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Hello, I'm currently working on a plugin that need to copy/past blocks. I have three ways of doing this : 1. Using schematics (NTB), but this...
uiytt submitted a new resource: Event-UHC - An uhc with random events Don't hesitate to contact me on discord for bugs or more : uiytt#7002 This...
Hi, I'm looking for a way to summon a fireball going down slowly (or at least at the same velocity than a ghast's fireball). I've tried :...
Hey, I was wondering if it was possible to have some sort of way to be able to set breakpoint with intelij while running my in dev plugin. I found...
So, I'm trying to find a block with nothing under (the lapis in the video) and spawn falling sand instead of it. I have this code : @EventHandler...
Hi, I have this code : loc.getBlock().setType(XMaterial.CHEST.parseMaterial()); BlockState blockstate = loc.getBlock().getState(); Chest block =...
uiytt submitted a new resource: TimeReward - Simple plugin that give money when connected enough Really simple plugin I've done for someone....
Hi, This code : package fr.uiytt.timereward; import org.bukkit.Bukkit; import org.bukkit.plugin.java.JavaPlugin; import...
Hi :D I'm trying to do a square or a circle of blocks which grows every tick / second. (during ~7m) I found a nice solution from @Bobrocket :...
Hi, I'm coding in spigot 1.14.4 for a plugin that is supposed to work from 1.12.2 -> 1.14.4. At some point, I used Material.NETHER_QUARTZ_ORE And...
Hi, I'm trying in my code to check if a block is a stone (and only a stone). Unfortunately, this also let granite and diorite through :...
uiytt submitted a new resource: PvpTweaks - Small plugin for strength and goldenapple configuration A small plugin which allows you to modify...
Hello, I want to modify the damage added by strength. For this, I use EntityDamageByEntityEvent#getDamage() but it seems like the strength effect...
So I'm creating a game and I want to have a timer and some events will happen at some times. And thus I need a timer What do you advise me to do...
So I want to have in my GUI a head from a player that was never connected to the server ("MHF_ArrowLeft") So far i've made this code :...