of the 'gamerule keepInventory true' option, as we wish to have characters lose experience when they get...
In what respect is the enchanting anticipated to be buggy?
@Kainzo : Any news on the above mentioned issues?
I heard you might be interested in coding for DawnFire Realms? If so, please register at our website and post me a private message there. TY!
See your replies above.
3. was about the use of snowballs as a weapon (rock hurling) and assigning a class specific damage to this.
See my reply to MarcelD in post #28.
Enchantment costs can only be defined once, in the config.yml file.
The setting 'enchant-exp-mult' defines...
I sense you are referring to an intended feature of Heroes.
Heroes does not use the yellow experience blobs gained from mining ores or slaying...
Thanks Kainzo. Much clarified.
1. Okay, understandable and np. I assume the actual combat stats do use the digits. We'll just inform the players...
Dear Heroes users and coders,
For our server DawnFire Realms we have implemented Heroes quite succesfully at the moment. Inspired by our lore...
To set unarmed strength use 'AIR'. Steve hits with air ... ;)
I second that second requestion. :)
Ready to implement Heroes during closed alpha on the Somnium world of DawnFire Realms.
Glad to find this here. Thank you and hail Kainzo!
The staff team at DawnFire Realms is eager to implement Heroes and push it to the limit!