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Well you don't use it directly, but it is used inside the call chain, which you can see in the stack trace and can follow easily in the factions...
I don't think this is actually a problem with the plugin.yml directly. It just seems like the jar you've built is corrupted. Try with a completely...
If I understand what you're trying to achieve correctly, you have a player A that is in a conversation and a player B/the console then issues a...
10 seconds for two queries is really quite awful. I'd check how long getConnection() takes as well as how long the queries individually take. Such...
Wouldn't setting the Y component of the vector to 0 suffice? Would possibly need to be normalized again, but the direction wouldn't change.
If you'd ask me which part of the API I think should be used more, it's very clearly the conversations API. I was actually quite excited when it...
Without anything I can reproduce it with I unfortunately got nothing.
Given that it's not a ClassNotFoundException, the class is inside which leads me to believe the following: when exporting the jar, and old version...
Interesting. But from what I can tell: no. Again, "loadPlugins" initially builds a graph that is then "frozen". Loading any plugin later on will...
Nothing major from what I can tell. You can probably avoid using a list of the getPlayers and getNPCs though. If you needed the ordering for...
From what I can tell, the "loadPlugins" does not take any currently loaded plugins into account and thus obviously does not consider your main...
Just set it to not drop items instead of changing the type.
Just replacing statement with prepared statement does not change much, please actually read what I linked. You do not want to create string with...
I mean the cause is pretty straight forward: You generally call your "send to players" method with "getBattlePlayerList" which literally returns...
Well if "rs.getString(arg1) != null" is false, i.e. there is already a row for that UUID, just the value is null, it'll fail because - well -...
I know that as developers we'd like to assume there will never be errors and things will never fail. Additionally, things like checked exceptions...
Make sure you're not including including the api inside the built package by setting the library to be provided as shown in the wiki.
That would not really work. In my example you would be getting closer initially if you go to the next generated waypoint, but the proper path...
In general, you cannot (easily) know if a certain point in the direction of the target is on the path or even close to the path without fully...
Change the repo url of the OnARandomBox repo to be https and that should be good enough.