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O, read that wrong. :p
It's possible. I only don't know any plugins.
Dude, you need a (byte). Example: ItemStack colorshop = new ItemStack(Material.INK_SACK, 1, (byte)4); //gives lapis
I remember that my players where spawning in the floor. Without the 'zombies' issue, I would also make sure that here, in this case you would...
If I were you, I would not give set a new world for every new game that is coming. Especially when you have small minigames.
I were in the same situation like you, and what I did was creating a hashmap for each enum stage where the player was in. Because maybe this...
Great idea, but in realility this just doesn't work out.
Well, it isn't (if you got the right settings).
No it can't. Just make sure that your main server, the BungeeCord server. Has IP_Forward to true, and online mode to true. Your other servers have...
I use Intelij and in the beginning it is like shit, because you don't know how everything works. But at the end, everything goes much faster in...
Well, with Factions, urhm..
Well, it's not that I don't know Java. It's more that I am not familiar with the Bukkit API. But it's alright, it just takes time..
Plugins, plugins and more plugins. Bassically, I'm working on a plugin, and things are taking longer than thought, so I was wondering..
Simple, like he said. Cancel the event, and open the same inventory again for the frozen effect (unless you want so).
I prefer MySQL.
maybe there is a limit?
Make sure you register the incoming and outcoming "BungeeCord" ports and not "Bungeecord".
Mmh yeah. One more thing, if Bukkit#getPlayer returns null, you still can't say that the player is not connected to the network. Only that the...